Pocket Rogues similar games & best alternatives

Pocket Rogues

Android, PC (Microsoft Windows), iOS • 2018

Should you play it?

Pocket Rogues is a dynamic 2D-Roguelike with elements of Action-RPG, played entirely in real time. Raid endless dungeons, upgrade your Guild’s Fortress, and develop your own heroes!

What works
  • Addictive and engaging gameplay loop
  • Low system requirements and good optimization
  • Variety of classes and skill customization
  • Procedurally generated dungeons for replayability
  • Cross-platform save synchronization and multiplayer
Things to keep in mind
  • Some bugs and occasional technical issues
  • Repetitive grind and limited content variety
  • Mobile port limitations visible in ui and controls
  • Difficulty spikes can be frustrating
  • Limited narrative and lore depth

What to play next

Top picks

Games that feel the closest overall

  • Vertical Drop Heroes HD

  • Total Miner

  • Legend of Dungeon

  • DunHero

  • Grim Dawn

  • Alaloth: Champions of The Four Kingdoms

  • Never Return

  • Borderlands 3

  • STRANGER OF PARADISE FINAL FANTASY ORIGIN

Hidden Gems

Less popular games with surprisingly high similarity

  • Total Miner

  • DunHero

  • Black Ice

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Learn to Fly 3

  • Value

    Spirit Hunters: Infinite Horde

  • Autonomy

    Roboquest VR

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pocket Rogues: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, classes, and paths with multiple upgrade options and playstyles."

    Capsule for Roboquest VR Roboquest VR

    "Players have freedom to choose classes, customize builds, and decide upgrade paths in fortress and character progression."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers a smooth, skill-based combat system with some challenge on higher difficulties, rewarding player mastery and progression through upgrades."

    Capsule for Little Noah: Scion of Paradise Little Noah: Scion of Paradise

    "Game offers skill-based combat with dodging and positioning, plus progression systems rewarding mastery and overcoming difficulty spikes."

  • Competition

    Game with the same Competition vibe

    1

    "Some leaderboards and ranking exist but most play focuses on personal improvement and progression rather than direct competition."

    Capsule for Fury Unleashed Fury Unleashed

    "Some leaderboard and ranking elements exist, but most play is focused on personal progression and self-improvement rather than direct competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many reviews mention long play sessions, addictive gameplay loop, and habitual return to the game."

    Capsule for GONE Fishing GONE Fishing

    "Many reviews mention long playtimes, addictive gameplay loops, and habitual return to the game over months and years."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Co-op modes and multiplayer exist, encouraging teamwork, though solo play is also common."

    Capsule for FPV Kamikaze Drone FPV Kamikaze Drone

    "Multiplayer and co-op modes exist and are appreciated, but majority of gameplay and progression is solo-oriented."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize weapons, abilities, and experiment with different builds, supporting creative gameplay approaches."

    Capsule for Atomic Heart Atomic Heart

    "Players can experiment with different classes, skill combinations, and fortress upgrades, allowing creative build customization."

  • Domination

    Game with the same Domination vibe

    -3

    "Community and developer interactions are described as friendly and collaborative, with no emphasis on dominance or toxicity."

    Capsule for Black Ice Black Ice

    "Community and developer interactions emphasize cooperation and mutual respect; no strong evidence of dominance or toxic behavior."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief through immersive dungeon crawling."

    Capsule for Delver Delver

    "Players use the game for stress relief, distraction, and immersive dungeon crawling experiences."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no evidence of obligation or external pressure."

    Capsule for The Chef's Shift The Chef's Shift

    "Players engage voluntarily out of interest and enjoyment, with no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encouraged to try different characters and skill builds; procedural generation adds some novelty to each run."

    Capsule for Children of Morta Children of Morta

    "Encouraged to try different classes, skill trees, and strategies; procedural generation supports novelty."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated dungeons encourage discovery of new layouts and loot each run."

    Capsule for Overture Overture

    "Procedurally generated dungeons and random layouts promote discovery and fresh experiences each run."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization through skills, loot, and gear allows personal expression."

    Capsule for Deathtrap Deathtrap

    "Customization of characters through equipment, skill builds, and pets allows some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a fantasy world with monsters, magic, and mythical elements typical of RPGs."

    Capsule for Summoners War Summoners War

    "Game features fantasy classes, magic, monsters, and dungeon environments typical of dark fantasy RPGs."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer modes foster social connection, though many players also enjoy solo play."

    Capsule for Tennis Elbow 2013 Tennis Elbow 2013

    "Community and multiplayer modes foster some social connection, though many players focus on solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Strong focus on character progression, leveling, skill builds, and incremental growth over time."

    Capsule for Evitania Online - Idle RPG Evitania Online - Idle RPG

    "Strong emphasis on character and fortress progression, skill acquisition, and player improvement over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for VERSUS SQUAD VERSUS SQUAD

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and dungeon runs; not suited for idle or background play."

    Capsule for Continent of the Ninth Seal Continent of the Ninth Seal

    "Requires active attention and focus during dungeon runs and combat."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited and surface-level; no evidence of close emotional relationships."

    Capsule for Sonic Mania Sonic Mania

    "Limited social interaction mostly surface-level; no evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No strong leadership roles; players mostly participate individually or in balanced multiplayer settings."

    Capsule for GT Legends GT Legends

    "No strong leadership roles; players mostly manage their own progression and cooperate equally in multiplayer."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay revolves around accumulating upgrades, items, and achievements to improve performance."

    Capsule for Learn to Fly 3 Learn to Fly 3

    "Core gameplay revolves around accumulating upgrades, items, and fortress improvements across runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and satisfying, though difficulty spikes create tension at times."

    Capsule for Knightica Knightica

    "Some players find the game relaxing and enjoyable, though difficulty spikes create tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and audio design create an atmospheric experience with moderate sensory stimulation."

    Capsule for ΔV: Rings of Saturn ΔV: Rings of Saturn

    "Visual and audio design provide atmospheric and satisfying sensory feedback without overwhelming stimulation."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and achievements, but mostly individual-focused progression."

    Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

    "Some recognition through leaderboards and community, but mostly individual-focused progression."

  • Story

    Game with the same Story vibe

    -2

    "Minimal story and lore; gameplay focused on dungeon crawling rather than narrative immersion."

    Capsule for FATE: The Traitor Soul FATE: The Traitor Soul

    "Minimal narrative and lore; gameplay focuses on dungeon crawling and progression rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and skill progression require planning, resource management, and tactical thinking."

    Capsule for The Black Grimoire: Cursebreaker The Black Grimoire: Cursebreaker

    "Combat and progression require tactical thinking, skill choice, and resource management."

  • Thrill

    Game with the same Thrill vibe

    3

    "High difficulty and risk of permadeath create suspense and tension during runs."

    Capsule for Gloom Gloom

    "Difficulty and permadeath mechanics create suspense and excitement during runs."

  • Value

    Game with the same Value vibe

    5

    "Players perceive strong value for money with extensive content, frequent updates, and engaging gameplay."

    Capsule for Spirit Hunters: Infinite Horde Spirit Hunters: Infinite Horde

    "Players perceive strong value for money with extensive content, frequent updates, and cross-platform play."

  • Violence

    Game with the same Violence vibe

    4

    "Combat-focused gameplay with frequent fighting and defeating monsters and bosses."

    Capsule for Ys Origin Ys Origin

    "Combat-centric gameplay with emphasis on defeating monsters and bosses."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources carefully to progress through difficult dungeons."

    Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

    "Players must avoid death and manage resources carefully to progress deeper into dungeons."

Last update: 09/07/2026