Here Comes The Swarm similar games & best alternatives
Should you play it?
Here Comes the Swarm is a survival RTS with a pause button! Create your strategy, build, manage, and defend your settlements at your own pace. Take the fight to the hive mind and lead expeditions to deliver a deadly blow and eradicate your foes. Will you reclaim Ulora from the relentless Swarm?
What works
- Engaging and challenging gameplay loop
- Strong meta progression and customization
- Multiple game modes including roguelike expeditions
- Immersive audio-visual design
- Active and responsive developer support
Things to keep in mind
- Limited unit and building variety currently
- Some ai pathfinding and technical issues reported
- Lack of narrative campaign and map variety
- Steep difficulty curve can be frustrating
- Early access state with incomplete content
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Here Comes The Swarm: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Story, Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose different playstyles, approaches, and equipment loadouts, allowing personal control over actions and decisions."
"Players have freedom to choose playstyle, deity, build orders, and customize loadouts each run, enabling personal control over strategies."
-
Competence
Game with the same Competence vibe
4"Game offers challenging RTS mechanics requiring skillful micro and macro management, with punishing difficulty and learning curve."
"The game offers challenging RTS mechanics, requiring skillful micro, strategic planning, and adaptation to escalating difficulty."
-
Competition
Game with the same Competition vibe
-3"Focus is on single-player experience with no PvP or ranked modes; competition is against game challenges and self-improvement."
"Focus is on single-player modes with no mention of ranked or PvP; players compete against game challenges and self-improvement."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, habitual engagement, and replaying especially with roguelike mode encouraging repeated runs and progression."
"Many players report long sessions, replayability through roguelike progression and multiple modes, encouraging habitual play."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on solo exploration and survival; no cooperative multiplayer or teamwork elements described."
"Gameplay centers on solo play; no cooperative multiplayer or teamwork features described."
-
Creativity
Game with the same Creativity vibe
3"Customization of characters, deck building, and skill trees allow creative experimentation with builds and strategies."
"Customization via deity selection, arcanum skill trees, and build loadouts allows creative strategic expression."
-
Domination
Game with the same Domination vibe
-4"Interactions are primarily player versus environment with no social dominance or power over other players."
"Interactions are primarily player vs environment; no evidence of social dominance or power over other players."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a tense, immersive distraction from reality, enjoying the survival challenge."
"Players use the game as a challenging and immersive distraction from real life, enjoying tense survival scenarios."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest, with no indication of obligation or external pressure."
"Players engage voluntarily for enjoyment and personal interest, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Randomized characters, abilities, and level modifiers encourage players to try new combinations and strategies each run."
"The game encourages trying different builds, deities, and strategies each run, with randomized modifiers enhancing experimentation."
-
Exploration
Game with the same Exploration vibe
2"Players explore procedurally generated maps and uncover new areas, though limited map variety currently."
"Players explore procedurally generated maps and uncover resources, though map variety is somewhat limited currently."
-
Expression
Game with the same Expression vibe
2"Customization through class choice and build options allows some self-expression, though no deep cosmetic personalization noted."
"Customization of gameplay style and unit builds allows some self-expression, though cosmetic personalization is limited."
-
Fantasy
Game with the same Fantasy vibe
3"The game features imaginative fiction with cult themes, supernatural elements, and humorous scenarios."
"The game features a fantasy setting with gods, magic, and insectoid swarms, providing an imaginative fiction experience."
-
Fellowship
Game with the same Fellowship vibe
-4"The game is primarily a single-player experience with minimal social or community interaction within gameplay."
"The game is focused on single-player experience with minimal social or community interaction within gameplay."
-
Growth
Game with the same Growth vibe
4"Players develop skills and knowledge over time; progression systems reward learning and improvement."
"Players develop skills and knowledge over time, with meta progression systems supporting learning and improvement."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and active management; pausing is possible but gameplay is real-time and demanding."
"Requires constant player attention and active management; pausing is available but gameplay is intense and continuous."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; gameplay is solitary."
"No evidence of close social relationships or emotional sharing; gameplay is solitary."
-
Leadership
Game with the same Leadership vibe
3"Players lead and manage their army and base, making strategic decisions and directing units."
"Players lead and manage their own armies and bases, making strategic decisions and directing units."
-
Progression
Game with the same Progression vibe
4"Strong progression systems with upgrades, permanent unlocks, and build development."
"Strong progression systems with unlocking upgrades, units, and abilities across runs and modes."
-
Relaxation
Game with the same Relaxation vibe
-3"Gameplay is tense and challenging, with sustained pressure and high stakes."
"Gameplay is tense and challenging, with sustained pressure and high stakes rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory effects create an exciting and immersive sensory experience with explosions and bug sounds."
"Visual and audio design create immersive and exciting sensory experiences during swarm attacks."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal gameplay without external social evaluation."
"No social status or recognition systems; focus is on individual gameplay without social evaluation."
-
Story
Game with the same Story vibe
-3"No narrative campaign; gameplay is context-free and emergent rather than story-driven."
"Lacks a narrative campaign; gameplay is mostly context-free survival and skirmish modes."
-
Strategy
Game with the same Strategy vibe
5"Heavy emphasis on strategic planning, resource management, and tactical problem solving."
"High emphasis on strategic planning, resource management, and tactical problem solving."
-
Thrill
Game with the same Thrill vibe
4"Players experience suspense and tension from waves of enemies and high stakes survival."
"Players experience suspense and excitement from escalating waves and survival challenges."
-
Value
Game with the same Value vibe
3"Generally considered good value for price, especially given frequent updates and active development."
"Generally regarded as good value for price, with ongoing updates and active developer support."
-
Violence
Game with the same Violence vibe
4"Combat against insectoid enemies involves shooting and destruction; violence is a core gameplay element."
"Combat against insect swarms with destruction of enemies and defensive structures is central gameplay."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding death, managing resources, and surviving waves of enemies."
"Core gameplay revolves around surviving waves of enemies, managing resources, and defending the base."
Last update: 09/07/2026