One More Gate : A Wakfu Legend similar games & best alternatives

One More Gate : A Wakfu Legend

PC (Microsoft Windows), Mac • 2023

Should you play it?

One More Gate is a rogue-lite deck-builder that combines exploration and turn-based strategic combat. Head out to discover fantastic places, master the power of Wakfu to create destructive card combos, and defeat all those who would stand in your way!

What works
  • Engaging deck-building and strategic combat
  • Strong progression and upgrade systems
  • Charming wakfu universe art style and music
  • Accessible for newcomers to the genre
  • Procedurally generated maps with branching paths
Things to keep in mind
  • Limited content and short early access length
  • Grind-heavy progression can frustrate some players
  • Deck building constrained by fixed deck size and card availability
  • Lack of multiplayer or social features
  • Some balancing issues and repetitive encounters

What to play next

Top picks

Games that feel the closest overall

  • DungeonTop

  • Aces & Adventures

  • Dicey Dungeons

  • Cross Blitz

  • Kyvir: Rebirth

  • Deathless. The Hero Quest

  • Looper Tactics

  • Die in the Dungeon

  • Ring of Pain

Hidden Gems

Less popular games with surprisingly high similarity

  • DungeonTop

  • Kyvir: Rebirth

  • Deathless. The Hero Quest

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Realm Grinder

  • Escapism

    Landlord of the Woods

  • Fantasy

    Black Desert

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

One More Gate : A Wakfu Legend: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Value, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can customize starting decks and choose paths on the map, though some mechanics like forced card additions and sausage resource limit choices."

    Capsule for Union of Gnomes: Prologue Union of Gnomes: Prologue

    "Players can customize their starting deck and make strategic choices during runs, but deck building is limited to a fixed 14-card deck with some constraints."

  • Competence

    Game with the same Competence vibe

    3

    "The game challenges players with fast-paced, skillful card management and boss fights, though RNG can limit perceived control."

    Capsule for RUNGORE RUNGORE

    "The game offers strategic turn-based card combat with skillful management of energy and positioning, but some players report grind and RNG affecting challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player experience focused on personal progression without player-vs-player or leaderboard competition."

    Capsule for STAR WARS™: Bounty Hunter™ STAR WARS™: Bounty Hunter™

    "Single-player experience focused on personal progression and overcoming challenges without direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay loops and desire to do "one more run," though some find content limited for long-term engagement."

    Capsule for Hold The Mine Hold The Mine

    "Players report addictive progression systems and desire to do "one more run," though some frustration with grind and limited content exists."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative multiplayer elements."

    Capsule for Onirim - Solitaire Card Game Onirim - Solitaire Card Game

    "Entirely single-player with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Deck building and card selection allow some creativity, but limited card variety and linear progression reduce creative expression."

    Capsule for Northmark: Hour of the Wolf Northmark: Hour of the Wolf

    "Deck building and rune choices allow some creativity, but runs are somewhat linear with limited card variety and fixed deck size."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power assertion over other players; gameplay is individual and cooperative elements are absent."

    Capsule for Little Witch Survivors Little Witch Survivors

    "No evidence of dominance or power over other players; gameplay is individual and cooperative elements are absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape into a surreal, whimsical world."

    Capsule for Landlord of the Woods Landlord of the Woods

    "Players use the game as a relaxing and immersive escape into the Wakfu universe with engaging strategic gameplay."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Most players engage voluntarily for fun and interest; some feel pressure from grind but generally intrinsic motivation."

    Capsule for Closers Closers

    "Players engage voluntarily for enjoyment and progression; some feel pressure to grind but mostly intrinsic motivation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with weapon combos and builds, though limited by RNG and constrained upgrade options."

    Capsule for Broventure: The Wild Co-op Broventure: The Wild Co-op

    "Some experimentation with deck builds and rune combinations, though limited by fixed deck size and card availability."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated levels with branching paths offer some exploration, though environments can feel repetitive."

    Capsule for Danger Scavenger Danger Scavenger

    "Procedurally generated maps and branching paths encourage some exploration, but environments and encounters can feel repetitive."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; some expression through deck building and buff choices but no avatar personalization."

    Capsule for Hypnosis Card Hypnosis Card

    "Limited character customization; some expression through deck building and equipment choices but no avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with mythical creatures, magic, and imaginative lore."

    Capsule for Black Desert Black Desert

    "Set in the imaginative Wakfu universe with fantasy creatures, magic, and lore, providing a strong fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Endless Fables: The Minotaur's Curse Endless Fables: The Minotaur's Curse

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Strong emphasis on player progression through upgrades, leveling characters, and meta progression."

    Capsule for DUNGEON RAZE DUNGEON RAZE

    "Strong sense of progression through leveling, card upgrades, and unlocking new content encourages player growth."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Foundation Foundation

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and decision making; not designed for idle play."

    Capsule for Hand of Fate Hand of Fate

    "Requires focused attention during combat and decision-making; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing within the game."

    Capsule for Backpack Battles Backpack Battles

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player experience."

    Capsule for BAIONLENJA BAIONLENJA

    "No leadership or group management roles; purely single-player experience."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay revolves around accumulating upgrades, achievements, and unlocking new content."

    Capsule for Realm Grinder Realm Grinder

    "Core gameplay revolves around accumulating upgrades, leveling up cards and character, and unlocking new content."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable, though some mention grind-induced frustration."

    Capsule for Monster Tiles TD: Tower Wars Monster Tiles TD: Tower Wars

    "Generally described as fun and engaging with satisfying progression, though some players note frustration with grind."

  • Sensation

    Game with the same Sensation vibe

    2

    "Art style, music, and voice acting provide sensory enjoyment, though combat animations can be repetitive."

    Capsule for Ash of Gods: The Way Ash of Gods: The Way

    "Colorful visuals, animations, and music provide sensory enjoyment, though combat animations can be repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for Return. Return.

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with light lore and thematic progression; story is secondary to gameplay and humor."

    Capsule for WHAT THE GOLF? WHAT THE GOLF?

    "Light narrative with some lore and thematic context, but story is secondary and minimal in impact."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, deckbuilding, resource management, and tactical decision-making in combat."

    Capsule for Monster Slayers Monster Slayers

    "Requires tactical planning, deck optimization, energy management, and positioning to succeed in combat."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from challenging battles and rare encounters, but overall controlled and predictable gameplay."

    Capsule for Temtem Temtem

    "Some tension from challenging encounters and risk-reward decisions, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    1

    "Players find good value in short, enjoyable gameplay but some feel content is limited for price."

    Capsule for Sunset Motel Sunset Motel

    "Players find value in progression and gameplay, though some feel content is limited and grindy for the price."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking enemies with cards, but violence is cartoonish and stylized rather than graphic or realistic."

    Capsule for Union of Gnomes Union of Gnomes

    "Combat involves attacking enemies with cards, but violence is stylized and cartoonish rather than graphic."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and avoid defeat in challenging battles, requiring strategic defense."

    Capsule for FINAL FANTASY V FINAL FANTASY V

    "Players must manage resources and avoid defeat in challenging combat encounters, requiring strategic defense."

Last update: 12/07/2026