Union of Gnomes similar games & best alternatives

Union of Gnomes

PC (Microsoft Windows) • 2025

Should you play it?

Onwards to revolution in this challenging deck-building roguelite. Free your gnome comrades, assemble your squad, mind wieners (supplies), slay the slavers, and take down the fiercest of them all – Snow White! FREEDOM TO GNOMES!

What works
  • Unique and humorous fairy tale setting
  • Engaging tactical deckbuilding combat
  • Strong art style and animations
  • Meaningful progression and customization
  • Good replayability with randomized maps and modes
Things to keep in mind
  • Balance issues and grind reported
  • Resource (sausage) mechanics can be frustrating
  • Some tedious or slow combat encounters
  • Ui and control quirks noted
  • Limited sound/music variety

What to play next

Top picks

Games that feel the closest overall

  • Prime of Flames

  • Deep Sky Derelicts

  • Arcanium: Rise of Akhan

  • Shadowveil: Legend of The Five Rings

  • Zoria: Age of Shattering

  • City of Chains

  • SteamWorld Heist II

  • Geneforge 1 - Mutagen

  • Trials of Fire

Hidden Gems

Less popular games with surprisingly high similarity

  • Arcanium: Rise of Akhan

  • Shadowveil: Legend of The Five Rings

  • Zoria: Age of Shattering

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Endless Journey

  • Strategy

    Crush the Industry

  • Competence

    Death Howl

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Union of Gnomes: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different characters, classes, and customize decks, allowing personal playstyle and decision-making."

    Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

    "Players can choose different commanders, build and customize decks, and select paths on the map, allowing meaningful decision-making and control over playstyle."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging tactical combat requiring skillful positioning, deckbuilding, and learning enemy behaviors."

    Capsule for Death Howl Death Howl

    "The game offers tactical combat with positioning, resource management, and strategic deck building that rewards skill and learning."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player roguelike runs without PvP or ranked modes; players compete against AI and self-imposed challenges."

    Capsule for Rogue Command Rogue Command

    "Focus is on single-player campaign and roguelike runs without mention of PvP or leaderboards; players compete against game challenges at their own pace."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, habitual engagement, and high replayability due to user-generated maps and ongoing updates."

    Capsule for Guardians Frontline Guardians Frontline

    "Players report long play sessions, replayability through randomized maps and progression, and desire to keep playing despite some frustrations."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on solo play; no cooperative multiplayer or teamwork features described."

    Capsule for Here Comes The Swarm Here Comes The Swarm

    "Gameplay centers on solo play commanding a squad of gnomes; no cooperative multiplayer or team-based social play described."

  • Creativity

    Game with the same Creativity vibe

    3

    "Deck building with multiple color combinations and strategic card synergies encourages creative approaches."

    Capsule for Wuxing Master 五行师(CCG) Wuxing Master 五行师(CCG)

    "Deck building, hero customization, and strategic choices in card synergies and wagon upgrades encourage creative approaches."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; interactions are single player and balanced without social power dynamics."

    Capsule for Warriors of the Nile Warriors of the Nile

    "No evidence of player dominance over others; interactions are single-player and balanced without social power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "The humorous writing, immersive story, and engaging tactical gameplay provide a strong escape from real life."

    Capsule for Tactical Breach Wizards Tactical Breach Wizards

    "The whimsical fairy tale setting, humor, and tactical gameplay provide an engaging escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different divisions, decks, and tactics; game encourages trying new strategies."

    Capsule for Steel Division: Normandy 44 Steel Division: Normandy 44

    "Players experiment with different decks, commanders, and strategies; randomized elements encourage trying new approaches."

  • Exploration

    Game with the same Exploration vibe

    3

    "Randomly generated maps with branching paths and events encourage discovery and strategic route choices."

    Capsule for Lost In Fantaland Lost In Fantaland

    "Map navigation with branching paths and randomized encounters promotes discovery and varied playthroughs."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of decks and card combinations allows some self-expression, though no avatar or cosmetic personalization."

