Wuxing Master 五行师(CCG) similar games & best alternatives

Wuxing Master 五行师(CCG)

2018

Should you play it?

"Wuxing Master 五行师(CCG)" is a multiplayer online Collectible Card Game(CCG) which is based on Chinese traditional myths. Its rules and numerical value have been honed for ten years. Now the game is available for Windows, Android and iOS, on each of which can you share the data.

What works
  • Deep and strategic gameplay
  • Diverse card abilities and deck-building options
  • Free-to-play friendly with reasonable pricing
  • Multiple game modes including ranked and tournaments
  • Engaging fantasy theme based on chinese elements
Things to keep in mind
  • No english localization limits accessibility
  • Bug issues affecting gameplay
  • Steep learning curve and unfriendly to new players
  • Connection and server stability problems
  • Ui and graphics considered poor by some players

What to play next

Top picks

Games that feel the closest overall

  • Duelyst II

  • Spellweaver

  • Cards and Castles 2

  • Star Crusade CCG

  • Boid

  • Skill Legends Royale

  • War of Omens Card Game

  • World of Myths

  • GWENT: The Witcher Card Game

Hidden Gems

Less popular games with surprisingly high similarity

  • Raiders of the North Sea

  • Fairytale Fables

  • Evolution Board Game

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Rune Coliseum

  • Competence

    Death Roads: Tournament

  • Competition

    Slappyball

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Wuxing Master 五行师(CCG): A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Cooperation, Intimacy, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to build decks with multiple colors and diverse strategies, and can choose from various game modes including single-player and multiplayer."

    Capsule for Eternal Card Game Eternal Card Game

    "Players build their own decks with multiple color combinations and select leader abilities, allowing strategic freedom despite some constraints."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with a steep learning curve, requiring skillful positioning, deck management, and tactical decision-making to succeed."

    Capsule for Death Roads: Tournament Death Roads: Tournament

    "The game is described as challenging with a steep learning curve and requires skillful deck building and play to succeed."

  • Competition

    Game with the same Competition vibe

    4

    "Includes ranked modes and leaderboards; players enjoy competing against others and climbing ranks."

    Capsule for Slappyball Slappyball

    "Includes ranked modes, tournaments, and competitive ladder play, with players striving to climb ranks and compete against others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report habitual play with hundreds of hours invested; grind and progression encourage continued engagement."

    Capsule for World of Warplanes World of Warplanes

    "Players report long playtimes and habitual engagement, with some investing hundreds of hours and pursuing progression over weeks."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily a solo competitive card game with limited cooperative or team-based gameplay."

    Capsule for MARVEL SNAP MARVEL SNAP

    "The game is primarily a competitive card game focused on individual play; limited evidence of cooperative or team-based gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Deck building and strategic combinations allow creative expression within card selection and play style."

    Capsule for Temperia: Soul of Majestic Temperia: Soul of Majestic

    "Deck building with multiple color combinations and strategic card synergies encourages creative approaches."

  • Domination

    Game with the same Domination vibe

    1

    "Some evidence of competitive dominance but no strong indications of toxic or authoritarian behavior."

    Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

    "Competitive environment may foster some dominance behaviors, but no strong evidence of toxic or controlling interactions."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use game as a strategic challenge and distraction; some mention stress relief and immersion in gameplay."

    Capsule for Line War Line War

    "Players use the game as a distraction and stress relief, enjoying its depth and immersion despite language barriers."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier’s Civilization® VI Sid Meier’s Civilization® VI

    "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Varied cards, characters, and skill trees encourage trying new strategies and deck combinations."

    Capsule for Concrete Jungle Concrete Jungle

    "The diverse card abilities and deck-building options encourage players to try new strategies and experiment with combinations."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration mainly involves discovering new cards and deck archetypes rather than physical or map exploration."

    Capsule for Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel

    "Exploration mainly involves discovering card synergies and strategies rather than physical or map exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through deck building and leader choice, but limited cosmetic or avatar personalization."

