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KROSMAGA similar games & best alternatives

KROSMAGA

PC (Microsoft Windows), iOS, Mac, Android • 2017

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Quick resume

Krosmaga is a game of skill where the Twelve Gods of the Krosmoz universe settle their differences by pitting creatures, mortals, and demi-gods against each other in a battle of truly epic proportions!

Global score

75/100

Genres

Casual, Massively Multiplayer, Strategy, Free To Play, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Unique blend of card and board game mechanics
    • Deep strategic gameplay
    • Beautiful art and animations
    • Generous free-to-play progression
    • Engaging lore from wakfu/dofus universe

    Cons

    • Small player base and matchmaking issues
    • Grindy card leveling and progression
    • Some balance and pay-to-win concerns
    • Limited social and cooperative features
    • Lack of recent updates and content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have extensive freedom in deck building, faction choice, and tactical decisions during matches."

      Capsule for Pox Nora Pox Nora

      "Players have freedom to build decks, choose gods, and make tactical decisions during matches, though some tactics are forced due to meta and card balance."

    • Competence

      Game with the same Competence vibe

      4

      "Game requires skillful deck building, prediction, and tactical decisions; players report high strategic depth and learning curve."

      Capsule for Infinity Wars: Animated Trading Card Game Infinity Wars: Animated Trading Card Game

      "Game requires strategic thinking, positioning, and deck building skill; players report deep tactical gameplay and rewarding mastery."

    • Competition

      Game with the same Competition vibe

      4

      "Strong focus on ranked play, meta decks, and competitive matches against other players."

      Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

      "Strong focus on ranked play, matchmaking against others, and climbing ranks; players compare decks and skill levels."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report habitual play and long sessions, though some mention frustration causing breaks; overall moderate attachment."

      Capsule for Munchkin Digital Munchkin Digital

      "Many players report long sessions and habitual play, though some mention frustration and grind that may reduce attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily individual PvP; limited social modes and no strong cooperative gameplay reported."

      Capsule for Skill Legends Royale Skill Legends Royale

      "Game is primarily PvP and individual deck battles; limited or no cooperative gameplay reported."

    • Creativity

      Game with the same Creativity vibe

      3

      "Deckbuilding and strategic use of card abilities allow creative play styles and experimentation."

      Capsule for Creatures of Aether Creatures of Aether

      "Deck building and strategic experimentation with many gods and cards; some constraints due to meta and card rarity."

    • Domination

      Game with the same Domination vibe

      1

      "Competitive elements exist but no strong evidence of toxic domination; some reports of frustration with opponents."

      Capsule for The Spike Cross The Spike Cross

      "Some reports of toxic community and frustration, but no strong evidence of domination or power imposition."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game for fun, laughter, and distraction from real life, enjoying silly physics and chaotic gameplay."

      Capsule for SuperSmash: Physics Battle SuperSmash: Physics Battle

      "Players use the game for fun, distraction, and immersion in the Wakfu/Dofus universe."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment and personal interest rather than obligation or pressure."

      Capsule for Windward Horizon Windward Horizon

      "Players engage voluntarily for enjoyment and personal interest rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different decks, cards, and strategies to explore game mechanics and optimize runs."

      Capsule for Fights in Tight Spaces Fights in Tight Spaces

      "Players try different decks, gods, and strategies; some meta constraints but overall encourages exploration."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Gameplay focuses on known maps and objectives; limited mention of exploration or discovery of new areas."

      Capsule for Sirocco Sirocco

      "Game focuses on known maps and card sets; limited exploration of new areas but some discovery in deck building."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization via deck fusion and card upgrades; limited avatar or cosmetic personalization."

      Capsule for SolForge Fusion SolForge Fusion

      "Customization via deck building and card choices; some cosmetic options but limited avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy theme with magic, wizards, and mythical creatures in a cartoonish setting."

      Capsule for Braveland Wizard Braveland Wizard

      "Strong fantasy theme based on Wakfu/Dofus universe with animated characters and lore."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly individual play with minimal social bonding; some community but small player base."

      Capsule for Double Action: Boogaloo Double Action: Boogaloo

      "Mostly individual play; community exists but limited social interaction and some toxicity reported."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in deck building and strategy; progression through card upgrades and unlocking new cards."

      Capsule for War of Omens Card Game War of Omens Card Game

      "Players develop skills in strategy and deck building; card leveling and progression systems encourage growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for background or idle play."

      Capsule for BlazBlue: Cross Tag Battle BlazBlue: Cross Tag Battle

      "Requires focused attention during matches; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social connection; interactions are mostly competitive and surface-level."

      Capsule for Babble Royale Babble Royale

      "Limited social interaction; mostly competitive and surface-level communication."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of leadership roles; gameplay is individual competition."

      Capsule for Ultimate Tic-Tac-Toe Ultimate Tic-Tac-Toe

      "No evidence of leadership roles; gameplay is individual and competitive."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting cards, unlocking content, and leveling up decks."

      Capsule for Yu-Gi-Oh! EARLY DAYS COLLECTION Yu-Gi-Oh! EARLY DAYS COLLECTION

      "Strong emphasis on collecting cards, leveling infinite cards, and acquiring upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game fun and engaging, but others note frustration and tension from difficulty spikes."

      Capsule for Xpand Rally Xtreme Xpand Rally Xtreme

      "Some players find it fun and engaging, but others report frustration and grind causing tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Pleasant art, animations, and sound effects provide enjoyable sensory stimulation."

      Capsule for SpellRogue SpellRogue

      "Enjoyable art, animations, and sound effects provide sensory stimulation and fun."

    • Status

      Game with the same Status vibe

      3

      "Ranked play and leaderboards provide recognition and social status among players."

      Capsule for RISK: Global Domination RISK: Global Domination

      "Ranked play and leaderboards provide social recognition and status among players."

    • Story

      Game with the same Story vibe

      3

      "The game has lore and narrative elements that add immersion beyond pure mechanics."

      Capsule for Idle Wizard Idle Wizard

      "Game features lore and characters from Wakfu/Dofus universe, adding narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, positioning, resource management, and tactical decision making."

      Capsule for Shardbound: Forge Your Path, Master Your Strategy Shardbound: Forge Your Path, Master Your Strategy

      "Highly strategic gameplay requiring planning, positioning, and tactical decision making."

    • Thrill

      Game with the same Thrill vibe

      2

      "Tactical battles and strategic decisions create moments of suspense and excitement."

      Capsule for Final Theory Final Theory

      "Some suspense and excitement from tactical battles and uncertain outcomes."

    • Value

      Game with the same Value vibe

      1

      "Generally good value for free-to-play players; some complaints about monetization and grind."

      Capsule for MARVEL SNAP MARVEL SNAP

      "Generally good value for free-to-play players; some complaints about grind and pay-to-advance aspects."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and destruction are present but stylized and fantasy-themed; not excessively violent."

      Capsule for Crystal Clash Crystal Clash

      "Combat is present but stylized and fantasy-themed; no extreme violence."

    • Survival

      Game with the same Survival vibe

      1

      "Players must overcome increasingly difficult enemies and manage resources, but no extreme survival pressure."

      Capsule for Idle Big Devil Idle Big Devil

      "Players must manage resources and threats to protect dofus, but no extreme survival elements."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Fellowship, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026