Danger Scavenger similar games & best alternatives

Danger Scavenger

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2021

Should you play it?

Danger Scavenger is fast-paced action, cyberpunk-themed, roguelite skyline crawler. Blow up, cut, shoot enemy robots on the roofs of skyscrapers. Choose your way to higher levels, loot, buy stuff, upgrade yourself, fight against greedy corporations, be a rebel!

What works
  • Engaging twin-stick shooter gameplay
  • Strong replayability with crafting and item combinations
  • Local co-op and remote play support
  • Stylish cyberpunk aesthetic and music
  • Active developer support and updates
Things to keep in mind
  • Some ui and control issues especially with crafting
  • Repetitive environments and enemy types
  • Minimal narrative and story depth
  • Performance optimization issues on some systems
  • Some players find difficulty balance inconsistent

What to play next

Top picks

Games that feel the closest overall

  • Really Big Sky

  • Platypus Reclayed

  • Sky Force Reloaded

  • Over 9000 Zombies!

  • Paint the Town Red

  • Beat Hazard

  • Jets'n'Guns 2

  • Sky Rogue

  • Chippy

Hidden Gems

Less popular games with surprisingly high similarity

  • Platypus Reclayed

  • AngerForce: Reloaded

  • Super Hydorah

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Devil Slayer - Raksasi

  • Creativity

    How to Survive

  • Escapism

    CyberCorp

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Danger Scavenger: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Story, Leadership, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose characters, weapons, and upgrade paths freely, with many options and strategic decisions."

    Capsule for Devil Slayer - Raksasi Devil Slayer - Raksasi

    "Players choose characters, paths, and upgrades freely, with some strategic decisions on routes and item crafting."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based twin-stick shooter mechanics with escalating difficulty and strategic build choices, though some players note late-game balance issues and repetitive upgrade choices."

    Capsule for Geometry Arena 2 Geometry Arena 2

    "Game requires skillful twin-stick shooting, dodging, and strategic use of weapons and upgrades, though some find it easy or unbalanced."

  • Competition

    Game with the same Competition vibe

    1

    "Leaderboards exist but are limited and not a major focus; mostly players focus on personal survival and progression."

    Capsule for YORG.io YORG.io

    "Leaderboards exist but are not a major focus; gameplay is mostly single-player or local co-op without strong competitive emphasis."

  • Continuation

    Game with the same Continuation vibe

    3

    "Strong replayability with many unlocks and characters encouraging repeated play, though some find late game tedious."

    Capsule for Colt Canyon Colt Canyon

    "Replayability is a strong point with multiple characters, item combinations, and roguelite progression encouraging repeated play."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local couch co-op and online co-op modes, with team-based gameplay options, though some local multiplayer limitations exist."

    Capsule for LEGO® Brawls LEGO® Brawls

    "Supports local couch co-op and remote play together, enhancing cooperative play though online multiplayer is absent."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive crafting system allows combining many found items into weapons, armor, and consumables, encouraging experimentation and creativity."

    Capsule for How to Survive How to Survive

    "Crafting system allows combining items and upgrades to create unique builds; players experiment with weapon and item synergies."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are cooperative or solo-focused with no evidence of dominance or power over other players."

    Capsule for Chicken Invaders 3 Chicken Invaders 3

    "Interactions are cooperative or solo-focused; no evidence of dominance or power assertion over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Cyberpunk setting, immersive music, and fast-paced combat provide strong escapism and distraction from real life."

    Capsule for CyberCorp CyberCorp

    "Cyberpunk setting, fast-paced action, and immersive music provide strong escapism and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."

    Capsule for PIXELMAN PIXELMAN

    "Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "High experimentation encouraged through diverse skill builds, weapon crafting, and multiple characters."

    Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

    "Encouraged to try different characters, weapon builds, and crafting combinations; experimentation is key to success."

  • Exploration

    Game with the same Exploration vibe

    2

    "Procedurally generated levels and branching paths offer some exploration, though environments repeat."

