Raiders of the North Sea similar games & best alternatives

Raiders of the North Sea

Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch • 2019

Should you play it?

It's Raiding Season! Plunder your way to Viking adventure in the digital adaptation of the award-winning worker-placement board game!

What works
  • Faithful and polished digital adaptation of the board game
  • Engaging strategic gameplay with unique worker placement mechanic
  • Well-designed tutorial and campaign mode
  • Good ai challenge and multiplayer options
  • Strong viking theme and appealing visuals
Things to keep in mind
  • Limited online player base and multiplayer stability issues
  • Lack of expansions reduces long-term variety
  • Some ui and control annoyances (e.g. scrolling, volume control)
  • Repetitive gameplay after many sessions
  • No physical activity component

What to play next

Top picks

Games that feel the closest overall

  • Scythe: Digital Edition

  • Duelyst II

  • Boid

  • Cards and Castles 2

  • Star Realms

  • Warriors: Rise to Glory

  • Fairytale Fables

  • Your Only Move Is HUSTLE

  • War of Omens Card Game

Hidden Gems

Less popular games with surprisingly high similarity

  • Fairytale Fables

  • Evolution Board Game

  • Spectromancer

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Company of Heroes

  • Autonomy

    Shadow Gambit: The Cursed Crew

  • Competence

    F1® Manager 2022

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Raiders of the North Sea: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Domination. It leans lower than usual among comparable games on Cooperation, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose crew members, mission order, and approach, allowing control over actions and decisions."

    Capsule for Shadow Gambit: The Cursed Crew Shadow Gambit: The Cursed Crew

    "Players have freedom to choose worker placements, crew composition, and raid targets, allowing strategic decision-making and control over actions."

  • Competence

    Game with the same Competence vibe

    4

    "Game involves strategic planning, skillful management of resources, and tactical decision-making with feedback on performance."

    Capsule for F1® Manager 2022 F1® Manager 2022

    "The game involves strategic planning, resource management, and tactical decisions with feedback through victory points and raid outcomes."

  • Competition

    Game with the same Competition vibe

    4

    "Strong competitive multiplayer modes with up to 8 players, racing and wrestling to score points."

    Capsule for Genital Jousting Genital Jousting

    "Competitive multiplayer with up to 4 players racing for victory points and trying to outmaneuver opponents."

  • Continuation

    Game with the same Continuation vibe

    3

    "Campaign mode, daily challenges, and multiplayer encourage habitual play and replayability."

    Capsule for Sagrada Sagrada

    "Campaign mode and multiplayer encourage repeated play, though some find the game repetitive after many matches."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Focus is primarily on individual play and competition; limited cooperation or teamwork elements."

    Capsule for Clank! Clank!

    "Focus is on individual player goals and competition; limited cooperation or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize crew roles, ship upgrades, and tactical approaches, but within structured game systems."

    Capsule for Nantucket Nantucket

    "Players customize their crew and strategy but operate within fixed game structures and cards."

  • Domination

    Game with the same Domination vibe

    3

    "Players can attack and steal from others, exerting control and disrupting opponents' progress."

    Capsule for HOARD HOARD

    "Players can block opponents' worker placements and compete for resources, exerting control over others' options."

  • Escapism

    Game with the same Escapism vibe

    3

    "The immersive historical setting and strategic depth provide a strong escape from real life, with players enjoying the Viking era atmosphere."

    Capsule for A Total War Saga: THRONES OF BRITANNIA A Total War Saga: THRONES OF BRITANNIA

    "The Viking theme and immersive digital presentation provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, not out of obligation."

    Capsule for Thief Thief

    "Players engage voluntarily for enjoyment and strategic challenge, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different ship builds, crew assignments, and combat strategies, though some optimize to repetitive tactics."

    Capsule for Abandon Ship Abandon Ship

    "Players try different crew combinations and raid strategies, though within a defined set of options."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration due to smaller maps and linear campaigns, but some discovery in multiplayer maps."

