Fated Kingdom similar games & best alternatives

Fated Kingdom

PC (Microsoft Windows) • 2019

Should you play it?

Fated Kingdom is an old school digital board game sandbox for 2-4 players with shared physical space and no rules enforced by computer. The Kingdom of Kinmarr is falling apart, and to survive in this dark times, players need to roll the dice, draw cards from the decks and move along a game board.

What works
  • Full manual control and freedom of action
  • Strong cooperative and competitive modes
  • Robust modding and customization tools
  • Immersive fantasy setting and lore
  • Active developer support and community
Things to keep in mind
  • Steep learning curve and complex rules
  • Technical issues and bugs reported
  • Poor english translation and rule clarity
  • Limited online player base and matchmaking
  • Uncomfortable physics and controls

What to play next

Top picks

Games that feel the closest overall

  • Nexus 5X

  • ZEPHON

  • Talisman: Digital 5th Edition

  • Survivalist: Invisible Strain

  • Space Pirates And Zombies 2

  • Norland

  • Crusader Kings III

  • Root

  • Armello

Hidden Gems

Less popular games with surprisingly high similarity

  • Nexus 5X

  • Talisman: Digital 5th Edition

  • Space Prison

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fated Kingdom: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Story, Fantasy, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have full freedom to create, experiment, and control all actions without preset routines."

    Capsule for People Playground People Playground

    "Players have full freedom to perform all actions manually without AI enforcement, including moving pieces, rolling dice, and managing cards."

  • Competence

    Game with the same Competence vibe

    2

    "Game requires skill to master controls and physics, but some randomness and bugs reduce consistent skill expression."

    Capsule for No Fair Play No Fair Play

    "The game requires learning and understanding complex rules and managing physical interactions, but some randomness and rule ambiguities limit skill expression."

  • Competition

    Game with the same Competition vibe

    3

    "Includes multiplayer PvP and ranked modes where players compete with others, though also supports solo and cooperative play."

    Capsule for Cosmoteer: Starship Architect & Commander Cosmoteer: Starship Architect & Commander

    "Includes PvP modes and player duels, with players competing to be the last standing or richest, but also supports cooperative and team play."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and repeated runs, though some find the game grindy or repetitive over time."

    Capsule for For The Warp For The Warp

    "Players report long sessions and repeated play due to the game's depth and variability, though some find it frustrating or short."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports multiplayer modes including cooperative play, but main emphasis is on PvP competition."

    Capsule for Ball 2D: Soccer Online Ball 2D: Soccer Online

    "Supports cooperative play and team modes, but many games shift to PvP or rogue play; cooperation is encouraged but not always realized."

  • Creativity

    Game with the same Creativity vibe

    4

    "Deck editor and house rules enable players to customize and experiment with game elements extensively."

    Capsule for Talisman: Digital 5th Edition Talisman: Digital 5th Edition

    "Players can create and modify cards, rules, and game elements using an editor, enabling personalized and flexible gameplay."

  • Domination

    Game with the same Domination vibe

    1

    "Players can engage in PvP, but many prefer PvE."

    Capsule for Gray Zone Warfare Gray Zone Warfare

    "Some PvP elements allow exerting power over others, but the game emphasizes shared decision-making and house rules."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction with immersive fantasy elements and engaging gameplay."

    Capsule for Broken Universe - Tower Defense Broken Universe - Tower Defense

    "Provides immersive fantasy setting and distraction through complex board game mechanics and social interaction."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage out of personal interest and enjoyment, not obligation; some frustration with bugs but overall voluntary play."

    Capsule for Moebius: Empire Rising Moebius: Empire Rising

    "Players engage voluntarily out of interest and enjoyment rather than obligation; some frustration arises from bugs and rule ambiguity."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with weapons, combat styles, and modifiers; sandbox mode encourages trying new things."

    Capsule for Paint the Town Red Paint the Town Red

    "High degree of experimentation with house rules, modding, and flexible gameplay encouraged by the sandbox design."

  • Exploration

    Game with the same Exploration vibe

    2

    "Varied boards and custom maps encourage discovery of new gameplay elements."