    Capsule for Infected Shelter Infected Shelter

    "Procedurally generated levels with branching paths offer some exploration, though environments can feel repetitive."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and base customization through crafting and upgrading; no deep avatar personalization noted."

    Capsule for UNDYING - "KINGDOM" UNDYING - "KINGDOM"

    "Character selection and item crafting allow some personalization, but no deep avatar customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Futuristic cyberpunk world with robots and sci-fi elements, providing imaginative fiction."

    Capsule for Hard Reset Extended Edition Hard Reset Extended Edition

    "Futuristic cyberpunk world with robots and sci-fi weapons provides imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Some community engagement through co-op and workshop levels, but mostly individual play."

    Capsule for No Time To Explain Remastered No Time To Explain Remastered

    "Community engagement through co-op and shared achievements, but mostly individual play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn weapon upgrades, crafting, and tactical approaches; some skill development involved."

    Capsule for Rogue Trooper Rogue Trooper

    "Players learn weapon synergies, crafting, and enemy patterns; progression through unlocks and skill improvement."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity involved."

    Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution

    "Typical sedentary gaming experience with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active focus and engagement during runs; not suited for passive or background play."

    Capsule for Bing in Wonderland Bing in Wonderland

    "Requires active focus and continuous engagement during runs; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited social interaction mostly surface-level or local co-op; no deep emotional connections."

    Capsule for Caveblazers Caveblazers

    "Limited social interaction mostly surface-level co-op; no evidence of deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

    Capsule for Nex Machina Nex Machina

    "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on collecting resources, crafting, upgrading characters and equipment."

    Capsule for Flesh Eaters Flesh Eaters

    "Strong emphasis on collecting items, upgrades, and unlocking characters; crafting enhances progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally a fast-paced and thrilling experience with moments of flow, though some tension exists in combat and puzzles."

    Capsule for CARRION CARRION

    "Fast-paced action with moments of flow, but some find it stressful or chaotic at times."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual effects, music, and combat animations provide stimulating sensory feedback."

    Capsule for 33 Immortals 33 Immortals

    "Visual effects, music, and combat feedback provide stimulating sensory experience."

  • Status

    Game with the same Status vibe

    0

    "Leaderboards exist but social recognition or popularity is not a major motivator."

    Capsule for Ukrainian Fight Drone Simulator (UFDS) - FPV drone simulator Ukrainian Fight Drone Simulator (UFDS) - FPV drone simulator

    "Leaderboards exist but social recognition is not a major motivator."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative and lore; story is light and mostly background flavor."

    Capsule for The Mobius Machine The Mobius Machine

    "Minimal narrative and lore; story is light and mostly background flavor."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning resource management, crafting progression, and combat tactics."

    Capsule for Forsaken Isle Forsaken Isle

    "Requires planning routes, managing resources, and crafting item combinations for effective combat."

  • Thrill

    Game with the same Thrill vibe

    3

    "Bullet hell and boss fights create tension and excitement."

    Capsule for State of Anarchy: Master of Mayhem State of Anarchy: Master of Mayhem

    "Bullet hell chaos and boss fights create tension and excitement."

  • Value

    Game with the same Value vibe

    4

    "Good value for price with engaging gameplay, replayability, and frequent updates from developers."

    Capsule for FAIRY TAIL: DUNGEONS FAIRY TAIL: DUNGEONS

    "Good value for price with solid gameplay, replayability, and ongoing developer support."

  • Violence

    Game with the same Violence vibe

    4

    "Combat-focused gameplay involving shooting and destroying robotic enemies."

    Capsule for Planet R-12 Planet R-12

    "Combat-focused game with shooting, explosions, and destruction of robotic enemies."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death and manage resources like ammo and health to survive levels."

    Capsule for Turok Turok

    "Players must avoid death and manage health and ammo to progress through increasingly difficult levels."

Last update: 10/07/2026