Hero Realms similar games & best alternatives

Hero Realms

Android, PC (Microsoft Windows), iOS, SteamVR • 2022

Should you play it?

From the makers of the award-winning Star Realms Deckbuilding Game ®, Hero Realms combines the fun of deckbuilding games with the interactivity of trading card game-style combat.

What works
  • Dynamic deckbuilding and strategy
  • Multiple classes with unique abilities
  • Fantasy theme and art
  • Cross-platform play and progression
  • Active community and developer support
Things to keep in mind
  • Free version limited and acts as demo
  • Some balance issues especially with healing
  • Long turn times in pvp can frustrate
  • Campaign content limited and linear
  • Ui and matchmaking could be improved

What to play next

Top picks

Games that feel the closest overall

  • Pox Nora

  • Fairytale Fables

  • Cards and Castles 2

  • Duelyst II

  • SolForge Fusion

  • Rock of Ages

  • Alaloth: Champions of The Four Kingdoms

  • Mega Man Battle Network Legacy Collection Vol. 1

  • Chaos Reborn

Hidden Gems

Less popular games with surprisingly high similarity

  • Fairytale Fables

  • SolForge Fusion

  • No Creeps Were Harmed TD

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Elven Assassin

  • Autonomy

    Cards and Castles 2

  • Competition

    FurryFury: Smash & Roll

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hero Realms: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Fantasy, Story. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build decks from many cards and factions, experiment with strategies, and choose their own playstyle."

    Capsule for Cards and Castles 2 Cards and Castles 2

    "Players have freedom to build their deck dynamically during the game and choose strategies and classes, with no fixed deckbuilding before play."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic deckbuilding, tactical movement, and mastering mission objectives with some challenge and skill development."

    Capsule for Mahokenshi - The Samurai Deckbuilder Mahokenshi - The Samurai Deckbuilder

    "Game involves skillful deckbuilding, tactical decisions, and strategic play with feedback from wins/losses and leveling."

  • Competition

    Game with the same Competition vibe

    4

    "Strong multiplayer focus with ranked modes and PvP matches; players compete against others and seek to improve rankings."

    Capsule for FurryFury: Smash & Roll FurryFury: Smash & Roll

    "Strong PvP focus with ranked modes and matchmaking; players compete against others online."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and habitual engagement, though some find the pacing stressful and take breaks."

    Capsule for Potionomics Potionomics

    "Many players report long playtimes and habitual engagement, though some mention frustration and breaks due to balance or pacing."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports cooperative play and team modes, but many games shift to PvP or rogue play; cooperation is encouraged but not always realized."

    Capsule for Fated Kingdom Fated Kingdom

    "Includes cooperative mode against AI, but cooperation is limited and less emphasized than PvP or solo play."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of decks and card combinations allows creative experimentation with strategies."

    Capsule for Idle Dice 2 Idle Dice 2

    "Players create and customize decks on the fly with many card combinations and class choices, allowing creative strategies."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions appear balanced with shared decision-making; some power exertion but not dominant theme."

    Capsule for Elin Elin

    "Interactions appear balanced with shared decision-making; some reports of frustrating imbalances but no strong domination behavior."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a distraction and stress relief through engaging gameplay and fantasy setting."

    Capsule for Prime World: Defenders Prime World: Defenders

    "Players use the game for distraction and stress relief, enjoying fantasy setting and engaging gameplay."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new deck combinations, strategies, and board tactics."

    Capsule for Faeria Faeria

    "Game encourages trying new cards, combos, and strategies each match due to dynamic deckbuilding and multiple classes."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of new cards, factions, and meta developments, though within a known game environment."

    Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

    "Some exploration of new cards, classes, and campaign content, though mostly within known game systems."

  • Expression

    Game with the same Expression vibe

    2

    "Some self-expression through hero and variant selection, but limited customization beyond fixed decks."

    Capsule for Sentinels of the Multiverse Sentinels of the Multiverse

    "Players customize decks and choose hero classes with unique abilities, allowing some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with elves, orcs, dragons, magic spells, and mythical settings."

    Capsule for Elven Assassin Elven Assassin

    "Strong fantasy theme with elves, orcs, magic, heroes, and mythical settings."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Multiplayer modes and community interaction exist, though many players also engage solo; some social connection is present."

    Capsule for Landfall Archives Landfall Archives

    "Community and multiplayer modes exist, with active Discord and tournaments, but many play solo or asynchronous."

  • Growth

    Game with the same Growth vibe

    4

    "Heroes level up, acquire new skills and equipment, and players develop strategies over time."

    Capsule for Majesty 2 Collection Majesty 2 Collection

    "Players level up heroes, learn strategies, and develop skills over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay."

    Capsule for Human Fall Flat Human Fall Flat

    "No physical activity involved; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during turns; some asynchronous modes allow slower pace but overall engagement needed."

    Capsule for Everdell Everdell

    "Requires focused attention during turns; some asynchronous modes allow slower pace but still engagement needed."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level multiplayer; no evidence of close relationship formation."

    Capsule for STAR WARS™ Battlefront STAR WARS™ Battlefront

    "Social interactions are mostly surface-level multiplayer; no evidence of close relationship formation."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or management roles; players act independently or cooperatively without hierarchy."

    Capsule for Paper Planet Paper Planet

    "No leadership or management roles; players act independently or cooperatively without hierarchy."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking cards, leveling heroes, and acquiring artifacts and skills."

    Capsule for Etherlords II Etherlords II

    "Strong progression through leveling heroes, unlocking cards, and building stronger decks."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though grind and PvP can cause tension."

    Capsule for Pixel Starships Pixel Starships

    "Some players find the game relaxing and enjoyable, though others report frustration and tension in PvP."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, animations, and sound effects provide sensory stimulation and fun."

    Capsule for KROSMAGA KROSMAGA

    "Enjoyable fantasy art, sound effects, and animations provide sensory stimulation."

  • Status

    Game with the same Status vibe

    3

    "Competitive ranked play and community recognition provide social status opportunities."

    Capsule for Pox Nora Pox Nora

    "Ranked play and community recognition provide social status opportunities."

  • Story

    Game with the same Story vibe

    2

    "Includes campaign mode with storyline and character progression, adding narrative immersion."

    Capsule for Restaurant Empire II Restaurant Empire II

    "Includes campaign mode and lore, but main focus is on card battles rather than narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic deckbuilding, resource management, and tactical combat decisions."

    Capsule for Emberhold Emberhold

    "Requires strategic deckbuilding, resource management, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from battles and close matches."

    Capsule for Lazerbait Lazerbait

    "Players experience suspense and excitement from close matches and unpredictable card draws."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for its low price and free demo content."

    Capsule for Crime Simulator: Playgrounds Crime Simulator: Playgrounds

    "Generally perceived as good value for money; free demo available and full game reasonably priced."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and damage dealing are core gameplay elements with thematic violence in a fantasy setting."

    Capsule for Banners of Ruin Banners of Ruin

    "Combat and damage dealing are core mechanics, with fantasy violence depicted through cards and effects."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and resources to avoid defeat; some challenge in overcoming threats but not extreme survival focus."

    Capsule for Knights of Pen and Paper 2 Knights of Pen and Paper 2

    "Players manage health and resources to avoid defeat, though not extreme survival conditions."

Last update: 09/07/2026