Rise Of The White Sun - 白日升 similar games & best alternatives

Rise Of The White Sun - 白日升

2023

Should you play it?

A Giant Strategy Sandbox experience set in Warlord China. *Tons of playable factions! *Communist insurgents, * Boxers like rebels, *Greedy warlords, *Mongol riders, *A mad russian baron, *Shanghai gangsters, *And armored trains!

What works
  • Unique and deep historical setting
  • Complex character and faction management
  • High replayability with many factions and scenarios
  • Active and responsive developer
  • Immersive narrative and strategic depth
Things to keep in mind
  • Cumbersome and unintuitive ui
  • Steep learning curve
  • Opaque and sometimes unclear mechanics
  • Lack of multiplayer or cooperative features
  • Some bugs and polish issues

What to play next

Top picks

Games that feel the closest overall

  • KAISERPUNK

  • Rule the Waves 3

  • Strategic Mind: Blitzkrieg

  • Total War: ATTILA

  • Polaris Sector

  • Mob Rule Classic

  • Knights and Merchants

  • Old World

  • Sid Meier's Colonization (Classic)

Hidden Gems

Less popular games with surprisingly high similarity

  • Strategic Mind: Blitzkrieg

  • Polaris Sector

  • Mob Rule Classic

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Rise Of The White Sun - 白日升: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Fellowship, Fantasy, Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have significant control over their actions and decisions, including diplomacy, army composition, and strategic choices."

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    "Players have significant control over decisions, managing provinces, armies, and characters with complex choices and strategies."

  • Competence

    Game with the same Competence vibe

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    "Game involves decision-making and resource management requiring some skill and attention, though some mechanics are simple or opaque."

    Capsule for For the People For the People

    "The game requires skillful management of resources, loyalty, and strategic planning, though some mechanics are opaque and complex."

  • Competition

    Game with the same Competition vibe

    2

    "There is competition against AI factions on a global map with conquest and diplomacy, but no evidence of ranked or direct player-vs-player competition."

    Capsule for KAISERPUNK KAISERPUNK

    "While there is no explicit ranked competition, players compete against AI factions and manage rival warlords, implying indirect competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, deep engagement with campaign and battles, and replayability with different factions."

    Capsule for Imperial Glory Imperial Glory

    "Players report long play sessions, deep immersion, and high replayability with multiple factions and scenarios."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily single-player focused with limited or no multiplayer cooperation; interaction mostly with AI factions."

    Capsule for Sid Meier's Colonization (Classic) Sid Meier's Colonization (Classic)

    "The game is primarily single-player focused with limited multiplayer or cooperative features; interaction is mostly with AI factions."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize heroes, choose different campaign modes, and mod the game; resource management and faction mechanics add creative strategic options."

    Capsule for A Total War Saga: TROY A Total War Saga: TROY

    "Players can customize strategies, manage characters uniquely, and influence political and military outcomes, though limited modding/custom faction creation currently."

  • Domination

    Game with the same Domination vibe

    2

    "Players exert control over other factions and dominate the map, but interactions are mostly strategic rather than social dominance."

    Capsule for Total War: ATTILA Total War: ATTILA

    "Players exert control over territories and factions, but interactions emphasize survival and loyalty management rather than outright domination."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game to immerse themselves in a fantastical historical setting, escaping real-life through story and exploration."

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    "The game immerses players in a complex historical era, providing a deep escape into a chaotic and volatile world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in history and strategy; no indication of obligation or external pressure."

    Capsule for Predynastic Egypt Predynastic Egypt

    "Players engage voluntarily out of interest in history and strategy; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore different factions, strategies, and mod content, experimenting with gameplay mechanics."

    Capsule for Hegemony III: Clash of the Ancients Hegemony III: Clash of the Ancients

    "Players explore different factions, strategies, and scenarios, experimenting with complex mechanics and emergent gameplay."

  • Exploration

    Game with the same Exploration vibe

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    "Campaign map exploration is limited but players discover different provinces and historical scenarios."

    Capsule for SHOGUN: Total War™ - Collection SHOGUN: Total War™ - Collection

    "Players discover various provinces, factions, and events, though the map navigation can be cumbersome and segmented."

