World of Myths similar games & best alternatives

World of Myths

PC (Microsoft Windows) • 2019

Should you play it?

Take control of the battle, crush the opponent’s temples and rise to victory in a card game where the usual tactics don't work. Pledge loyalty to your favorite Mythology. Bring back the glory of the ancient Gods or become a God yourself.

What works
  • Unique strategic mechanics
  • Mythological theme and variety
  • Skill-based gameplay
  • Active developer community
  • Free to play with fair progression
Things to keep in mind
  • Early access bugs and crashes
  • Small player base
  • Grindy monetization criticized
  • Limited single-player content
  • Some ui and tutorial shortcomings

What to play next

Top picks

Games that feel the closest overall

  • Duelyst II

  • Shardbound: Forge Your Path, Master Your Strategy

  • Cards and Castles 2

  • Causa, Voices of the Dusk

  • Wuxing Master 五行师(CCG)

  • War of Omens Card Game

  • BattleCON: Online

  • Monster Battles

  • Spellweaver

Hidden Gems

Less popular games with surprisingly high similarity

  • Fairytale Fables

  • Monster Tiles TD: Tower Wars

  • Down with the Ship

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Pro Cycling Manager 2024

  • Autonomy

    Sacrifice

  • Competence

    KROSMAGA

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

World of Myths: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Fellowship. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose gods, spells, units, and mission paths, enabling personal decision-making and multiple playstyles."

    Capsule for Sacrifice Sacrifice

    "Players have freedom to choose gods, build decks, and decide attack/defense strategies with multiple targets and unique mechanics."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires strategic thinking, positioning, and deck building skill; players report deep tactical gameplay and rewarding mastery."

    Capsule for KROSMAGA KROSMAGA

    "Game requires strategic thinking, skillful deck building, and tactical decisions; players report mental challenge and skill-based outcomes."

  • Competition

    Game with the same Competition vibe

    3

    "Includes ranked modes and PvP combat with other players; some players enjoy competing in higher-tier modes and leaderboards."

    Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

    "Includes ranked modes and PvP; some players focus on climbing ranks and competing against others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report addictive gameplay and frequent updates encourage habitual play, though grind and bugs may reduce long-term engagement."

    Capsule for ISEKAI FRONTLINE ISEKAI FRONTLINE

    "Players engage in repeated matches and progression systems encourage habitual play, though some report frustration with grind and bugs."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player or asynchronous PvP with no evidence of cooperative multiplayer or teamwork."

    Capsule for Monster Battles Monster Battles

    "Game is primarily competitive PvP with no evidence of cooperative gameplay or team-based objectives."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of decks and card combinations allows creative experimentation with strategies."

    Capsule for Idle Dice 2 Idle Dice 2

    "Deck building and god selection allow creative customization; players experiment with synergies and strategies."

  • Domination

    Game with the same Domination vibe

    -3

    "Community described as friendly and supportive; no evidence of toxic dominance or power imposition."

    Capsule for Winds of Valen Winds of Valen

    "Community described as friendly and supportive; no reports of toxic domination or power imposition."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a mental challenge and distraction, enjoying the immersive mythological setting."

    Capsule for MINOS MINOS

    "Players use game as a mental challenge and distraction; some mention stress relief and immersion in mythology."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different deck builds, characters, and strategies; game encourages exploration of mechanics and combos."

    Capsule for Deck of Ashes Deck of Ashes

    "Players try different gods, decks, and strategies; game encourages exploration of mechanics and tactical experimentation."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some environmental storytelling and discovery, but limited open-world exploration."

    Capsule for TYRONE vs COPS TYRONE vs COPS

    "Some exploration of new mythologies and cards; limited environmental variety and no open-world exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and deck customization exists, but limited cosmetic personalization."

    Capsule for Dead Town Tales Dead Town Tales

    "Players customize decks and choose gods with unique abilities; some cosmetic options exist but limited."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy theme with gods, miracles, and mythical elements in a fictional setting."

