Trash Sailors: Co-Op Trash Raft Simulator similar games & best alternatives

Trash Sailors: Co-Op Trash Raft Simulator

2021

Should you play it?

Trash Sailors is a hand-drawn co-op sailing adventure for one to four players. Create the trashiest team in history, in online or local co-op and find your way in the aftermath of a great trash tsunami.

What works
  • Fun and chaotic co-op gameplay
  • Unique hand-drawn art style
  • Engaging teamwork and role distribution
  • Varied biomes and enemies
  • Progression with upgrades and cosmetics
Things to keep in mind
  • Poor single-player experience
  • Clunky controls and interface issues
  • Online multiplayer connectivity problems
  • Repetitive gameplay and limited content
  • Lack of matchmaking and server optimization

What to play next

Top picks

Games that feel the closest overall

  • Unpossess: Exorcism Simulator

  • Demonologist

  • Project Unknown

  • Ale & Tale Tavern

  • Malum

  • KLETKA

  • Murky Divers

  • No Heroes Here

  • Night Shippers

Hidden Gems

Less popular games with surprisingly high similarity

  • Knights End

  • MetaPhysical

  • Guardians of the Sanctree

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    The Break-In

  • Fellowship

    Nine Parchments

  • Progression

    Livelock

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Trash Sailors: Co-Op Trash Raft Simulator: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose from multiple characters with unique playstyles and can decide how to build and repair their raft during gameplay, indicating a good level of control and decision-making."

    Capsule for Super Raft Boat Classic Super Raft Boat Classic

    "Players can choose characters with different roles and upgrades for the raft, allowing some freedom in playstyle, but the game is level-based with fixed objectives and limited raft customization."

  • Competence

    Game with the same Competence vibe

    3

    "Players engage in skillful combat, resource management, and boss fights with feedback on performance; some find it challenging especially in co-op."

    Capsule for Wild Woods Wild Woods

    "The game involves skillful multitasking, coordination, and managing chaotic situations, especially in co-op, providing a moderate challenge and feedback on performance."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative play and personal progress rather than competing against others; no ranked or leaderboard modes mentioned."

    Capsule for Wild Woods Wild Woods

    "Focus is on cooperative play and personal/team progress rather than competing against others; no ranked or leaderboard modes mentioned."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple levels with some desire to progress, but some find it easy to stop after completion."

    Capsule for About Love, Hate and the other ones About Love, Hate and the other ones

    "Players engage in multiple levels with progression and upgrades, encouraging continued play, though some find it repetitive or grindy after extended sessions."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on teamwork in 1-4 player co-op; many reviews highlight fun and necessity of playing with friends."

    Capsule for The Break-In The Break-In

    "Strong emphasis on teamwork and role distribution in 2-4 player co-op; solo play is difficult and less enjoyable, highlighting cooperative motivation."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some player expression through upgrade choices and minor customization (skins), but limited creative building or modification."

    Capsule for Lyca Lyca

    "Some customization of raft upgrades and cosmetics exists, but limited options and fixed upgrade paths reduce creative expression."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative; no evidence of dominance or power imposition over others."

    Capsule for Parkitect Parkitect

    "Interactions are balanced and cooperative; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Post-apocalyptic setting and immersive campaign provide a strong escape from real life, supported by engaging gameplay."

    Capsule for Warzone 2100 Warzone 2100

    "The post-apocalyptic trash sea setting and chaotic gameplay provide an immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social interaction; no indications of obligation or pressure to play."

    Capsule for Demeo x Dungeons & Dragons: Battlemarked Demeo x Dungeons & Dragons: Battlemarked

    "Players engage voluntarily for fun and social interaction; no indications of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different hero combinations and upgrade strategies, though gameplay loops become repetitive over time."

    Capsule for Nimble Quest Nimble Quest

    "Players can try different characters and upgrade strategies, but gameplay loops and level design are somewhat repetitive."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple biomes and stages with unique enemies and bosses; limited but meaningful discovery."

