Tallowmere 2: Curse of the Kittens similar games & best alternatives

Tallowmere 2: Curse of the Kittens

Linux, PC (Microsoft Windows), Mac, Nintendo Switch • 2024

Should you play it?

Lady Tallowmere's kittens have been acting strange. Still, the dungeon's rituals must be carried out. Despite the unusual circumstances, how many rooms can you clear?

What works
  • Addictive and challenging gameplay
  • Unique infinite jump and shield mechanics
  • Variety of weapons and tactical options
  • Local and online co-op multiplayer
  • Fair difficulty with player-responsible deaths
Things to keep in mind
  • Early access bugs and crashes reported
  • Some balance issues with weapons and rng
  • Procedural generation can create unfair scenarios
  • Limited permanent progression
  • Lack of deeper story or character customization

What to play next

Top picks

Games that feel the closest overall

  • 30XX

  • Spirits Abyss

  • Spelunky 2

  • Fury Unleashed

  • The Greatest Penguin Heist of All Time

  • Rocketbirds 2 Evolution

  • Onirism

  • Astral Ascent

  • Gatekeeper

Hidden Gems

Less popular games with surprisingly high similarity

  • Spirits Abyss

  • Muffin Knight

  • Memoness

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Raw Data

  • Competence

    SHRAPNEL

  • Continuation

    Knights in Tight Spaces

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tallowmere 2: Curse of the Kittens: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, weapons, abilities, and movement style (teleport or smooth locomotion), allowing personal control over gameplay."

    Capsule for Raw Data Raw Data

    "Players have freedom to choose weapons, characters, and strategies; infinite jumping and teleportation add to player control."

  • Competence

    Game with the same Competence vibe

    4

    "Game demands skillful gunplay, positioning, and tactical decision-making with quick time-to-kill and punishing mistakes."

    Capsule for SHRAPNEL SHRAPNEL

    "The game demands skillful timing, strategic weapon use, and mastery of shield mechanics; deaths are fair and player-responsible."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and competitive missions, but many players focus on personal progress and casual play."

    Capsule for Chicken Invaders Universe Chicken Invaders Universe

    "Includes leaderboards and speedrun incentives, but many players focus on personal progression and casual play."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, addiction, and habitual return to the game."

    Capsule for Knights in Tight Spaces Knights in Tight Spaces

    "Many players report long play sessions, addiction, and habitual return despite difficulty and early access state."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports up to 4-player local co-op, encouraging teamwork and shared play experiences, though no online co-op is available."

    Capsule for Fist Puncher Fist Puncher

    "Supports local and online co-op for up to 4 players, with cooperative chaos and shared goals."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with weapon combos and movement techniques, expressing creativity in combat."

    Capsule for REAVER REAVER

    "Players experiment with various weapons and combos; some tactical creativity in combat and movement."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize balanced challenges and mutual respect; no evidence of power imposition or trash talk."

    Capsule for Heat Signature Heat Signature

    "Interactions emphasize fair challenge and mutual respect; no evidence of power imposition or toxic behavior."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress relief and distraction, enjoying chaotic and fast-paced gameplay."

    Capsule for Soldat 2 Soldat 2

    "Players use the game for stress relief and distraction, enjoying chaotic and engaging gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    Capsule for Warframe Warframe

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Procedural levels, weapon variety, and skill reallocation encourage experimentation with different builds and strategies."

    Capsule for Fury Unleashed Fury Unleashed

    "High emphasis on trying different weapons, tactics, and adapting to procedural level changes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated dungeons and random encounters encourage discovery and adaptation."

    Capsule for Rogue's Tale Rogue's Tale

    "Procedurally generated dungeons and room modifiers encourage discovery and adaptation."

  • Expression

    Game with the same Expression vibe

    2

    "Character class choice and weapon selection allow some degree of self-expression, though customization is limited."

    Capsule for HeXen II HeXen II

    "Character selection and weapon choices allow some degree of self-expression, though limited customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fantasy elements include undead hordes, fairies, pirate themes, and supernatural bosses."

    Capsule for IfSunSets IfSunSets

    "Fantasy elements include rescuing kittens, magical weapons, and roguelike dungeon setting."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer co-op foster social connection and shared experiences."

    Capsule for Outward Definitive Edition Outward Definitive Edition

    "Community and multiplayer co-op foster social connection and shared experiences."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skill and game knowledge over time; meta progression is limited but present."

    Capsule for Morsels Morsels

    "Players develop skills and knowledge over time; no meta-progression but in-run learning is key."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay; no physical activity or health-related mechanics."

    Capsule for Foxhole Foxhole

    "Primarily sedentary gameplay; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention due to fast-paced combat and strategic decisions."

    Capsule for Iron Core: Mech Survivor Iron Core: Mech Survivor

    "Requires continuous attention and focus due to fast-paced combat and strategic timing."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction through co-op and community, but limited emotional sharing."

    Capsule for Jets'n'Guns 2 Jets'n'Guns 2

    "Some social interaction through co-op and community, but limited emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Co-op play is collaborative without strong leadership or authoritative roles."

    Capsule for MOTHERGUNSHIP: FORGE MOTHERGUNSHIP: FORGE

    "Co-op play is collaborative without strong leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, power-ups, and unlock abilities to become stronger over runs."

    Capsule for StormEdge: Wind of Change StormEdge: Wind of Change

    "Players accumulate weapons, upgrades, and kitten-based buffs to grow stronger through runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay can be tense and challenging, but also provides satisfying flow and catharsis for players."

    Capsule for Command & Conquer™ Generals Zero Hour Command & Conquer™ Generals Zero Hour

    "Gameplay is challenging and tense but also provides flow and catharsis for players."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art style, sound design, and impactful combat provide sensory stimulation and excitement."

    Capsule for Moros Protocol Moros Protocol

    "Enjoyable pixel art, sound effects, and chaotic combat provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and achievements offer some social recognition, but many players focus on personal goals."

    Capsule for Duet Duet

    "Leaderboards and achievements offer some recognition, but many players focus on personal goals."

  • Story

    Game with the same Story vibe

    2

    "Light narrative about rescuing cats lost in time provides context but is not deeply immersive."

    Capsule for Cats in Time Cats in Time

    "Simple narrative about rescuing kittens with light lore; story is minimal but present."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic planning of weapon use, resource management, and room clearing tactics."

    Capsule for Enter the Gungeon Enter the Gungeon

    "Requires planning weapon use, shield timing, and navigating room modifiers strategically."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and tension from traps, enemies, and permadeath create thrilling experiences."

    Capsule for Barony Barony

    "High tension and suspense from difficult combat and permadeath create thrilling experiences."

  • Value

    Game with the same Value vibe

    4

    "Players perceive strong value for price due to addictive gameplay and replayability."

    Capsule for KILLBUG KILLBUG

    "Players perceive good value for price due to addictive gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction are core gameplay elements with many weapons and attacks."

    Capsule for Tiny Rogues Tiny Rogues

    "Combat and destruction are core gameplay elements with many weapons and enemy kills."

  • Survival

    Game with the same Survival vibe

    4

    "Focus on avoiding death, managing resources, and overcoming threats in dangerous dungeons."

    Capsule for Tangledeep Tangledeep

    "Strong focus on avoiding damage, managing health, and overcoming threats in procedurally generated dungeons."

Last update: 12/07/2026