    Capsule for These Doomed Isles: The First God These Doomed Isles: The First God

    "Strong mythological theme with gods and fantasy creatures; players experience imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community interaction via chat and playing with friends, but mostly individual competitive play."

    Capsule for Skill Legends Royale Skill Legends Royale

    "Small but active community and Discord; some social interaction but mostly individual competitive play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and learn about history and mythology through gameplay."

    Capsule for The Beast Within: A Gabriel Knight® Mystery The Beast Within: A Gabriel Knight® Mystery

    "Players develop skills, learn strategies, and progress through leveling gods and mythologies."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary digital card game."

    Capsule for War of Omens Card Game War of Omens Card Game

    "No physical activity involved; typical sedentary digital card game."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; some waiting between rounds but overall active engagement."

    Capsule for Yi Xian: The Cultivation Card Game Yi Xian: The Cultivation Card Game

    "Requires focused attention during matches; some downtime between matches but overall active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social bonding; interactions are competitive and surface-level rather than close relationships."

    Capsule for CHAOS CODE -NEW SIGN OF CATASTROPHE- CHAOS CODE -NEW SIGN OF CATASTROPHE-

    "Limited social bonding; interactions mostly surface-level in competitive context."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No evidence of leadership roles; players mostly participate equally or individually."

    Capsule for HARDCORE MECHA HARDCORE MECHA

    "No evidence of player leadership roles; players act independently without managing groups."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate cards, unlock new content, and progress through levels and challenges."

    Capsule for Cardboard Town Cardboard Town

    "Players accumulate cards, level up gods and mythologies, and unlock new content."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find it relaxing, but others report frustration due to bugs and grind, so mixed experience."

    Capsule for Streamer Life Simulator Streamer Life Simulator

    "Some players find it relaxing and enjoyable; others report frustration due to bugs and grind."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements are enjoyable but not highly stimulating; some players mention good music and graphics."

    Capsule for Sword Art Online: Lost Song Sword Art Online: Lost Song

    "Visuals and sound are pleasant but not highly stimulating; some players appreciate art and music."

  • Status

    Game with the same Status vibe

    2

    "Ranked modes and leaderboards provide some social recognition, though community is small."

    Capsule for Deuterium Wars Deuterium Wars

    "Ranked modes and leaderboards provide recognition; community is small but some social status exists."

  • Story

    Game with the same Story vibe

    1

    "Simple mythological narrative present but not deeply immersive or central to gameplay."

    Capsule for 12 Labours of Hercules V: Kids of Hellas (Platinum Edition) 12 Labours of Hercules V: Kids of Hellas (Platinum Edition)

    "Mythological theme provides narrative context but no deep story mode; mostly context-light gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay requiring complex planning, tactical decisions, and problem solving."

    Capsule for Pro Cycling Manager 2024 Pro Cycling Manager 2024

    "Highly strategic gameplay with complex decision making and tactical depth."

  • Thrill

    Game with the same Thrill vibe

    2

    "Competitive matches create moments of suspense and excitement."

    Capsule for Crashphalt Crashphalt

    "Some suspense in competitive matches; risk-reward decisions add excitement."

  • Value

    Game with the same Value vibe

    -1

    "Mixed opinions on value; some find it fair for free-to-play, others criticize pay-to-win and grind."

    Capsule for Ark Re:Code Ark Re:Code

    "Mixed player opinions on monetization and grind; some find value in free play, others criticize cash shop."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemy gods and structures are central to gameplay."

    Capsule for SMITE® SMITE®

    "Combat and destruction of temples and gods are core mechanics; fantasy violence present."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and avoid defeat by enemy forces, incorporating survival elements."

    Capsule for Drop Duchy Drop Duchy

    "Players manage resources and unit endurance to avoid defeat; survival elements in gameplay."

Last update: 10/07/2026