AngerForce: Reloaded similar games & best alternatives

AngerForce: Reloaded

PlayStation 4, PC (Microsoft Windows), Mac, Xbox One • 2017

Should you play it?

AngerForce: Reloaded is an action-packed vertically scrolling shoot'em up game that pays homage to the classics of 90’s arcades. This high octane experience is set against the backdrop of a 19th century human world that has seen the outbreak of a robot rebellion.

What works
  • Polished bullet hell gameplay with tight controls
  • Distinct characters with unique skills
  • Engaging upgrade and progression system
  • Stylized cartoon art and animations
  • Online leaderboards and replay sharing
Things to keep in mind
  • Limited story and narrative depth
  • High difficulty spikes requiring grinding
  • Local co-op only, no online multiplayer
  • Some ui and technical issues (e.g. 144hz monitor speed)
  • Relatively short base content with repetitive stages

What to play next

Top picks

Games that feel the closest overall

  • Shovel Knight Pocket Dungeon

  • Assault Android Cactus+

  • Nuclear Throne

  • Splatter - Zombiecalypse Now

  • Steredenn: Binary Stars

  • Bullet Heaven 2

  • HARDCORE MECHA

  • Star Saviors

  • Crypt of the NecroDancer

Hidden Gems

Less popular games with surprisingly high similarity

  • PAC-MAN WORLD 2 Re-PAC

  • Bleed 2

  • Pocket Rogues

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Mana Spark

  • Competence

    東方催狐譚 ~ Servants of Harvest Wish

  • Escapism

    Star of Providence

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

AngerForce: Reloaded: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. It leans lower than usual among comparable games on Intimacy, Leadership, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose from multiple characters with unique playstyles and decide on item and upgrade combinations, allowing for personal control over gameplay approach."

    Capsule for Mana Spark Mana Spark

    "Players can choose from multiple characters with distinct playstyles and freely decide upgrades and difficulty, allowing personal control over gameplay experience."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging bullet hell gameplay with skill-based dodging and resource management, rewarding player mastery and providing feedback through clear difficulty progression."

    Capsule for 東方催狐譚 ~ Servants of Harvest Wish 東方催狐譚 ~ Servants of Harvest Wish

    "The game offers challenging bullet hell gameplay with skill-based dodging and boss fights, plus progression through upgrades that enhance player effectiveness."

  • Competition

    Game with the same Competition vibe

    3

    "Leaderboards, time trials, and online events encourage comparison with others, though much play is solo and casual."

    Capsule for Super Woden: Rally Edge Super Woden: Rally Edge

    "Online leaderboards and replay sharing encourage comparison with others, though core gameplay can be enjoyed solo without direct competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay with progression and replayability, encouraging repeated sessions and grinding."

    Capsule for Meltdown Meltdown

    "Progression system and unlockables motivate repeated play, with players reporting addictive replay value despite some grind."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Local co-op supported, allowing cooperative play, but no online multiplayer; cooperation is possible but limited."

    Capsule for Salt and Sanctuary Salt and Sanctuary

    "Local co-op mode is available, allowing teamwork, but no online multiplayer; cooperation is present but limited."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters’ skills, magic, and equipment, allowing creative builds and strategies."

    Capsule for GRANDIA II HD Remaster GRANDIA II HD Remaster

    "Players customize characters via upgrades and skill choices; unique character abilities and tactical use of skills add creative gameplay elements."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions focus on skill and cooperation rather than exerting control or superiority over others; balanced multiplayer."

    Capsule for Shatter Shatter

    "Interactions focus on skill and progression rather than imposing authority; multiplayer is cooperative or individual without domination elements."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive bullet hell roguelike with engaging lore and atmospheric music providing distraction and flow."

    Capsule for Star of Providence Star of Providence

    "The immersive bullet hell experience with stylized art and music provides a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia, with no indication of obligation or external pressure."

    Capsule for FIVE NIGHTS AT FREDDY'S: HELP WANTED FIVE NIGHTS AT FREDDY'S: HELP WANTED

    "Players engage voluntarily out of interest and nostalgia for shmups, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters and upgrade paths, exploring varied strategies within the game’s mechanics."

    Capsule for Pawnbarian Pawnbarian

    "Multiple characters, upgrade paths, and difficulty levels encourage players to try different strategies and playstyles."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of environments and story through multiple chapters and endings, though mostly linear progression."

