Here Comes The Swarm similar games & best alternatives

Here Comes The Swarm

PC (Microsoft Windows) • 2026

Should you play it?

Here Comes the Swarm is a survival RTS with a pause button! Create your strategy, build, manage, and defend your settlements at your own pace. Take the fight to the hive mind and lead expeditions to deliver a deadly blow and eradicate your foes. Will you reclaim Ulora from the relentless Swarm?

What works
  • Engaging and challenging gameplay loop
  • Strong meta progression and customization
  • Multiple game modes including roguelike expeditions
  • Immersive audio-visual design
  • Active and responsive developer support
Things to keep in mind
  • Limited unit and building variety currently
  • Some ai pathfinding and technical issues reported
  • Lack of narrative campaign and map variety
  • Steep difficulty curve can be frustrating
  • Early access state with incomplete content

What to play next

Top picks

Games that feel the closest overall

  • Rise to Ruins

  • Ratropolis

  • Battlevoid: Harbinger

  • Warlords Under Siege

  • From Glory To Goo

  • Gladiator Guild Manager: Prologue

  • Grim Nights

  • Mech Armada

  • Infection Free Zone

Hidden Gems

Less popular games with surprisingly high similarity

  • Warlords Under Siege

  • Rogue State Revolution

  • Shardpunk

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    War on the Sea

  • Survival

    10 Miles To Safety

  • Autonomy

    Mark of the Ninja: Remastered

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Here Comes The Swarm: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Story, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose different playstyles, approaches, and equipment loadouts, allowing personal control over actions and decisions."

    Capsule for Mark of the Ninja: Remastered Mark of the Ninja: Remastered

    "Players have freedom to choose playstyle, deity, build orders, and customize loadouts each run, enabling personal control over strategies."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers challenging RTS mechanics requiring skillful micro and macro management, with punishing difficulty and learning curve."

    Capsule for Age of Darkness: Final Stand Age of Darkness: Final Stand

    "The game offers challenging RTS mechanics, requiring skillful micro, strategic planning, and adaptation to escalating difficulty."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no PvP or ranked modes; competition is against game challenges and self-improvement."

    Capsule for Predynastic Egypt Predynastic Egypt

    "Focus is on single-player modes with no mention of ranked or PvP; players compete against game challenges and self-improvement."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, habitual engagement, and replaying especially with roguelike mode encouraging repeated runs and progression."

    Capsule for Ark of Charon Ark of Charon

    "Many players report long sessions, replayability through roguelike progression and multiple modes, encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on solo exploration and survival; no cooperative multiplayer or teamwork elements described."

    Capsule for SCP – Containment Breach SCP – Containment Breach

    "Gameplay centers on solo play; no cooperative multiplayer or teamwork features described."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of characters, deck building, and skill trees allow creative experimentation with builds and strategies."

    Capsule for Emberhold Emberhold

    "Customization via deity selection, arcanum skill trees, and build loadouts allows creative strategic expression."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are primarily player versus environment with no social dominance or power over other players."

    Capsule for Devil May Cry 4 Devil May Cry 4

    "Interactions are primarily player vs environment; no evidence of social dominance or power over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a tense, immersive distraction from reality, enjoying the survival challenge."

    Capsule for Tin Can Tin Can

    "Players use the game as a challenging and immersive distraction from real life, enjoying tense survival scenarios."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest, with no indication of obligation or external pressure."

    Capsule for 1849 1849

    "Players engage voluntarily for enjoyment and personal interest, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Randomized characters, abilities, and level modifiers encourage players to try new combinations and strategies each run."

    Capsule for Vertical Drop Heroes HD Vertical Drop Heroes HD

    "The game encourages trying different builds, deities, and strategies each run, with randomized modifiers enhancing experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore procedurally generated maps and uncover new areas, though limited map variety currently."

    Capsule for Swarm Grinder Swarm Grinder

    "Players explore procedurally generated maps and uncover resources, though map variety is somewhat limited currently."

  • Expression

    Game with the same Expression vibe

    2

    "Customization through class choice and build options allows some self-expression, though no deep cosmetic personalization noted."

    Capsule for Roboquest Roboquest

    "Customization of gameplay style and unit builds allows some self-expression, though cosmetic personalization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features imaginative fiction with cult themes, supernatural elements, and humorous scenarios."

    Capsule for Honey, I Joined a Cult Honey, I Joined a Cult

    "The game features a fantasy setting with gods, magic, and insectoid swarms, providing an imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The game is primarily a single-player experience with minimal social or community interaction within gameplay."

    Capsule for 7 Billion Humans 7 Billion Humans

    "The game is focused on single-player experience with minimal social or community interaction within gameplay."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and knowledge over time; progression systems reward learning and improvement."

    Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

    "Players develop skills and knowledge over time, with meta progression systems supporting learning and improvement."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Runers Runers

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and active management; pausing is possible but gameplay is real-time and demanding."

    Capsule for Train Valley Train Valley

    "Requires constant player attention and active management; pausing is available but gameplay is intense and continuous."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; gameplay is solitary."

    Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

    "No evidence of close social relationships or emotional sharing; gameplay is solitary."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage their army and base, making strategic decisions and directing units."

    Capsule for Home Wars Home Wars

    "Players lead and manage their own armies and bases, making strategic decisions and directing units."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression systems with upgrades, permanent unlocks, and build development."

    Capsule for VOID/BREAKER VOID/BREAKER

    "Strong progression systems with unlocking upgrades, units, and abilities across runs and modes."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense and challenging, with sustained pressure and high stakes."

    Capsule for PAYDAY™ The Heist PAYDAY™ The Heist

    "Gameplay is tense and challenging, with sustained pressure and high stakes rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual and auditory effects create an exciting and immersive sensory experience with explosions and bug sounds."

    Capsule for Starship Troopers: Extermination Starship Troopers: Extermination

    "Visual and audio design create immersive and exciting sensory experiences during swarm attacks."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on personal gameplay without external social evaluation."

    Capsule for Not For Broadcast: Prologue Not For Broadcast: Prologue

    "No social status or recognition systems; focus is on individual gameplay without social evaluation."

  • Story

    Game with the same Story vibe

    -3

    "No narrative campaign; gameplay is context-free and emergent rather than story-driven."

    Capsule for Star Ruler Star Ruler

    "Lacks a narrative campaign; gameplay is mostly context-free survival and skirmish modes."

  • Strategy

    Game with the same Strategy vibe

    5

    "Heavy emphasis on strategic planning, resource management, and tactical problem solving."

    Capsule for War on the Sea War on the Sea

    "High emphasis on strategic planning, resource management, and tactical problem solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "Players experience suspense and tension from waves of enemies and high stakes survival."

    Capsule for From Glory To Goo From Glory To Goo

    "Players experience suspense and excitement from escalating waves and survival challenges."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially given frequent updates and active development."

    Capsule for Never Mourn Never Mourn

    "Generally regarded as good value for price, with ongoing updates and active developer support."

  • Violence

    Game with the same Violence vibe

    4

    "Combat against insectoid enemies involves shooting and destruction; violence is a core gameplay element."

    Capsule for Gunheart Gunheart

    "Combat against insect swarms with destruction of enemies and defensive structures is central gameplay."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around avoiding death, managing resources, and surviving waves of enemies."

    Capsule for 10 Miles To Safety 10 Miles To Safety

    "Core gameplay revolves around surviving waves of enemies, managing resources, and defending the base."

Last update: 09/07/2026