Warlords Under Siege similar games & best alternatives

Warlords Under Siege

PC (Microsoft Windows) • 2025

Should you play it?

Warlords Under Siege is a mix of RTS and Roguelike genre, where you build a small city and defend it against continuous waves of enemies. Improve your assortment of weapons with each playthrough, unlocking new possibilities to beat the ever-increasing threat.

What works
  • Addictive gameplay loop
  • Deep deckbuilding and rts mechanics
  • Meaningful progression and upgrades
  • Active developer engagement
  • Good value for price
Things to keep in mind
  • Technical bugs and clunky ui
  • Grindy early progression
  • Limited content and maps
  • Unit pathfinding and control issues
  • Minimal narrative and social features

What to play next

Top picks

Games that feel the closest overall

  • Carrier Deck

  • Definitely Not Fried Chicken

  • Vivid Knight

  • RollerCoaster Tycoon®: Deluxe

  • Gladiator Guild Manager: Prologue

  • Caesar™ 3

  • Here Comes The Swarm

  • Rise to Ruins

  • REDCON

Hidden Gems

Less popular games with surprisingly high similarity

  • Here Comes The Swarm

  • Over the Counter

  • Strategic Mind: Blitzkrieg

If you liked…

Recommendations by what you enjoyed most

  • Growth

    White Knuckle

  • Progression

    Rogue Legacy 2

  • Strategy

    Rise of Legions

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Warlords Under Siege: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Story, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to build bases, choose unit compositions, and decide strategies, though within RTS constraints."

    Capsule for The Hive The Hive

    "Players have freedom to build their deck, choose cards, and direct units in RTS style, though some constraints exist due to deck limits and fixed building slots."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with complex tactical puzzles and strategic deck building, requiring skillful planning and adaptation."

    Capsule for Ash of Gods: The Way Ash of Gods: The Way

    "Game challenges players with tactical RTS and deckbuilding mechanics requiring skillful unit management and strategic deck construction."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and meta upgrades rather than direct player-vs-player competition or leaderboards."

    Capsule for Scarlet Tower Scarlet Tower

    "Focus is on personal progression and meta upgrades rather than direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay loops with repeated runs, gear progression, and build experimentation encouraging long play sessions."

    Capsule for Dragon Is Dead Dragon Is Dead

    "Players report addictive gameplay loops with repeated runs, grinding for upgrades and cards to improve performance."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Game is single-player focused with no mention of cooperative multiplayer or teamwork."

    Capsule for A Gay Love Story About Gay Love A Gay Love Story About Gay Love

    "Game is primarily single-player focused with no mention of cooperative multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Deck customization and strategic unit composition allow creative tactical approaches."

    Capsule for Wargame: European Escalation Wargame: European Escalation

    "Deckbuilding and strategic choices allow creative customization of playstyle and base defense setups."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced against AI; no social dominance or player-vs-player trash talk."

    Capsule for The Thrill of the Fight - VR Boxing The Thrill of the Fight - VR Boxing

    "Interactions are player vs AI with no social dominance or trash talk elements."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress-relief and engaging distraction with immersive gameplay loops."

    Capsule for Drill Core Drill Core

    "Players use the game as a challenging distraction and stress relief through engaging gameplay loops."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with deck compositions, civ abilities, and strategies to optimize play."

    Capsule for Hexarchy Hexarchy

    "Players experiment with different decks, unit compositions, and strategies to optimize runs."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game features a fixed set of waves and environments with limited discovery; some players note lack of variety and repetitive enemy types."

    Capsule for Void Miner – Incremental Asteroids Roguelite Void Miner – Incremental Asteroids Roguelite

    "Maps and enemy waves are mostly fixed and repetitive, limiting exploration of new environments."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly through deck and weapon upgrades rather than avatar or visual personalization."

    Capsule for Shogun Showdown: Prologue Shogun Showdown: Prologue

    "Customization mainly through deckbuilding and upgrades rather than avatar or visual expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features fantasy elements like magic, mythical creatures, and roleplaying aspects."

    Capsule for RPG MO RPG MO

    "Game features fantasy elements like goblins, undead, heroes with abilities, and mythical siege weapons."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily solo play with little community integration."

    Capsule for FUMES FUMES

    "Minimal social interaction; primarily solo play with little community integration."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on player skill development, learning mechanics, and improving performance over repeated runs."

    Capsule for White Knuckle White Knuckle

    "Strong emphasis on learning, upgrading, and improving skills and decks over repeated runs."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and micromanagement during gameplay; not suited for idle or background play."

    Capsule for Act of War: High Treason Act of War: High Treason

    "Requires active attention and micro-management during gameplay; not suited for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Arms Trade Tycoon: Tanks Arms Trade Tycoon: Tanks

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their own units and commanders tactically, but no multiplayer leadership roles."

    Capsule for Floppy Knights Floppy Knights

    "Players lead units and manage base defense, but no multiplayer leadership roles."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay loop centers on accumulating upgrades, unlocking classes, and progressing through new game plus cycles."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "Core gameplay loop revolves around accumulating upgrades, cards, and power through repeated runs."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is tense and challenging, with sustained pressure from enemy waves and mission objectives."

    Capsule for Space Hulk: Deathwing Enhanced Edition Space Hulk: Deathwing Enhanced Edition

    "Gameplay is often tense and challenging, with pressure to survive waves and manage resources."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and audio are simple and charming but not highly stimulating; some players find music repetitive."

    Capsule for Coffee Shop Tycoon Coffee Shop Tycoon

    "Visuals and sound are serviceable but not highly stimulating; some players find sound repetitive."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements exist but social visibility is limited."

    Capsule for Good Pizza, Great Pizza - Cooking Simulator Game Good Pizza, Great Pizza - Cooking Simulator Game

    "No social status or recognition systems; achievements exist but limited social visibility."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or lore; focus is on gameplay rather than story immersion."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "Minimal narrative or lore; focus is on gameplay rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "High emphasis on strategic deck building, resource management, unit placement, and tactical decision making."

    Capsule for Rise of Legions Rise of Legions

    "Strong strategic elements in deckbuilding, unit positioning, and resource management."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and tension from enemy waves and survival challenges."

    Capsule for CleanFall CleanFall

    "Players experience suspense and tension from waves of enemies and survival challenges."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for money, especially on sale, with many hours of gameplay."

    Capsule for Overture Overture

    "Players feel the game offers good value for money with many hours of gameplay and progression."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of units and buildings are central gameplay elements."

    Capsule for Army Men RTS Army Men RTS

    "Combat and destruction of enemy units and buildings are central gameplay elements."

  • Survival

    Game with the same Survival vibe

    5

    "Central motivation is to survive increasingly difficult waves, manage resources, and avoid death."

    Capsule for Zombie Kill of the Week - Reborn Zombie Kill of the Week - Reborn

    "Core motivation is to survive increasingly difficult waves and protect the base."

Last update: 09/07/2026