These Doomed Isles: The First God similar games & best alternatives

These Doomed Isles: The First God

PC (Microsoft Windows) • 2023

Should you play it?

These Doomed Isles: The First God is a prologue chapter of the main game, These Doomed Isles. Play as Cernunnos, the Celtic god of nature, and lead the Celtic civilisation to victory against waves of invaders, curses and more!

What works
  • Addictive and deep gameplay loop
  • Unique blend of deckbuilding, city building, and tower defense
  • Free demo with substantial content
  • Charming pixel art and music
  • Good strategic depth and replayability
Things to keep in mind
  • High randomness can frustrate players
  • Building placement is fixed and cannot be rotated or moved
  • Some ui and tutorial issues
  • Performance lag in late game
  • Limited multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • FORWARD: Escape the Fold - Ultimate Edition

  • Creeper World: Anniversary Edition

  • Cat God Ranch

  • Card-en-Ciel

  • Isle of Arrows

  • Turnbound

  • Duskers

  • Kingsway

  • Tainted Grail: Conquest

Hidden Gems

Less popular games with surprisingly high similarity

  • Creeper World: Anniversary Edition

  • Turnbound

  • The Solitaire Conspiracy

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Skull Horde

  • Fantasy

    Nirvana

  • Progression

    KAISERPUNK

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

These Doomed Isles: The First God: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Fantasy, Story. It leans lower than usual among comparable games on Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to place buildings in 3D space and choose upgrades, but some randomness in card draws limits full control."

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    "Players have freedom to choose cards and build their city layout, but randomness limits full control."

  • Competence

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    "Game involves strategic choices and skillful management of resources, but heavy RNG limits consistent skill mastery."

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    "Game involves strategic resource management and balancing, but RNG can undermine skill expression."

  • Competition

    Game with the same Competition vibe

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    "Includes optional PvP and leaderboards but primarily focuses on personal skill and cooperative play rather than competitive ranking."

    Capsule for Echo Point Nova Echo Point Nova

    "Includes leaderboards and scoring, but mostly single-player focused without direct PvP competition."

  • Continuation

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    "Players report addictive 'one more run' gameplay with long sessions and habitual play."

    Capsule for Skull Horde Skull Horde

    "Many players report addictive 'one more run' feeling and long play sessions despite demo status."

  • Cooperation

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    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

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    "Players design and customize cities, manage production chains, and choose building placements, though constrained by card system and block placement."

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    "Players design city layouts and deck composition, but building placement is fixed once placed."

  • Domination

    Game with the same Domination vibe

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    "No evidence of dominating others; gameplay is solo and cooperative social dynamics are absent."

    Capsule for Cursemark Cursemark

    "No evidence of dominating others; gameplay is solo and cooperative social dynamics absent."

  • Escapism

    Game with the same Escapism vibe

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    "Casual and relaxing gameplay with fantasy setting provides distraction and stress relief."

    Capsule for Gnomes Garden Gnomes Garden

    "Turn-based, immersive gameplay with fantasy setting offers distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    Capsule for Hurtworld Hurtworld

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different strategies, tile placements, and adapt to RNG for varied gameplay."

    Capsule for Isle of Arrows Isle of Arrows

    "Players experiment with different card synergies and city designs, though RNG limits full exploration."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore new areas as they unlock parts of the island, though the map is fixed and limited."

    Capsule for Harvest Moon: Light of Hope Special Edition Harvest Moon: Light of Hope Special Edition

    "Expanding to new islands and discovering cards provides some exploration, but map is limited."

  • Expression

    Game with the same Expression vibe

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    "Customization via deck building and card choices; some cosmetic options but limited avatar personalization."

    Capsule for KROSMAGA KROSMAGA

    "Some customization in city building and deck choices, but limited visual or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Strong fantasy theme with mystical powers, gods, and supernatural setting."

    Capsule for Nirvana Nirvana

    "Strong fantasy theme with gods, miracles, and mythical elements in a fictional setting."

  • Fellowship

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    "No social or community features; gameplay is solitary without shared group identity."

    Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

    "No social or community features; gameplay is solitary without shared group identity."

  • Growth

    Game with the same Growth vibe

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    "Players learn mechanics, improve strategies, and unlock talents and cards over multiple runs."

    Capsule for None Shall Intrude None Shall Intrude

    "Players learn mechanics and improve deck/city building skills over multiple runs."

  • Health

    Game with the same Health vibe

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    "Sedentary turn-based gameplay with no physical activity involved."

    Capsule for Lux Delux Lux Delux

    "Sedentary, turn-based gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused turn-based decision making; not designed for idle or background play."

    Capsule for Deck of Haunts Deck of Haunts

    "Requires focused turn-based decision making; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for Acquitted Acquitted

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles; single-player focused."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No leadership or group management roles; single-player focused."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate resources, unlock technologies, upgrade buildings, and expand territory."

    Capsule for KAISERPUNK KAISERPUNK

    "Players accumulate resources, unlock cards, and upgrade city/buildings over runs."

  • Relaxation

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    2

    "Can be relaxing and meditative but also induces tension and frustration at times due to RNG and difficulty."

    Capsule for Balatro Balatro

    "Turn-based pace and calming music provide some relaxation, though RNG can cause frustration."

  • Sensation

    Game with the same Sensation vibe

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    "Simple pixel art and sound provide basic sensory stimulation; some players find music and sound effects enjoyable."

    Capsule for Lemonade Apocalypse Lemonade Apocalypse

    "Pixel art and music are pleasant but not highly stimulating; some players find visuals basic."

  • Status

    Game with the same Status vibe

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    "Leaderboards provide some recognition, but social status is minimal."

    Capsule for Razenroth Razenroth

    "Leaderboards provide some recognition, but social status effects are minimal."

  • Story

    Game with the same Story vibe

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    "Minimal narrative; some events and lore but mostly gameplay focused."

    Capsule for Blood Card Blood Card

    "Minimal narrative; some lore and god themes but mostly gameplay focused without deep story."

  • Strategy

    Game with the same Strategy vibe

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    "Requires strategic deck building, resource management, and upgrade planning."

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    "Strong strategic resource management, deck building, and city planning challenges."

  • Thrill

    Game with the same Thrill vibe

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    "Some tension from resource decisions and escalating enemy waves, but overall controlled experience."

    Capsule for Infinite Tao Infinite Tao

    "Some tension from enemy waves and resource scarcity, but overall controlled turn-based experience."

  • Value

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    4

    "Free demo with good content and quality; players perceive good value for time invested."

    Capsule for StormEdge: Wind of Change StormEdge: Wind of Change

    "Free demo with substantial content and replayability; players feel good value for time invested."

  • Violence

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    "Combat is present but stylized and strategic rather than graphic or chaotic."

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    "Combat exists but is mild and strategic rather than graphic or chaotic."

  • Survival

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    "Players must manage resources and defend against threats to survive and progress."

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    "Players must manage resources and defend against threats to survive and progress."

Last update: 10/07/2026