    Capsule for Pummel Party Pummel Party

    "Randomized board layouts and card draws create new experiences each game, encouraging discovery within the game world."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of teams, players, tactics, and use of mods allows players to express their style and preferences."

    Capsule for Eastside Hockey Manager Eastside Hockey Manager

    "Customization through modding tools and house rules allows players to express their preferences and styles."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fictional medieval fantasy world with magic, political intrigue, and mythical elements."

    Capsule for FINAL FANTASY TACTICS - The Ivalice Chronicles FINAL FANTASY TACTICS - The Ivalice Chronicles

    "Set in a fictional medieval fantasy kingdom with guilds, monsters, and lore, providing a strong imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong emphasis on playing with friends and community interaction via Discord; social connection is key."

    Capsule for Smack Talk Smack Talk

    "Strong emphasis on playing with friends or community via Discord; social interaction is a key part of the experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn complex rules, improve strategy, and develop skills over time."

    Capsule for Scythe: Digital Edition Scythe: Digital Edition

    "Players develop understanding of complex rules and strategies over time, improving skill and knowledge."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and control; not designed for passive or background play."

    Capsule for Tasty Planet: Back for Seconds Tasty Planet: Back for Seconds

    "Requires active attention and manual control of game elements; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions with friends and community; some emotional connection but mostly gameplay focused."

    Capsule for Monster Hunter Rise: Sunbreak Demo Monster Hunter Rise: Sunbreak Demo

    "Social interactions with friends and community foster some closeness, though mostly focused on gameplay."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may lead or coordinate in teams, but mostly cooperative with shared roles."

    Capsule for Ghost Janitors Ghost Janitors

    "Some players may lead or coordinate in cooperative play, but overall leadership roles are informal and shared."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and upgrade abilities to progress through the game."

    Capsule for South of Midnight South of Midnight

    "Players collect cards, items, and upgrades during play, progressing through the game via resource accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Game is challenging and can be tense, though some find it relaxing once mastered."

    Capsule for Refactor Refactor

    "Gameplay can be tense and challenging due to randomness and complexity, though some find it relaxing once familiar."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable sound effects, music, and visual feedback contribute to sensory fun."

    Capsule for Worms Worms

    "Enjoyable visual and auditory elements like card flipping sounds and dice physics add sensory pleasure."

  • Status

    Game with the same Status vibe

    1

    "Some social recognition within community and guilds, but small playerbase limits broad status."

    Capsule for Orake Classic Orake Classic

    "Recognition mainly within the player community and Discord groups rather than broad social status."

  • Story

    Game with the same Story vibe

    3

    "The game has lore and narrative elements that add immersion beyond pure mechanics."

    Capsule for Idle Wizard Idle Wizard

    "Contains lore and narrative elements tied to guilds and the kingdom, enhancing immersion beyond pure mechanics."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning, unit composition, and tactical decisions; some reviews note limited strategic depth"

    Capsule for 8-Bit Hordes 8-Bit Hordes

    "Requires planning and tactical decisions, though randomness and rule ambiguities moderate strategic depth."

  • Thrill

    Game with the same Thrill vibe

    2

    "Random events and competitive sabotage add suspense and excitement."

    Capsule for No Time to Relax No Time to Relax

    "Random events and risk of elimination create suspense and excitement during play."

  • Value

    Game with the same Value vibe

    4

    "Affordable price with extensive creative tools and gameplay content offers good value."

    Capsule for Blockstorm Blockstorm

    "Affordable price with extensive content and modding tools offers good value for board game enthusiasts."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and destruction are part of gameplay but balanced with strategic and cooperative elements."

    Capsule for GUILTY GEAR 2 -OVERTURE- GUILTY GEAR 2 -OVERTURE-

    "Combat and damage mechanics are present but are part of a broader strategic and cooperative gameplay."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and health to avoid elimination; survival is a key mechanic."

    Capsule for Fairytale Fables Fairytale Fables

    "Players must manage health and resources to avoid elimination, adding survival tension."

Last update: 09/07/2026