    Capsule for This Ain’t Even Poker, Ya Joker This Ain’t Even Poker, Ya Joker

    "Customization of decks and hero talents allows some self-expression, though no deep avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with fairy tale elements, magical story, and imaginative characters."

    Capsule for The Endless Journey The Endless Journey

    "Strong fantasy theme with fairy tale characters, imaginative setting, and humorous twisted narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; players mostly experience the game solo with little community bonding."

    Capsule for Pacific Drive Pacific Drive

    "Minimal social interaction; players mostly experience the game solo without community or social bonding features."

  • Growth

    Game with the same Growth vibe

    3

    "Progression through leveling characters, unlocking variants, and completing challenges supports learning and skill development."

    Capsule for Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition

    "Progression through hero leveling, unlocking cards, and improving strategies supports learning and development."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay typical of card games."

    Capsule for Solitaire Forever II Solitaire Forever II

    "No physical activity or health-related gameplay elements; typical sedentary card game."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during strategic deck-building and combat; not designed for passive or background play."

    Capsule for Looper Tactics Looper Tactics

    "Requires focused attention during tactical battles and deck management; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close relationships or emotional sharing; interactions limited to solo gameplay."

    Capsule for Bloodshed Bloodshed

    "No evidence of close social relationships or emotional sharing; interactions are limited to solo gameplay."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their army and make strategic decisions, though no multiplayer leadership roles exist."

    Capsule for Rogue Command Rogue Command

    "Players lead a squad of gnomes and make strategic decisions, though no multiplayer leadership roles exist."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression system with unit leveling, equipment upgrades, and hero development."

    Capsule for Love n War: Warlord by Chance Love n War: Warlord by Chance

    "Strong progression systems with hero leveling, deck building, and wagon upgrades that enhance power over time."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and humorous, though others report frustration and tension."

    Capsule for Animation Throwdown: The Quest for Cards Animation Throwdown: The Quest for Cards

    "Some players find humor and art style relaxing, but others report frustration due to balance and grind, so mixed experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, whimsical animations, and humorous writing provide enjoyable sensory and emotional stimulation."

    Capsule for Costume Quest Costume Quest

    "Bright colorful art, animations, and humorous writing provide sensory enjoyment and emotional fun."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

    Capsule for Eastshade Eastshade

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    4

    "Engaging fairy tale narrative with characters and plot driving the gameplay."

    Capsule for Witch's Pranks: Frog's Fortune Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition

    "Engaging narrative with a twisted fairy tale plot and character-driven story that motivates play."

  • Strategy

    Game with the same Strategy vibe

    5

    "Requires planning, deckbuilding, resource management, and tactical decision-making in combat."

    Capsule for Crush the Industry Crush the Industry

    "Tactical combat, resource management, deck building, and path selection require thoughtful planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension and suspense arise from challenging battles and resource constraints."

    Capsule for Iratus: Lord of the Dead Iratus: Lord of the Dead

    "Some tension from resource scarcity and challenging battles, though not described as high-risk or suspenseful."

  • Value

    Game with the same Value vibe

    4

    "Players report good entertainment value for price with many hours of gameplay and replayability."

    Capsule for Waves of Steel Waves of Steel

    "Players report good entertainment value for price, with many hours of content and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking enemies with cards, but violence is stylized and cartoonish rather than graphic."

    Capsule for One More Gate : A Wakfu Legend One More Gate : A Wakfu Legend

    "Combat involves attacking enemies with cards, but violence is cartoonish and stylized rather than graphic or realistic."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and avoid defeat; strategic defense and survival are key gameplay elements."

    Capsule for Star Crusade CCG Star Crusade CCG

    "Resource management and avoiding defeat are key gameplay elements, requiring players to survive through strategic play."

Last update: 12/07/2026