    Capsule for Supreme Commander 2 Supreme Commander 2

    "Limited exploration as the map is fixed and known; some discovery in campaign scenarios."

  • Expression

    Game with the same Expression vibe

    1

    "Some self-expression through choice of support ships and attack styles, but limited character customization."

    Capsule for Supercharged Robot VULKAISER Supercharged Robot VULKAISER

    "Some self-expression through crew selection and strategic style, but limited visual customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong Viking and Norse mythology theme with fantasy elements like blood moons, mythical creatures, and magic."

    Capsule for ASKA ASKA

    "Strong Viking fantasy theme with raids, Valkyries, and mythological elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer modes exist but player base is small; some social interaction."

    Capsule for Space Hulk (Classic) Space Hulk (Classic)

    "Multiplayer and online modes foster community interaction, though player base is small."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop strategic skills, learn unit abilities, and improve tactics over repeated play."

    Capsule for Command & Conquer™ Red Alert™ 3 Command & Conquer™ Red Alert™ 3

    "Players learn strategic depth and improve skills over campaign and repeated play."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary digital board game with no physical activity component."

    Capsule for Root Root

    "Sedentary digital board game with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires sustained attention and strategic thinking; not suitable for casual or idle play."

    Capsule for Stoneshard Stoneshard

    "Requires focused attention and strategic thinking; not suited for casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interaction is limited to competitive play without close personal relationships."

    Capsule for Twilight Struggle Twilight Struggle

    "Social interaction is limited to competitive play; no close relationship building."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players act independently without formal leadership roles; no managing or guiding others."

    Capsule for D&D Lords of Waterdeep D&D Lords of Waterdeep

    "Players act individually without formal leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate ships, weapons, upgrades, and crew experience; crafting and research add progression."

    Capsule for Between the Stars Between the Stars

    "Players accumulate crew, provisions, and plunder to improve raid strength and scoring potential."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and flow, though some find it tense and difficult."

    Capsule for The Lord of the Rings: Journeys in Middle-earth The Lord of the Rings: Journeys in Middle-earth

    "Game balances challenge and flow, though some find it repetitive or tense in multiplayer."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and sound design enhance sensory enjoyment without overwhelming stimulation."

    Capsule for Unsolved Case Unsolved Case

    "Pleasant visuals and sound effects enhance enjoyment without overwhelming sensory input."

  • Status

    Game with the same Status vibe

    1

    "Achievements and leaderboards offer some recognition, but social status is not a major focus."

    Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

    "Achievements and leaderboards provide some recognition, but social status is not a major focus."

  • Story

    Game with the same Story vibe

    2

    "Campaign mode offers narrative and lore, but other modes are more context-free."

    Capsule for Aurora Dusk: Steam Age Aurora Dusk: Steam Age

    "Campaign mode adds narrative elements and thematic context beyond isolated matches."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around tactical positioning, resource management, and strategic planning."

    Capsule for Company of Heroes Company of Heroes

    "Core gameplay revolves around strategic worker placement, resource management, and tactical planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and raids provide moments of suspense and excitement, balanced with slower building phases."

    Capsule for Bellwright Bellwright

    "Dice rolls add some suspense to raids, but overall outcomes depend on strategy."

  • Value

    Game with the same Value vibe

    3

    "Good value for price especially with multiplayer modes and replayability; campaign is short."

    Capsule for Antihero Antihero

    "Good value for price with unlimited gameplay, campaign, AI, and multiplayer modes."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and raiding are core gameplay elements involving destruction and player conflict."

    Capsule for CryoFall CryoFall

    "Combat and raiding are central mechanics, involving defeating settlements and sacrificing crew."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid losing squad members and manage resources to succeed, adding risk and challenge."

    Capsule for Chroma Squad Chroma Squad

    "Players manage resources and risk losing crew, requiring careful planning to avoid setbacks."

Last update: 09/07/2026