Cursemark similar games & best alternatives

Cursemark

PC (Microsoft Windows) • 2026

Should you play it?

Hack, slash, and cast your way through a haunted kingdom brimming with secrets where no two builds are ever the same. As a cursed mage-knight you will unlock devastating spells, equip ability transforming runes, and reforge your curse on the path to victory or death in this fantasy action roguelite.

What works
  • Deep and creative build system
  • Engaging combat and progression
  • Beautiful pixel art and atmosphere
  • Fixed map with rewarding exploration and secrets
  • Active and responsive developer
Things to keep in mind
  • Balance issues with some overpowered builds
  • Some bugs and quality of life issues
  • Limited content in early access
  • Controller support needs improvement
  • Combat can feel repetitive or overwhelming visually

What to play next

Top picks

Games that feel the closest overall

  • Monomyth

  • Cinderia

  • Beyond the Map

  • Underspace

  • VOIN

  • Heretical

  • Arboria

  • Juice Galaxy

  • 暖雪 Warm Snow

Hidden Gems

Less popular games with surprisingly high similarity

  • Monomyth

  • Underspace

  • Sands of Aura

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Sands of Aura

  • Experimenting

    Runers

  • Fantasy

    Buriedbornes - Dungeon RPG

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cursemark: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Expression, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose paths on a map, select upgrades and builds freely, and customize playstyle with many options."

    Capsule for Rogue: Genesia Rogue: Genesia

    "Players can choose their own path on the map, experiment with many rune and talisman combinations, and adapt builds each run."

  • Competence

    Game with the same Competence vibe

    3

    "Challenging combat with skillful dodging and weapon management; some difficulty spikes noted."

    Capsule for Going Under Going Under

    "Challenging combat with skillful dodging and build optimization; some players find difficulty steep but fair."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and experimentation rather than competing against others."

    Capsule for FINAL FANTASY V FINAL FANTASY V

    "Focus is on personal progression and experimentation rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay loops and desire to keep playing for progression and unlocking new content."

    Capsule for Yet Another Zombie Survivors Yet Another Zombie Survivors

    "Players report addictive gameplay loops and desire to keep playing to unlock secrets and improve builds."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no mention of multiplayer or cooperative play."

    Capsule for VOIN VOIN

    "Game is single-player focused with no mention of cooperative multiplayer."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive weapon crafting system with modular parts and rune customization allows creative build experimentation."

    Capsule for Sands of Aura Sands of Aura

    "Extensive build crafting with rune combinations and skill customization encourages creative experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominating others; gameplay is solo and cooperative social dominance is absent."

    Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

    "No evidence of dominating others; gameplay is solo and cooperative social dynamics are absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an immersive escape with beautiful environments and engaging fantasy combat."

    Capsule for Black Desert Black Desert

    "Players use the game as an immersive fantasy escape with atmospheric world and engaging combat."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, no pressure or obligation noted."

    Capsule for Faeria Faeria

    "Players engage voluntarily out of interest and enjoyment, no pressure or obligation mentioned."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Heavy emphasis on experimenting with rune combinations to discover new spells and builds."

    Capsule for Runers Runers

    "Strong emphasis on trying new rune combos, builds, and exploring secrets each run."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large maps with hidden secrets, multiple endings, and puzzle elements encourage discovery and curiosity-driven play."

    Capsule for Occult Occult

    "Fixed map with secrets and puzzles encourages curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through spells, skills, and equipment allows personal expression of playstyle."

    Capsule for Rift Wizard 2 Rift Wizard 2

    "Customization through rune and talisman loadouts allows personal expression of playstyle."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Dark fantasy setting with imaginative creatures, classes, and lore."

    Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

    "Dark fantasy setting with imaginative enemies, spells, and lore."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements described."

    Capsule for Sol Cesto Sol Cesto

    "No social or community gameplay elements described."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and improve builds over time."

    Capsule for Verho - Curse of Faces Verho - Curse of Faces

    "Players develop skills, learn enemy patterns, and improve builds over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Nefarious Nefarious

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not a casual or idle experience."

    Capsule for BIOMORPH BIOMORPH

    "Requires focused attention and active engagement; not a casual or idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Another Crab's Treasure Another Crab's Treasure

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    5

    "Heavy meta progression with unlockable characters, skill trees, runes, weapons, and achievements."

    Capsule for Soulstone Survivors Soulstone Survivors

    "Strong meta progression system with unlocking and upgrading runes, talismans, and map nodes."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow in gameplay, but overall difficulty and intensity create tension."

    Capsule for 30XX 30XX

    "Some players find flow in gameplay, though difficulty and tension are present."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, animations, and soundtrack provide pleasant sensory stimulation."

    Capsule for CATO: Buttered Cat CATO: Buttered Cat

    "Enjoyable pixel art, animations, and soundtrack provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems described."

    Capsule for Epic Auto Towers Epic Auto Towers

    "No social recognition or status systems described."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore exist, but story is not the main focus."

    Capsule for Bravery and Greed Bravery and Greed

    "Some narrative and lore elements exist but story is not a major focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Tactical combat, build planning, and mission approaches require strategic thinking and problem solving."

    Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

    "Route planning, build optimization, and tactical combat require strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat difficulty and boss fights provide suspense and challenge."

    Capsule for 3089 -- Futuristic Action RPG 3089 -- Futuristic Action RPG

    "Increasing difficulty and boss fights provide suspense and challenge."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price with engaging content and replayability."

    Capsule for Five Nights at Freddy's: Sister Location Five Nights at Freddy's: Sister Location

    "Players feel the game offers good value for money with engaging content and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on defeating enemies with spells and weapons; destruction is a core mechanic."

    Capsule for STRIKEVOID STRIKEVOID

    "Combat involves attacking enemies with weapons and spells; destruction is a core mechanic."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive increasingly difficult enemies."

    Capsule for Tiny Rogues Tiny Rogues

    "Players must avoid damage and manage resources to survive increasingly difficult enemies."

Last update: 05/07/2026