    Capsule for Ratropolis Ratropolis

    "Some customization through deck building and leader ability selection, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy theme with gods, monsters, and lore deeply embedded in card art and story."

    Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

    "Strong fantasy theme based on Chinese elements and mythology, with imaginative card designs and lore."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community interaction through multiplayer and forums, but primarily a solo experience with limited social connection."

    Capsule for Demolish & Build 2018 Demolish & Build 2018

    "Some social interaction through forums and in-game chat, but primarily a solo competitive experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players report learning complex mechanics and improving skills over time."

    Capsule for DRAGON BALL: Sparking! ZERO DRAGON BALL: Sparking! ZERO

    "Players report significant learning and skill development over time, mastering complex mechanics and strategies."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary card game with no physical activity involved."

    Capsule for Shadowverse CCG Shadowverse CCG

    "Typical sedentary card game with no physical activity involved; some complaints about long sessions and grind."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not suited for casual or background play."

    Capsule for BIGFOOT BIGFOOT

    "Requires focused attention during matches; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited evidence of close social bonds; interactions mostly casual or competitive."

    Capsule for Need for Speed™ Heat Need for Speed™ Heat

    "Limited evidence of close social bonds; interactions mostly surface-level or competitive."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No clear evidence of leadership roles; players mostly participate individually or cooperatively without authority."

    Capsule for MX vs ATV All Out MX vs ATV All Out

    "No clear evidence of leadership roles; players mostly manage their own decks and strategies independently."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on collecting cards, unlocking content, and leveling up decks."

    Capsule for Yu-Gi-Oh! EARLY DAYS COLLECTION Yu-Gi-Oh! EARLY DAYS COLLECTION

    "Strong emphasis on collecting cards, upgrading decks, and climbing competitive ranks."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and enjoyable, though others report frustration due to bugs and AI issues."

    Capsule for Quatro! Quatro!

    "Some players find the game relaxing and enjoyable, but others report frustration due to bugs and difficulty."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and audio are modest but effective; some players appreciate the art style and sound design."

    Capsule for Monsters' Den: Godfall Monsters' Den: Godfall

    "Visuals and audio are described as decent but not outstanding; some players appreciate the Chinese voices and art."

  • Status

    Game with the same Status vibe

    3

    "Ranked ladders and tournaments provide recognition and social status among players."

    Capsule for Battlerite Battlerite

    "Competitive ladder and tournament play provide opportunities for recognition and status among players."

  • Story

    Game with the same Story vibe

    2

    "Includes narrative story mode with characters and dialogue, though translation issues reduce immersion."

    Capsule for Cardfight!! Vanguard Dear Days 2 Cardfight!! Vanguard Dear Days 2

    "Contains story mode and lore elements, though language barrier limits narrative immersion for many players."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay involving deckbuilding, timing, positioning, and resource management."

    Capsule for Rune Coliseum Rune Coliseum

    "Highly strategic gameplay with complex card interactions, positioning, and deck-building decisions."

  • Thrill

    Game with the same Thrill vibe

    3

    "Competitive matches and close games provide suspense and excitement."

    Capsule for Dark Roll: Free Kick Challenge Dark Roll: Free Kick Challenge

    "Competitive matches and close games provide suspense and excitement for players."

  • Value

    Game with the same Value vibe

    2

    "Free to play with optional microtransactions; some complaints about pricing but generally seen as good value for time spent."

    Capsule for Realm Revolutions Realm Revolutions

    "Free-to-play with reasonable pricing; some complaints about microtransactions but generally considered fair."

  • Violence

    Game with the same Violence vibe

    1

    "Combat is card-based and stylized; some destruction but not graphic or central focus."

    Capsule for ManaRocks ManaRocks

    "Combat is abstract and card-based; some destruction elements but not graphic or central to gameplay."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage resources and avoid defeat through strategic play; some threat elements in matches but not high-risk survival focus."

    Capsule for Esports Godfather: The Legend Begins Esports Godfather: The Legend Begins

    "Players manage resources and threats in matches, requiring tactical defense and survival strategies."

Last update: 10/07/2026