BattleCON: Online similar games & best alternatives

BattleCON: Online

Linux, PC (Microsoft Windows), Mac • 2018

Should you play it?

In this deeply strategic, full-information battle card game, choose your fighter from a diverse roster of spell-slinging duelists, tag-teaming werewolves, time-traveling boxers, dimensional knights, and more!

What works
  • Deep strategic gameplay
  • High skill ceiling
  • Perfect information system
  • Diverse and unique characters
  • Friendly and active community
Things to keep in mind
  • Steep learning curve
  • Low player base and matchmaking issues
  • Early access bugs and ui clunkiness
  • Lack of ranked mode and progression features
  • Slow animations and game pace

What to play next

Top picks

Games that feel the closest overall

  • Ultra Fight Da ! Kyanta 2

  • Wuxing Master 五行师(CCG)

  • World of Myths

  • Cards and Castles 2

  • UNDER NIGHT IN-BIRTH II Sys:Celes

  • Boid

  • Divekick

  • Maiden and Spell

  • Your Only Move Is HUSTLE

Hidden Gems

Less popular games with surprisingly high similarity

  • SNK VS. CAPCOM SVC CHAOS

  • SolForge Fusion

  • Raiders of the North Sea

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Untrusted

  • Competition

    Windjammers 2

  • Growth

    Parking Garage Rally Circuit

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

BattleCON: Online: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Cooperation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have full control over their moves and decisions each turn, with no randomness in attack outcomes and the ability to undo moves before finalizing."

    Capsule for Into the Breach Into the Breach

    "Players have full control over their card choices and strategies each turn, with no randomness and perfect information."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with complex mechanics, multiple abilities per role, and a steep learning curve demanding mastery and strategic thinking."

    Capsule for Untrusted Untrusted

    "High skill ceiling with complex mechanics, requiring mastery of many characters and strategic decision-making."

  • Competition

    Game with the same Competition vibe

    5

    "Strong focus on competitive 1v1 matches, ranked modes, and online play with leaderboards and skill-based matchmaking."

    Capsule for Windjammers 2 Windjammers 2

    "Strong focus on 1v1 competitive play with ranked modes planned and emphasis on outsmarting opponents."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and habitual engagement, though some frustration with matchmaking exists."

    Capsule for ManaRocks ManaRocks

    "Players engage in repeated matches with a desire to improve and master characters, though some report frustration with matchmaking."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a 1v1 competitive game with little to no cooperative or team-based gameplay."

    Capsule for Windjammers 2 Windjammers 2

    "Primarily a 1v1 competitive game with limited cooperative or team-based modes currently."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create and customize decks with card synergies and relic combinations; character variety encourages different strategies."

    Capsule for Three Kingdoms: The Blood Moon Three Kingdoms: The Blood Moon

    "Players create unique attack pairs from cards and customize strategies, though within fixed character decks."

  • Domination

    Game with the same Domination vibe

    2

    "Competitive environment with some trash talk reported, but also friendly and helpful community members."

    Capsule for Warfork Warfork

    "Competitive environment with some trash talk reported, but community generally friendly and supportive."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a deep strategic distraction and immersive fantasy experience."

    Capsule for Pox Nora Pox Nora

    "Players use the game as a mental challenge and distraction, enjoying deep strategy and fantasy characters."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    Capsule for Don't Starve Together Don't Starve Together

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "High variety of cards and characters encourage trying new tactics and adapting strategies."

    Capsule for Gremlins, Inc. Gremlins, Inc.

    "High variety of characters and card combinations encourages trying new strategies and tactics."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of mechanics and combinations, but limited map or environment exploration."

    Capsule for Bioprototype Bioprototype

    "Some exploration of character abilities and matchups, but limited world or map exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and cosmetic options exist, but limited compared to core gameplay."

    Capsule for Journey of Realm:Dawn Dew Journey of Realm:Dawn Dew

    "Some cosmetic customization via skins and character selection, but core gameplay uses fixed card sets."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a sci-fi fantasy universe with unique heroes, monsters, and lore, providing imaginative fiction."

    Capsule for Dungeon of the ENDLESS™ Dungeon of the ENDLESS™

    "Set in a fantasy universe with diverse characters and unique powers, evoking imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Active community and Discord with social interaction and shared interest, though gameplay is mostly individual."

    Capsule for Cards and Castles 2 Cards and Castles 2

    "Active Discord community and social interaction, though gameplay is mostly 1v1."

  • Growth

    Game with the same Growth vibe

    5

    "Steep learning curve with continuous skill development and mastery of mechanics."

    Capsule for Parking Garage Rally Circuit Parking Garage Rally Circuit

    "Steep learning curve with ongoing skill development and mastery of complex mechanics."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic thinking during matches; not suitable for casual idle play."

    Capsule for Chess Evolved Online Chess Evolved Online

    "Requires focused attention and strategic thinking during matches; not a casual idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in community channels, but limited evidence of close personal relationships formed in-game."

    Capsule for ScooterFlow ScooterFlow

    "Some social interaction in community channels but limited close personal relationships formed in-game."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No explicit leadership roles; players participate as equals in competitive matches."

    Capsule for Timberman VS Timberman VS

    "No explicit leadership roles; players act independently in 1v1 matches."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock characters, skins, and levels through gameplay and leveling up."

    Capsule for SpeedRunners SpeedRunners

    "Players unlock characters and skins over time through gameplay or purchase, showing progression."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Gameplay involves tension and survival stress, though some find it engaging and rewarding."

    Capsule for State of Decay: YOSE State of Decay: YOSE

    "Game involves tension and mental challenge, though some find it rewarding and satisfying."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable art, voice acting, and music provide sensory stimulation, though animations are simple and sometimes choppy."

    Capsule for Shadowveil: Legend of The Five Rings Shadowveil: Legend of The Five Rings

    "Enjoyable sound effects, voice acting, and art provide sensory stimulation but animations are simple."

  • Status

    Game with the same Status vibe

    3

    "Competitive ranked play and community recognition provide social status opportunities."

    Capsule for Pox Nora Pox Nora

    "Competitive ranking and community recognition provide social status opportunities."

  • Story

    Game with the same Story vibe

    1

    "Characters have some lore and personality, but no extensive story mode; narrative immersion is limited."

    Capsule for HYPERFIGHT HYPERFIGHT

    "Limited narrative currently; characters have lore but no integrated story mode yet."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay is highly strategic, requiring planning, prediction, and tactical decision-making."

    Capsule for Hobs Hobs

    "Core gameplay is highly strategic with prediction, bluffing, and tactical planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense matches and suspenseful tactical decisions create excitement and thrill."

    Capsule for Pox Nora Pox Nora

    "Tense decision-making and close matches create suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Game is free to play with fair monetization; players feel they get good value without paying."

    Capsule for OneBit Adventure OneBit Adventure

    "Free to play with reasonable monetization; players appreciate value of gameplay and content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat-focused gameplay with fighting and destruction, though stylized and cartoonish."

    Capsule for Skullgirls 2nd Encore Skullgirls 2nd Encore

    "Combat-focused game with attacks and damage, but stylized and abstracted as card play."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid defeat and manage health during fights, but no complex survival mechanics."

    Capsule for Shaolin vs Wutang Shaolin vs Wutang

    "Players manage health and avoid defeat, but no survival mechanics beyond combat."

Last update: 10/07/2026