Shipped similar games & best alternatives

Shipped

PC (Microsoft Windows), Mac • 2019

Should you play it?

Challenge your friends in a naval battle of steering, pushing and shooting. Keep your ship on-screen and avoid crashing with land to survive. Up to 8 players. Or tackle the single-player challenges alone!

What works
  • Simple yet deep and challenging controls
  • Highly entertaining local multiplayer for up to 8 players
  • Variety of game modes and maps
  • Charming minimalist art style and soundtrack
  • Good ai for single-player arcade mode
Things to keep in mind
  • No native online multiplayer mode
  • Steep learning curve for controls
  • Limited content and modes for solo play
  • Repetitive gameplay without social play
  • Lack of character customization and narrative depth

What to play next

Top picks

Games that feel the closest overall

  • Party Jousting

  • 360 No Scope Arena

  • Hidden in Plain Sight

  • Nine-Ball Roulette

  • Virtua Fighter 5 R.E.V.O. World Stage

  • Buckshot Roulette

  • Madrun

  • Impact Point

  • Timberman VS

Hidden Gems

Less popular games with surprisingly high similarity

  • 360 No Scope Arena

  • Knight Squad

  • Brain Show: Party Game

If you liked…

Recommendations by what you enjoyed most

  • Competition

    Brain Show: Party Game

  • Autonomy

    Boat Crew

  • Competence

    Penny’s Big Breakaway

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shipped: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. It leans lower than usual among comparable games on Expression, Creativity, Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over boat loadouts, crew roles, and tactical decisions in combat and campaign map navigation."

    Capsule for Boat Crew Boat Crew

    "Players have control over their boat's movement and decisions in chaotic multiplayer matches, requiring skillful steering and timing."

  • Competence

    Game with the same Competence vibe

    4

    "The game features a high skill ceiling with challenging momentum-based platforming and rewarding mastery."

    Capsule for Penny’s Big Breakaway Penny’s Big Breakaway

    "The game features a challenging control scheme with a high skill ceiling, rewarding mastery of momentum and positioning."

  • Competition

    Game with the same Competition vibe

    5

    "Core gameplay is competitive trivia with up to 8 players competing for highest score and elimination rounds."

    Capsule for Brain Show: Party Game Brain Show: Party Game

    "Core gameplay revolves around competitive multiplayer matches with up to 8 players fighting to be the last one standing."

  • Continuation

    Game with the same Continuation vibe

    2

    "Short 10-minute matches encourage repeated play sessions, though some players find it repetitive over long periods."

    Capsule for HOARD HOARD

    "Short, quick matches encourage repeated play sessions, though the game is not designed for very long continuous play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily competitive and individual; limited direct cooperation or teamwork elements."

    Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

    "Gameplay is focused on individual competition rather than team-based cooperation; players compete against each other."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players use predefined game mechanics and characters with minimal customization or creative building."

    Capsule for Snood Snood

    "Players use predefined boats and characters with no customization or building; gameplay focuses on mastering existing mechanics."

  • Domination

    Game with the same Domination vibe

    3

    "Players aim to eliminate others and assert superiority in matches, though interactions are mostly lighthearted."

    Capsule for FINAL SPIN FINAL SPIN

    "Players aim to eliminate opponents and assert superiority in matches, though social interactions appear friendly and humorous."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun, goofy distraction and stress relief with physics-based combat and chaotic multiplayer."

    Capsule for Gladio Mori Gladio Mori

    "The game offers a fun distraction and stress relief through lighthearted, chaotic multiplayer battles."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social interaction without obligation or pressure."

    Capsule for Use Your Words Use Your Words

    "Players engage voluntarily for fun and social interaction without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with different characters and strategies, though core mechanics remain consistent across modes."

    Capsule for NiuMa NiuMa

    "Players explore different game modes and tactics, though core mechanics remain consistent."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Gameplay is confined to fixed arenas with limited environmental variety and no open exploration."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "Matches take place in familiar, small arenas with limited environmental variety and no open-world exploration."

  • Expression

    Game with the same Expression vibe

    -4

    "Character choices are purely cosmetic; no customization or self-expression features."

    Capsule for There's a Butcher Around There's a Butcher Around

    "Character choice is cosmetic only with no customization or personalization beyond selecting a preset avatar."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "The game is a humorous, exaggerated physics simulation but set in plausible environments without deep fantasy elements."

    Capsule for Cart Racer Cart Racer

    "The game simulates boat physics in a stylized but plausible way; characters are cute but the setting is not highly fantastical."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong emphasis on local multiplayer with friends, social interaction, and shared experiences."

    Capsule for Crawl Crawl

    "Strong emphasis on local multiplayer and social play, fostering group interaction and shared experiences."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skill and coordination over time, improving their mastery of controls and strategies."

    Capsule for Mount Your Friends Mount Your Friends

    "Players develop skill over time mastering controls and strategies, especially in multiplayer and arcade modes."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention during matches; not designed for passive or background play."

    Capsule for Multiwinia Multiwinia

    "Requires active attention and quick reflexes during matches; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social play with friends encourages bonding and shared humor, though not focused on deep emotional connections."

    Capsule for Gang Beasts Gang Beasts

    "Social play with friends encourages friendly interactions and laughter, though not focused on deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Players act individually without leadership or group management roles."

    Capsule for Dwarf Tower Dwarf Tower

    "Players act individually without formal leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    -2

    "No item upgrades or unlocks; progression is based on skill and match outcomes rather than accumulating items."

    Capsule for Day of Defeat Day of Defeat

    "No item upgrades or persistent progression; gameplay progression is skill-based and match-dependent."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Fast-paced and tense gameplay creates excitement rather than relaxation."

    Capsule for Death Crown Death Crown

    "Fast-paced and tense gameplay creates excitement rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright visuals, lively music, and chaotic action provide stimulating sensory and emotional experiences."

    Capsule for Overcooked! 2 Overcooked! 2

    "Colorful visuals, upbeat music, and chaotic action provide sensory stimulation and emotional fun."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through multiplayer and community but limited emphasis on social status."

    Capsule for Railroad Corporation 2 Railroad Corporation 2

    "Some recognition through local multiplayer competition and achievements, but no broad social status systems."

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative; gameplay focuses on isolated battles and multiplayer matches without overarching plot."

    Capsule for Worms Reloaded Worms Reloaded

    "Minimal narrative; gameplay focuses on isolated matches without an overarching plot."

  • Strategy

    Game with the same Strategy vibe

    3

    "Tactical positioning, timing, and counterplay are important; players develop strategies to outmaneuver opponents."

    Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

    "Players must plan positioning, timing, and use of cannonballs strategically to outmaneuver opponents."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from risk of instant death and chaotic multiplayer interactions."

    Capsule for Bloody Trapland Bloody Trapland

    "High tension and suspense from risk of elimination and chaotic multiplayer interactions."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with engaging gameplay and replayability."

    Capsule for Vietnam ‘65 Vietnam ‘65

    "Players report good value for price with engaging gameplay and replayability, especially with friends."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves hitting opponents with a ball to knock them out, emphasizing competitive destruction."

    Capsule for Lethal League Blaze Lethal League Blaze

    "Combat involves shooting cannonballs and knocking opponents out, emphasizing competitive destruction."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding elimination and surviving through deduction and strategy."

    Capsule for GNOSIA GNOSIA

    "Core objective is to avoid elimination by staying within bounds and outlasting opponents."

Last update: 11/07/2026