Onirim - Solitaire Card Game similar games & best alternatives

Onirim - Solitaire Card Game

Android, PC (Microsoft Windows), iOS • 2017

Should you play it?

Wander through the chambers of dreams, hoping that chance will reveal the doors, or linger in each type of room. In either case, you will have to deal with the slithering Nightmares which haunt the hallways of the labyrinth.

What works
  • Free to play base game
  • Engaging strategic gameplay
  • Quick and replayable sessions
  • Relaxing atmosphere and music
  • Affordable expansions
Things to keep in mind
  • High randomness can frustrate players
  • Limited content without expansions
  • No multiplayer or social features
  • Some bugs and ui issues reported
  • Minimal narrative depth

What to play next

Top picks

Games that feel the closest overall

  • Chair Simulator

  • Beat Around The Bush

  • HackHub: Free Trial

  • Farm Frenzy Collection

  • Lost Lands: Mahjong

  • Burger Shop 2

  • Bejeweled® 3

  • Last Room

  • Dynomite Deluxe

Hidden Gems

Less popular games with surprisingly high similarity

  • Burger Shop 2

  • Farlanders: Prologue

  • Crow Story

If you liked…

Recommendations by what you enjoyed most

  • Value

    D1AL-ogue

  • Autonomy

    Insider Trading

  • Competence

    Baldi's Basics Classic Remastered

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Onirim - Solitaire Card Game: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Idle, Story. It leans lower than usual among comparable games on Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over deck building, card placement, and strategic decisions to manipulate the market."

    Capsule for Insider Trading Insider Trading

    "Players have significant control over card management, deck manipulation, and strategic choices, especially with expansions enhancing control."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires significant skill, strategic thinking, and problem solving to overcome challenges and RNG."

    Capsule for Baldi's Basics Classic Remastered Baldi's Basics Classic Remastered

    "The game rewards skillful planning, probability calculation, and strategic decision-making despite RNG elements."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of player-vs-player competition or leaderboards; focus is on solo experience"

    Capsule for Garten of Banban 8: Anti Devil Garten of Banban 8: Anti Devil

    "Purely a solo experience with no player-vs-player or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay with quick runs encouraging repeated play sessions and habitual engagement."

    Capsule for Card Hog Card Hog

    "Many players report repeated play sessions and habitual engagement due to addictive gameplay and quick rounds."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative multiplayer elements."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Entirely single-player with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Deck building and card customization allow creative strategies, though within predefined card sets."

    Capsule for Yu-Gi-Oh! EARLY DAYS COLLECTION Yu-Gi-Oh! EARLY DAYS COLLECTION

    "Some creativity in deck and hand management strategies; expansions add new mechanics but no direct creation or customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; purely individual play."

    Capsule for Nodebuster Nodebuster

    "No social dominance or power over others; purely individual play."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive, atmospheric world and relaxing music provide a strong escape from real life."

    Capsule for Slice of Sea Slice of Sea

    "The dreamlike theme, relaxing music, and immersive atmosphere provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

    Capsule for Train Station Renovation Train Station Renovation

    "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different schools, spells, and strategies to find optimal playstyles."

    Capsule for Wizard101 Wizard101

    "Players experiment with different strategies and expansions to find optimal play styles."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game is based on a fixed card game environment with limited new area discovery."

    Capsule for UNO UNO

    "Limited spatial exploration; focus is on card sequences and probabilities rather than discovering new areas."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal customization; players use preset cards and fixed visual styles without personal expression."

    Capsule for Golf Peaks Golf Peaks

    "Minimal customization or avatar personalization; standard card visuals with no player expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Dreamlike, surreal themes and abstract visuals create an imaginative experience."

    Capsule for Melatonin Melatonin

    "The dream labyrinth theme and mystical elements provide an imaginative, surreal experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly solo play."

    Capsule for Demolish & Build 2017 Demolish & Build 2017

    "No social or community features; strictly solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in strategy, resource management, and tactical decision-making over time."

    Capsule for ENDLESS Space™ - Definitive Edition ENDLESS Space™ - Definitive Edition

    "Players develop skills in probability, strategy, and risk management over repeated plays."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary card game with no physical activity involved."

    Capsule for Munchkin Digital Munchkin Digital

    "Sedentary card game with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for short, casual play sessions and filling time; some players use it as a quick distraction."

    Capsule for Birds Aren't Real: The Game Birds Aren't Real: The Game

    "Suitable for short sessions and casual play; some players use it as a quick distraction or filler."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual experience."

    Capsule for GNOG GNOG

    "No social or emotional relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo gameplay only."

    Capsule for Spaceport Hope Spaceport Hope

    "No leadership or group management roles; solo gameplay only."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect upgrades and hidden items that unlock new areas and endings, supporting a sense of advancement."

    Capsule for ElecHead ElecHead

    "Players collect doors and unlock achievements; expansions add new content and progression elements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many reviews highlight relaxing music, visuals, and calming gameplay experience."

    Capsule for Optika Optika

    "Many reviews highlight the relaxing atmosphere, ambient music, and meditative gameplay."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual and auditory aesthetics provide sensory pleasure, though not highly stimulating or intense."

    Capsule for The Whispered World Special Edition The Whispered World Special Edition

    "Enjoyable visual and auditory aesthetics contribute to sensory pleasure, though minimal sensory stimulation overall."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Minimal narrative conveyed through atmosphere and visuals rather than explicit plot."

    Capsule for The Old Tree The Old Tree

    "Minimal narrative conveyed through theme and atmosphere rather than explicit story or characters."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on strategic planning, resource management, and tactical decision-making."

    Capsule for First Strike First Strike

    "Strong emphasis on strategic planning, probability management, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension arises from time limits, random events, and resource scarcity, creating suspense."

    Capsule for As Far As The Eye As Far As The Eye

    "Tension arises from risk of drawing nightmare cards and managing limited resources, creating suspense."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for being free with quality content, many players express willingness to pay for expansions."

    Capsule for D1AL-ogue D1AL-ogue

    "Highly praised for being free with optional inexpensive expansions, offering excellent value for time and money."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay elements; focus on puzzle solving and exploration."

    Capsule for Pilot Brothers Pilot Brothers

    "No violent or destructive gameplay elements; focus on puzzle and card management."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure by managing resources and reacting quickly to threats."

    Capsule for 10,000,000 10,000,000

    "Players must avoid failure by managing resources and overcoming threats like nightmare cards."

Last update: 09/07/2026