  • Expression

    Game with the same Expression vibe

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    "Character customization and cosmetic unlocks allow some self-expression, though limited compared to full avatar customization."

    Capsule for Dungeons of Eternity Dungeons of Eternity

    "Character management and faction choices allow some self-expression, but limited avatar customization or cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game emphasizes historical accuracy and realistic simulation rather than imaginative or fictional scenarios."

    Capsule for Grand Tactician: The Civil War (1861-1865) Grand Tactician: The Civil War (1861-1865)

    "The game focuses on realistic historical simulation with accurate characters and events rather than imaginative or fictional elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The experience is primarily solitary with minimal social interaction or community involvement in gameplay."

    Capsule for Angry Video Game Nerd Adventures Angry Video Game Nerd Adventures

    "The experience is largely solitary with minimal social or community gameplay features."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn complex systems and improve strategic skills over time; steep learning curve encourages personal development."

    Capsule for Supreme Ruler 1936 Supreme Ruler 1936

    "Players learn complex systems, develop strategies, and improve over time, though the steep learning curve is a barrier."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity or health-related features."

    Capsule for Phasmophobia Phasmophobia

    "The game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on strategy and management; not suited for casual or background play."

    Capsule for 富甲天下3 富甲天下3

    "Requires focused attention due to complex management and strategic decisions; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; relationships are mostly political and strategic rather than close emotional connections."

    Capsule for A Total War Saga: THRONES OF BRITANNIA A Total War Saga: THRONES OF BRITANNIA

    "Limited social interaction; relationships are mostly strategic and political, not emotional or close personal bonds."

  • Leadership

    Game with the same Leadership vibe

    4

    "Players lead armies, manage provinces, and make strategic decisions guiding their realm."

    Capsule for Lords of the Realm II Lords of the Realm II

    "Players lead factions, manage characters, and make high-level decisions affecting multiple provinces and armies."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate resources, build economy and armies, and expand territory."

    Capsule for King's Orders King's Orders

    "Players accumulate resources, upgrade provinces, recruit characters, and expand territories over time."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is challenging and can be tense; not primarily designed for relaxation or flow."

    Capsule for Blitzkrieg Anthology Blitzkrieg Anthology

    "The game is tense and challenging, reflecting the chaotic era; not primarily designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

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    "Music and visuals provide moderate sensory stimulation but are not highly varied."

    Capsule for WORLD END ECONOMiCA episode.01 WORLD END ECONOMiCA episode.01

    "Sensory stimulation is moderate with functional visuals and music supporting immersion but no strong hedonic focus."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and recognition are mostly personal; no social status or multiplayer ranking."

    Capsule for Jagged Alliance 2 - Wildfire Jagged Alliance 2 - Wildfire

    "Achievements and recognition are mostly personal; no social status or multiplayer ranking systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion through historical scenarios, events, and character interactions."

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    "Strong narrative immersion through historical events, character-driven politics, and emergent stories."

  • Strategy

    Game with the same Strategy vibe

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    "Deep strategic gameplay requiring planning, resource management, and tactical combat."

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    "Deep strategic gameplay requiring planning, resource management, diplomacy, and tactical decisions."

  • Thrill

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    "Players experience suspense and tension from political intrigue, warfare, and unpredictable events."

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    "Players experience suspense and tension from unpredictable events, betrayals, and volatile warfare."

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value with unique mechanics, polish, and replayability."

    Capsule for Toodee and Topdee Toodee and Topdee

    "Players find good value in the game's depth, historical content, and replayability, despite some UI and polish issues."

  • Violence

    Game with the same Violence vibe

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    "Combat and warfare are central mechanics, involving destruction and conquest."

    Capsule for Civilization IV: Beyond the Sword Civilization IV: Beyond the Sword

    "Combat and destruction are central mechanics, though abstracted and integrated with political and social factors."

  • Survival

    Game with the same Survival vibe

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    "Core gameplay revolves around managing survival needs, avoiding threats, and resource gathering."

    Capsule for MeteoriteFall MeteoriteFall

    "Survival through managing loyalty, resources, and threats is a core gameplay element."

Last update: 10/07/2026