State of Anarchy: Master of Mayhem similar games & best alternatives

State of Anarchy: Master of Mayhem

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2017

Should you play it?

Prepare for bullet hell action and crazy driving! Your town is on fire, anarchy reigns the streets, aliens rampage in the sky! Grab your gun and join the fun!

What works
  • Unique hand-drawn doodle art style
  • Fun and energetic bullet hell gameplay
  • Variety of weapons and upgrades
  • Humorous sound effects and soundtrack
  • Good value for price
Things to keep in mind
  • Repetitive level design and gameplay
  • Some bugs and control issues
  • Lack of multiplayer or social features
  • Minimal story and narrative depth
  • Grindy progression for achievements

What to play next

Top picks

Games that feel the closest overall

  • Army of Ruin

  • Bloodshed

  • BYTEPATH

  • Downwell

  • DRAINUS

  • Exit the Gungeon

  • Alien Shooter

  • Caster

  • Rogue: Genesia

Hidden Gems

Less popular games with surprisingly high similarity

  • BYTEPATH

  • Putrefaction 2: Void Walker

  • Neon Sundown

If you liked…

Recommendations by what you enjoyed most

  • Violence

    Shooty Skies

  • Escapism

    CURE - A Hospital Simulator

  • Fantasy

    Doodle Date

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

State of Anarchy: Master of Mayhem: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, upgrade skills, and explore levels with some freedom, though the game is mostly linear with preset level progression."

    Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

    "Players can choose upgrades and weapons, explore levels with some freedom, but weapon selection is partly random and some routines repeat."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful shooting, dodging, and boss fights with increasing difficulty, though some find it repetitive."

    Capsule for Zumbi Blocks 2 Open Alpha Zumbi Blocks 2 Open Alpha

    "Game involves skillful dodging and shooting with increasing difficulty and boss fights requiring pattern recognition."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player progression and personal skill development without multiplayer or leaderboards."

    Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

    "Focus is on single-player progression and personal skill improvement; no multiplayer or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report addictive gameplay and repeated sessions, but some mention grind and repetitiveness that may reduce long-term engagement."

    Capsule for Monster Tiles TD: Tower Wars Monster Tiles TD: Tower Wars

    "Some players report addictive gameplay and grinding for upgrades, though repetition may reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Variety of weapons, mobility options, and level designs allow some creative playstyles, though within predefined mechanics."

    Capsule for SUPER CHICKEN JUMPER SUPER CHICKEN JUMPER

    "Hand-drawn art style and sound effects are creative; players customize upgrades and weapons but follow preset level designs."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and non-competitive."

    Capsule for Witch Hunt Witch Hunt

    "No social dominance or power over others; gameplay is individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief with chaotic and humorous scenarios."

    Capsule for CURE - A Hospital Simulator CURE - A Hospital Simulator

    "Players use the game as a stress relief and distraction, enjoying chaotic and humorous action."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    Capsule for The Long Drive The Long Drive

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Variety of weapons and strategies plus level creation encourage experimentation."

    Capsule for RED HOT VENGEANCE RED HOT VENGEANCE

    "Variety of weapons and upgrades encourage experimentation, though level structure is repetitive."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited number of maps with fixed layouts; some exploration of terrain but mostly familiar environments."

    Capsule for Heliborne Collection Heliborne Collection

    "Some exploration of different maps and environments, but many levels repeat similar layouts."

  • Expression

    Game with the same Expression vibe

    1

    "Some customization through power-ups and weapon choices, but no avatar or environment personalization."

    Capsule for Shooting Stars! Shooting Stars!

    "Customization limited to upgrades and weapon choices; no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Surreal and imaginative story with absurd and fictional elements, including doodle characters and bizarre plot twists."

    Capsule for Doodle Date Doodle Date

    "Imaginative, cartoonish doodle art style with absurd scenarios involving aliens and anarchists."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for Frederic: Evil Strikes Back Frederic: Evil Strikes Back

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and stats through leveling and item upgrades."

    Capsule for Sneaky Sneaky Sneaky Sneaky

    "Players develop skills and character stats through leveling and upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and focus due to fast-paced bullet hell mechanics."

    Capsule for Hyperspace Invaders II: Pixel Edition Hyperspace Invaders II: Pixel Edition

    "Requires active focus and continuous engagement due to bullet hell mechanics."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed through gameplay."

    Capsule for Nodebuster Nodebuster

    "No social or emotional connections formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, weapons, perks, and leveling up."

    Capsule for Star Saviors Star Saviors

    "Strong emphasis on accumulating weapons, upgrades, and leveling up."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and cathartic, though others note moments of tension and challenge."

    Capsule for Brigador: Up-Armored Edition Brigador: Up-Armored Edition

    "Some players find the game relaxing and cathartic despite moments of challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Fast-paced action, vibrant visuals, and energetic soundtrack provide sensory stimulation and excitement."

    Capsule for Sonic Adventure 2 Sonic Adventure 2

    "Energetic soundtrack, sound effects, and fast-paced action provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems in the game."

    Capsule for The Secret of Tremendous Corporation The Secret of Tremendous Corporation

    "No social recognition or status systems in the game."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; focus is on gameplay and atmosphere rather than story."

    Capsule for FIND KITTENS: The last of cats FIND KITTENS: The last of cats

    "Minimal narrative with repetitive and thin story elements; focus is on gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning and tactical use of weapons and positioning, but mostly straightforward run-and-gun gameplay."

    Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

    "Requires some tactical movement and weapon management, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    3

    "Bullet-hell combat and boss fights create moments of tension and excitement."

    Capsule for Princess Remedy 2: In A Heap of Trouble Princess Remedy 2: In A Heap of Trouble

    "Bullet hell and boss fights create tension and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for money, especially at low price points and sales."

    Capsule for Initial Drift Online Initial Drift Online

    "Players perceive good value for money, especially at low price and sales."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay involves shooting and destroying enemies and objects."

    Capsule for Shooty Skies Shooty Skies

    "Core gameplay involves shooting and destruction of enemies and objects."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive waves of enemies and progress."

    Capsule for Skibidi Toilet Hero Skibidi Toilet Hero

    "Players must avoid damage and manage resources to survive waves of enemies."

Last update: 09/07/2026