    Capsule for Rotwood Rotwood

    "Multiple biomes and levels with unique enemies and obstacles encourage some discovery, though the game is mostly linear."

  • Expression

    Game with the same Expression vibe

    2

    "Cosmetic customization of characters is available, allowing some self-expression."

    Capsule for ATOMEGA ATOMEGA

    "Cosmetic customization of characters and raft is available, allowing some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features a surreal, imaginative world with fictional creatures and abstract storytelling."

    Capsule for She Remembered Caterpillars She Remembered Caterpillars

    "The game features a surreal, imaginative world with anthropomorphic characters and exaggerated scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and social play focus; players enjoy shared experiences and cooperative achievements."

    Capsule for Nine Parchments Nine Parchments

    "Strong community and social play focus; players enjoy shared experiences and cooperative achievements."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in multitasking, management, and cooperation, with progression through upgrades and gameplay mastery."

    Capsule for Spacelines from the Far Out: Flight School Spacelines from the Far Out: Flight School

    "Players learn to manage multiple tasks and improve coordination skills, especially in co-op."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary video game play."

    Capsule for LEGO® Jurassic World LEGO® Jurassic World

    "No physical activity involved; typical sedentary video game play."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and coordination; not suitable for casual background play."

    Capsule for SOS OPS! SOS OPS!

    "Requires active attention and coordination; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Cooperative play fosters social bonding and shared emotional experiences among friends."

    Capsule for Full Metal Furies Full Metal Furies

    "Cooperative play fosters social bonding and shared emotional experiences among friends."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players take lead roles in coordinating runs, but overall cooperation is more equal and team-based."

    Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

    "Some players may take lead roles in steering or coordinating, but overall cooperation is emphasized."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through leveling, unlocking weapons, abilities, and cosmetic items."

    Capsule for Livelock Livelock

    "Clear progression through levels, unlocking characters, cosmetics, and raft upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Gameplay is chaotic and fast-paced, causing excitement and stress rather than relaxation."

    Capsule for Party Panic Party Panic

    "Gameplay is often chaotic and stressful, requiring focus rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful art, animations, and sound design provide enjoyable sensory stimulation."

    Capsule for Pit People® Pit People®

    "Colorful hand-drawn art, sound design, and chaotic action provide engaging sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "No social ranking or status systems; focus is on cooperative fun rather than recognition."

    Capsule for Knights of Braveland Knights of Braveland

    "No social ranking or recognition systems; focus is on cooperative fun rather than status."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with some lore and setting, but story is not a major focus."

    Capsule for Kyvir: Rebirth Kyvir: Rebirth

    "Minimal narrative with some story elements and progression, but story is not a major focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan routes, manage resources, and coordinate tasks strategically to survive and complete objectives."

    Capsule for Nuclear Nightmare Nuclear Nightmare

    "Players must plan roles, manage resources, and coordinate actions to survive and progress."

  • Thrill

    Game with the same Thrill vibe

    3

    "The game provides suspense and excitement through tense combat and time manipulation mechanics."

    Capsule for SUPERHOT SUPERHOT

    "The game offers tense moments with obstacles, enemies, and time pressure, creating excitement."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price by players, though some mention limited content and recommend waiting for sales."

    Capsule for Beat Blast Beat Blast

    "Generally considered good value for price, especially for co-op play, though some feel content is limited."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves defeating enemies but is cartoonish and non-gratuitous."

    Capsule for Giana Sisters: Twisted Dreams Giana Sisters: Twisted Dreams

    "Includes combat against enemies but within a cartoonish, non-gratuitous style."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death, managing raft integrity, and overcoming threats."

    Capsule for Super Raft Boat Classic Super Raft Boat Classic

    "Core gameplay revolves around avoiding failure by repairing and fueling the raft, managing threats and hazards."

Last update: 12/07/2026