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Demolish & Build 2017 similar games & best alternatives

Demolish & Build 2017

PC (Microsoft Windows) • 2016

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Quick resume

Become a boss of Demolition & Build company. Destroy small wooden huts and huge concrete buildings. Manage your workers. Invest earned cash in your own land properties and rent them for profit in open sandbox world. Use various hand tools, buy new machines and customize their parts.

Global score

79/100

Genres

Simulator

Similar games

    Pros

    • Relaxing and casual gameplay
    • Variety of vehicles and tools
    • Progression system with upgrades
    • Satisfying demolition mechanics
    • Good value on sale

    Cons

    • Repetitive and short campaign
    • Limited building creativity
    • Poor graphics and audio quality
    • No multiplayer or social features
    • Some bugs and control issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore multiple areas, choose upgrade paths, and manage inventory strategically, indicating a degree of control over actions and decisions."

      Capsule for Cronos: The New Dawn Cronos: The New Dawn

      "Players have control over their actions such as choosing contracts, managing equipment, and deciding how to approach demolition and construction tasks, though within a structured progression."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay is described as simple and accessible with some puzzles and combat, providing moderate skill challenge but mostly straightforward mechanics."

      Capsule for Knights And Bikes Knights And Bikes

      "Game involves skillful use of machinery and tools with some challenges, but overall gameplay is described as simple and accessible with many hints and easy progression."

    • Competition

      Game with the same Competition vibe

      -4

      "No multiplayer or competitive modes; gameplay is solo and focused on personal progress without comparison to others."

      Capsule for Heroes of the Monkey Tavern Heroes of the Monkey Tavern

      "No multiplayer or competitive modes; focus is on personal progress and completing contracts at own pace."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players find the game addictive and engaging for several hours, but others note repetitiveness and frustration leading to disengagement."

      Capsule for PERFECT ANGLE: The puzzle game based on optical illusions PERFECT ANGLE: The puzzle game based on optical illusions

      "Some players report addictive and engaging gameplay for several hours, but others find it repetitive and short, leading to disengagement after campaign completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity mainly through upgrading and minor customization; no building or major modification of environment."

      Capsule for Keep Digging Keep Digging

      "Limited creativity mainly in buying and upgrading equipment and properties; building is basic and lacks deep customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is individual and non-confrontational."

      Capsule for Euro Truck Simulator Euro Truck Simulator

      "No elements of exerting control over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and to unwind, escaping real-life stress through casual city building."

      Capsule for 1849 1849

      "Many players find the game relaxing and a good way to unwind, escaping real life stress through casual demolition and construction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

      Capsule for Hook 2 Hook 2

      "Players engage voluntarily for enjoyment and relaxation without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with character combos and equipment is possible, but gameplay largely follows established patterns."

      Capsule for Hyperdimension Neptunia U: Action Unleashed Hyperdimension Neptunia U: Action Unleashed

      "Some experimentation with different tools and vehicles is possible, but gameplay is mostly following set contracts and routines."

    • Exploration

      Game with the same Exploration vibe

      0

      "Game features multiple maps with some variety, but limited open exploration."

      Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

      "Open world with multiple maps, but limited variety and repetitive environments reduce exploration appeal."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization and building variety restrict self-expression; mostly standardized building assets."

      Capsule for Citystate II Citystate II

      "Minimal customization or self-expression; mostly standard equipment and preset building options."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game simulates realistic demolition and salvage scenarios without fantasy or fictional elements."

      Capsule for Deconstruction Simulator: Prologue Deconstruction Simulator: Prologue

      "Game simulates realistic construction and demolition scenarios with no fantasy or imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock abilities, and improve equipment, showing personal progression."

      Capsule for The Vagrant The Vagrant

      "Players progress by acquiring new equipment, licenses, and unlocking contracts, showing personal development in game skills."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement; not designed for background or idle play."

      Capsule for Fun with Ragdolls: The Game Fun with Ragdolls: The Game

      "Requires active engagement to complete contracts; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed; no multiplayer or interaction."

      Capsule for Pleasure Puzzle:Portrait 趣拼拼:肖像画 Pleasure Puzzle:Portrait 趣拼拼:肖像画

      "No social or emotional connections formed; no multiplayer or interaction with other players."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players can hire and manage employees but with limited leadership depth; mostly supportive roles."

      Capsule for TCG Card Shop Simulator TCG Card Shop Simulator

      "Players manage their own company and hire workers, implying some leadership elements, but limited depth in management."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with vehicle upgrades, unlocking new vehicles, and gaining followers."

      Capsule for The Crew™ 2 The Crew™ 2

      "Strong progression system with unlocking new vehicles, tools, licenses, and properties to expand the company."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as relaxing, casual, and a good way to unwind."

      Capsule for Game Corp DX Game Corp DX

      "Many reviews describe the game as relaxing, casual, and a good way to unwind with satisfying demolition mechanics."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable music and sound effects enhance sensory experience, though graphics are modest."

      Capsule for PuzzleQuest: Challenge of the Warlords PuzzleQuest: Challenge of the Warlords

      "Enjoyable sound effects and some music contribute to sensory pleasure, though graphics and audio are modest."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are absent."

      Capsule for Stephen's Sausage Roll Stephen's Sausage Roll

      "No social recognition or status systems; achievements and cards are absent."

    • Story

      Game with the same Story vibe

      1

      "Basic narrative with minimal plot; story serves as light context rather than deep immersion."

      Capsule for Famaze Famaze

      "Basic narrative about rebuilding a demolition company; story is simple and linear without deep immersion."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some decision making and stat management, but overall straightforward gameplay with limited strategic depth."

      Capsule for Tokyo Dark Tokyo Dark

      "Some strategic elements in managing contracts, equipment, and finances, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      0

      "Game is more cozy and relaxing than suspenseful or thrilling."

      Capsule for Fayburrow Fayburrow

      "Game is casual and relaxing with minimal suspense or risk; some players find demolition satisfying but not thrilling."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; some feel full price is high for content."

      Capsule for Evil West Evil West

      "Generally considered good value when purchased on sale; full price seen as high for content offered."

    • Violence

      Game with the same Violence vibe

      2

      "Explosions and destruction are core mechanics, though in a non-graphic, puzzle context."

      Capsule for Zup! 5 Zup! 5

      "Demolition and destruction are core mechanics, providing enjoyment through breaking objects and buildings."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

      Capsule for Idol Party Idol Party

      "No survival elements or threats; gameplay occurs in stable, low-risk environments."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Leadership. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026