Only Up: LIZARDS MUST FALL similar games & best alternatives

Only Up: LIZARDS MUST FALL

PC (Microsoft Windows) • 2025

Should you play it?

Only Up: LIZARDS MUST FALL is an incredible multiplayer parkour game where precision and speed are important. Jump and climb over various obstacles. Defeat the cursed Lizards. The slightest mistake can result in falling to the starting location and your Rus brothers will stop respecting you.

What works
  • Engaging and challenging parkour gameplay
  • Multiplayer cooperation and competition
  • Multiple routes and shortcuts for exploration
  • Good value for price
  • Unique medieval fantasy setting
Things to keep in mind
  • Steep difficulty causing frustration
  • Bugs and occasional glitches
  • Lack of save system beyond checkpoints
  • Motion blur issues and graphical complaints
  • Some players find it repetitive or lacking innovation

What to play next

Top picks

Games that feel the closest overall

  • Only Up: SKIBIDI TOGETHER

  • Backrooms Cleanup Crew

  • Levelhead

  • Watch_Dogs® 2

  • Overcooked

  • *NEW* SCUFFED BHOP SIMULATION 2026 GOTY EDITION

  • Chained Together

  • Rock Star Life Simulator

  • Cook, Serve, Delicious! 3?!

Hidden Gems

Less popular games with surprisingly high similarity

  • Rock Star Life Simulator

  • Messy Up

  • Midnight Heist

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Peaks of Yore

  • Competence

    Turbo Pug

  • Escapism

    Driving Is Hard

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Only Up: LIZARDS MUST FALL: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Violence, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have control over their climbing actions, can choose routes, use tools or not, and decide difficulty modes."

    Capsule for Peaks of Yore Peaks of Yore

    "Players have freedom to choose routes, explore shortcuts, and decide how to approach climbing challenges."

  • Competence

    Game with the same Competence vibe

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    "Game requires precise timing and skillful jumping to avoid obstacles; players improve over time and compete for high scores."

    Capsule for Turbo Pug Turbo Pug

    "Game demands precision, timing, and skillful parkour; players feel rewarded by mastering difficult jumps."

  • Competition

    Game with the same Competition vibe

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    "Includes multiplayer with leaderboards and cooperative play; some competitive elements but focus is more on cooperation."

    Capsule for QuiVr QuiVr

    "Includes leaderboards and speedrunning elements; multiplayer allows friendly rivalry but not strongly competitive."

  • Continuation

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    "Players invest hundreds of hours to improve; the game encourages habitual play and long-term engagement despite frustration."

    Capsule for Ultra Street Fighter® IV Ultra Street Fighter® IV

    "Players invest hours overcoming challenges and achievements, showing habitual engagement despite frustration."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports local co-op and online multiplayer with up to 4-8 players, encouraging teamwork and social play."

    Capsule for BlazeRush BlazeRush

    "Supports up to 8 players cooperating or competing; multiplayer interaction and helping/hindering others noted."

  • Creativity

    Game with the same Creativity vibe

    2

    "Multiple paths and route choices allow some creative problem solving, but gameplay follows set mechanics and levels."

    Capsule for Wild Dive Wild Dive

    "Exploration of multiple paths and shortcuts encourages creative problem solving in route selection."

  • Domination

    Game with the same Domination vibe

    -2

    "Multiplayer interactions emphasize balanced play and mutual respect; no strong evidence of dominating or toxic behavior."

    Capsule for Circle Empires Rivals Circle Empires Rivals

    "Multiplayer interactions are playful and cooperative; no strong evidence of exerting control or superiority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief, escaping real life through focused gameplay."

    Capsule for Driving Is Hard Driving Is Hard

    "Players use the game as stress relief and mental challenge, escaping real-life worries through focused gameplay."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Engagement driven by intrinsic interest and personal desire rather than obligation."

    Capsule for Arsenal of Democracy: A Hearts of Iron Game Arsenal of Democracy: A Hearts of Iron Game

    "Engagement driven by intrinsic motivation, personal challenge, and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different routes, shortcuts, and cart control techniques to improve performance."

    Capsule for Slackers - Carts of Glory Slackers - Carts of Glory

    "Players explore different routes, shortcuts, and strategies to improve performance and find new paths."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game encourages discovering hidden areas, secrets, and alternative paths within levels."

    Capsule for Interstate Drifter 1999 Interstate Drifter 1999

    "Game encourages discovering new areas, hidden shortcuts, and alternative routes within levels."

  • Expression
    Insufficient data

    No nearest game available

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a historical medieval setting with some imaginative elements, but grounded in plausible scenarios."

    Capsule for Vedelem: The Golden Horde Vedelem: The Golden Horde

    "Set in a fictional medieval world with lizard enemies and a narrative, blending imaginative elements with platforming."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer modes foster social connection and shared experiences."

    Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

    "Community and multiplayer modes foster social connection and shared experiences among players."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn from repeated failures, improve skills, and develop strategies over time."

    Capsule for GTFO GTFO

    "Players develop skills, patience, and mastery through repeated attempts and learning from failures."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement due to challenging physics and risk of falling."

    Capsule for Peaks of Yore Peaks of Yore

    "Requires focused attention and continuous engagement due to difficulty and risk of falling."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in multiplayer, but limited evidence of close personal relationships."

    Capsule for Battlezone 98 Redux Battlezone 98 Redux

    "Some social interaction in multiplayer, but limited evidence of close personal relationships."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    3

    "Progression through climbing chapters, collecting items, and unlocking new climbing mechanics."

    Capsule for Jusant Jusant

    "Progression through climbing higher, unlocking achievements, and discovering shortcuts."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and zen-like, but many also report frustration and challenge."

    Capsule for Heavenly Bodies Heavenly Bodies

    "Some players find the game relaxing and zen-like, but many experience frustration and tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging visuals, sound effects, and intense action provide sensory stimulation and excitement."

    Capsule for Resident Evil 5 Resident Evil 5

    "Engaging visuals, sound, and tactile controls provide sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements provide recognition, though some cheating reported."

    Capsule for Urban Trial Freestyle Urban Trial Freestyle

    "Leaderboards and achievements offer recognition, though some cheating issues noted."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and lore are present but minimal; focus is on gameplay challenge."

    Capsule for Make Good Choices Make Good Choices

    "Narrative elements exist but are minimal; gameplay focus is on climbing challenges."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use planning, route choice, and problem solving to find shortcuts and optimize climbs."

    Capsule for BETON BRUTAL BETON BRUTAL

    "Players plan routes, use shortcuts, and adapt tactics to overcome obstacles and optimize climbing."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension from risk of falling and failure creates suspense and emotional highs and lows."

    Capsule for Eraser Eraser

    "High tension from risk of falling and challenge creates suspense and emotional highs."

  • Value

    Game with the same Value vibe

    3

    "Affordable price and unique gameplay provide good value for time spent."

    Capsule for Rock of Ages Rock of Ages

    "Affordable price and multiplayer features provide good entertainment value for time invested."

  • Violence

    Game with the same Violence vibe

    -3

    "No combat; gameplay centers on climbing and survival rather than destruction."

    Capsule for PEAK PEAK

    "No combat or destruction; gameplay centers on climbing and overcoming obstacles."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid falling and hazards, requiring careful navigation and resourceful movement."

    Capsule for Snake Pass Snake Pass

    "Players must avoid failure by precise movement and resourceful navigation to stay alive in the climb."

Last update: 11/07/2026