    Capsule for Silly Polly Beast Silly Polly Beast

    "Limited number of stages but some discovery through story fragments and character lore; exploration is moderate."

  • Expression

    Game with the same Expression vibe

    2

    "Character selection and upgrade customization allow some self-expression, though visual customization is limited."

    Capsule for Maniac Maniac

    "Character selection and upgrade customization allow some personal expression, though visual customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a steampunk robot world with fictional story and characters, providing an imaginative experience."

    Capsule for SteamWorld Dig 2 SteamWorld Dig 2

    "Set in a stylized steampunk/mecha world with fictional characters and bosses, providing an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community features like leaderboards and local co-op, but mostly a solo experience."

    Capsule for Cook, Serve, Delicious! Cook, Serve, Delicious!

    "Some community aspects via leaderboards and local co-op, but mostly a solo experience with limited social connection."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills through challenging gameplay, learn enemy patterns, and improve through repeated play and upgrades."

    Capsule for Ghostrunner 2 Ghostrunner 2

    "Players develop skills through challenging gameplay and improve characters via upgrades, fostering learning and mastery."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity; intense focus required but no physical engagement."

    Capsule for Crimzon Clover World EXplosion Crimzon Clover World EXplosion

    "Typical sedentary gameplay with no physical activity elements; requires focused attention but no physical engagement."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and focus due to fast-paced bullet hell gameplay."

    Capsule for Paper Planet Paper Planet

    "Requires continuous attention and focus due to fast-paced bullet hell mechanics; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction beyond casual local co-op; no deep relationships or emotional sharing."

    Capsule for Tasty Blue Tasty Blue

    "Minimal social interaction beyond local co-op; no deep emotional or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No leadership roles; cooperative play is supportive rather than directive."

    Capsule for DeathSpank DeathSpank

    "No leadership or management roles; cooperative play is equal and supportive rather than directive."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression systems with upgrades, unlocks, and character leveling; players motivated by growth and rewards."

    Capsule for Second Stellar Second Stellar

    "Strong progression system with permanent upgrades, unlockable skills, and character growth incentivizes advancement."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "While some find the game fun and cathartic, the intense bullet hell action creates sustained tension and challenge."

    Capsule for Drunken Robot Pornography Drunken Robot Pornography

    "While some find the gameplay flow satisfying, the bullet hell intensity and difficulty spikes create tension and challenge."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, dynamic animations, and energetic soundtrack provide strong sensory stimulation and excitement."

    Capsule for Captain Tsubasa: Rise of New Champions Captain Tsubasa: Rise of New Champions

    "Vibrant cartoon art style, dynamic animations, and energetic music provide strong sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements offer recognition, though social status is limited to niche communities."

    Capsule for Super Puzzle Platformer Deluxe Super Puzzle Platformer Deluxe

    "Leaderboards and score replays offer recognition opportunities, though social status is limited to niche community."

  • Story

    Game with the same Story vibe

    1

    "Narrative exists but is minimal and not a major motivator; story is simple and secondary to gameplay."

    Capsule for Savara Savara

    "Story is minimal and fragmented, serving more as flavor than a core motivation; some narrative elements unlocked via gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan weapon usage, time stop timing, and movement to survive bullet hell patterns and bosses."

    Capsule for I Am Sakuya: Touhou FPS Game I Am Sakuya: Touhou FPS Game

    "Players must plan skill usage, movement speeds, and upgrade choices to overcome complex bullet patterns and bosses."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension from bullet hell patterns and challenging bosses creates thrilling gameplay."

    Capsule for Deathsmiles Deathsmiles

    "High-intensity bullet hell gameplay with challenging bosses and unpredictable patterns creates suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Affordable price with extensive content and replayability offers good value for time and money."

    Capsule for TrackMania² Stadium TrackMania² Stadium

    "Affordable price with substantial content and replayability provides good value for time and money."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, shooting enemies, explosions, and destruction typical of shoot 'em up games."

    Capsule for Revolution Ace Revolution Ace

    "Core gameplay involves combat, shooting enemies, and destruction of bosses, typical of shoot 'em up games."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid death through careful resource and health management; permadeath and traps create survival challenges."

    Capsule for Tallowmere Tallowmere

    "Players focus on avoiding death through dodging and managing resources, with permadeath and limited continues increasing survival tension."

Last update: 09/07/2026