Oblivity - Find your perfect Sensitivity similar games & best alternatives
Oblivity - Find your perfect Sensitivity
2022
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Quick resume
Oblivity is an advanced aim training software that provides everything you need to improve your aim! Find your perfect, intuitive mouse sensitivity with Oblivity's sensitivity finder. Or detect your bad aiming habits in the extensive analysis and replay space.
Global score
82/100
Genres
Action, Casual, Indie, Simulator
Similar games
Pros
- Effective sensitivity finder
- Detailed statistical feedback and replays
- Customization options
- Improves aiming skills
- Active developer support and updates
Cons
- Ui can be cluttered and confusing
- Performance issues like frame drops and stutters
- Limited social and community features
- Relatively high price compared to free alternatives
- Lack of narrative or immersive elements
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive control over customization, scenario creation, and settings, allowing personal freedom in training."
Aimbeast
"Players have control over their training routines, sensitivity ranges, and customization options, allowing personal freedom in how they engage with the game."
-
Competence
Game with the same Competence vibe
4"Gameplay involves skillful tactical positioning, aiming, and resource management with meaningful feedback and challenge."
Kriegsfront Tactics - Prologue
"The game provides detailed statistical feedback, replays, and performance analysis that help players feel effective and improve their aiming skills."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on personal progression and optimization rather than direct competition or leaderboards."
NGU INDUSTRIES
"Focus is primarily on personal improvement and sensitivity finding rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play, long sessions, and replaying challenges, indicating sustained engagement."
Quilts and Cats of Calico
"Players report habitual use and long sessions to gather enough data for accurate sensitivity finding, indicating sustained engagement."
-
Cooperation
Game with the same Cooperation vibe
-4"The game is primarily a competitive, individual experience with minimal or no cooperative gameplay elements."
5D Chess With Multiverse Time Travel
"The game is designed for individual training and improvement with minimal social or cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
2"Customization of music playlists and team composition allows some creative expression; limited mod support enhances this."
THE KING OF FIGHTERS XV
"Players can customize crosshairs, sounds, and create or download community playlists, offering some creative expression."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interaction is personal and equal."
your wife
"Interactions are equal and focused on self-improvement without exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a focused distraction and stress relief, immersing in skill improvement."
KovaaK's
"Players use the game as a focused training tool and distraction from real life, often investing time to improve their skills."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic motivation to improve rather than obligation or external pressure."
KovaaK's
"Engagement is driven by intrinsic motivation to improve aim and find optimal sensitivity, not external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different sensitivities, FOVs, and training modes to find optimal settings."
Aim Hero
"Players experiment with different sensitivities, training modes, and settings to find what works best for them."
-
Exploration
Game with the same Exploration vibe
-2"Environment is static and familiar; minimal discovery or new area exploration."
The Salesman
"The environment is mostly static with limited new areas; exploration is more about testing different sensitivity ranges and scenarios."
-
Expression
Game with the same Expression vibe
2"Customization through HUD plugins and mods allows some personal expression, though character customization is limited."
Classic Marathon
"Customization of HUD elements, crosshairs, and sounds allows some degree of personal expression."
-
Fantasy
Game with the same Fantasy vibe
-5"The game focuses on realistic aiming mechanics and practical skill development rather than imaginative fiction."
KovaaK's
"The game is grounded in realistic aiming practice and sensitivity calibration without fictional or imaginative elements."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community features; play is solitary with minimal social connection."
Mayonnaise Simulator
"Social features are minimal; community playlists exist but the experience is largely solitary."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill acquisition, and personal development through training and feedback."
3D Aim Trainer
"Strong emphasis on learning, skill acquisition, and personal development through detailed feedback and training."
-
Health
Game with the same Health vibe
-3"Game involves sedentary play with no physical activity elements."
FIGHT KNIGHT
"The game involves sedentary play with no physical activity or rehab components."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active participation rather than passive or background play."
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
"Requires focused attention and active participation; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close relationships or emotional sharing; interactions are individual and task-focused."
Backpack Hero
"No evidence of close social relationships or emotional sharing; interactions are individual and task-focused."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; players act independently."
Dome Keeper
"No leadership or group management roles; players engage independently."
-
Progression
Game with the same Progression vibe
3"Players accumulate upgrades, unlock styles and palettes, and improve stats over time."
Downwell
"Players accumulate data, improve stats, and unlock better sensitivity settings over time."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find it relaxing and meditative, but repetitive tasks and fights can cause tension."
Prison Simulator
"Some players find the training calming and rewarding, but the focus on improvement can also create tension."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory feedback is simple but satisfying; some players enjoy the aesthetic and effects."
Unnamed Space Idle
"Visual and auditory feedback is present but minimal; some players desire more polish and sound options."
-
Status
Game with the same Status vibe
-4"The game lacks social status systems or recognition; achievements are personal and not publicly ranked."
HeXen II
"The game lacks social recognition systems like leaderboards or popularity metrics."
-
Story
Game with the same Story vibe
-5"No narrative or plot; purely skill training and practice."
RealFlight Trainer Edition
"No narrative or plot; purely focused on training and sensitivity finding."
-
Strategy
Game with the same Strategy vibe
3"Players plan movements, timing, and use of modifiers to optimize performance."
Pistol Whip
"Players analyze data and plan training routines to optimize sensitivity and aiming performance."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and suspense; experience is calm and controlled rather than thrilling."
SuchArt: Creative Space
"The experience is controlled and methodical rather than suspenseful or risky."
-
Value
Game with the same Value vibe
3"Players perceive good return on investment through engaging gameplay and replayability, especially at discounted prices."
Star Dynasties
"Players perceive good return on investment through improved aim and sensitivity calibration, though some note the price is high for an aim trainer."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; focus on constructive skill development."
Aimtastic
"No combat or destruction; focus is on constructive skill development."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable, low-risk training environment."
KovaaK's
"No threats or failure states; stable and safe training environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Fantasy, Survival, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026