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Madrun similar games & best alternatives

Madrun

PC (Microsoft Windows), Mac, Linux • 2020

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Quick resume

Race against up to 7 other players online and create catastrophic chaos with items beyond insanity. Breaking the tradition of single-player, story-based platformers. Interested? This is the brand new 2D platformer experience you want.

Global score

91/100

Genres

Action, Casual, Free To Play, Indie, Racing, Platform

Similar games

    Pros

    • Highly fun and chaotic multiplayer experience
    • Strong social and friendship bonding
    • Free to play and accessible
    • Innovative and well-designed levels
    • Engaging audiovisual presentation

    Cons

    • Frustrating and rage-inducing mechanics
    • Unbalanced power-ups (e.g. ufo, first place bomb)
    • Limited player base affecting matchmaking
    • Repetitive meta strategies and camping
    • No narrative or deep customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have some freedom in strategic decisions and battle tactics, but campaigns are somewhat scripted limiting full autonomy."

      Capsule for Total War: NAPOLEON – Definitive Edition Total War: NAPOLEON – Definitive Edition

      "Players have freedom to choose strategies and use power-ups in chaotic races, but meta strategies like camping boxes limit full autonomy."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skill in hiding and seeking, with some technical challenges like map knowledge and aiming, but also some randomness reduces pure skill emphasis."

      Capsule for PROP AND SEEK® PROP AND SEEK®

      "Game has a steep learning curve and requires skillful timing and strategy, though some randomness and power-up spam reduce skill dominance."

    • Competition

      Game with the same Competition vibe

      5

      "Strong competitive focus with ranked modes, leaderboards, and intense player vs player races."

      Capsule for SpeedRunners SpeedRunners

      "Strong competitive focus with multiplayer races, leaderboards, and direct player-versus-player interaction."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report habitual, long sessions and strong attachment despite frustration and difficulty."

      Capsule for Hell Let Loose Hell Let Loose

      "Many players report habitual, repeated play sessions and strong attachment despite frustration."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily focused on individual play and competition; limited cooperation except for casual play with friends."

      Capsule for Graphwar Graphwar

      "Primarily competitive multiplayer with limited cooperation; some social play but focus on individual victory."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Gameplay follows set platforming mechanics and level design with minimal player-driven creation or modification."

      Capsule for Bread & Fred Bread & Fred

      "Gameplay follows predefined race mechanics and power-ups; minimal player-driven creation or modification."

    • Domination

      Game with the same Domination vibe

      4

      "Players exert control over others through sabotage, stealing, and name-changing, emphasizing superiority."

      Capsule for Dokapon Kingdom: Connect Dokapon Kingdom: Connect

      "Players exert control over others via power-ups and aggressive tactics, often frustrating friends."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and emotional outlet, escaping real-life stress through intense gameplay."

      Capsule for Pogostuck: Rage With Your Friends Pogostuck: Rage With Your Friends

      "Players use the game as a high-intensity distraction and emotional outlet, escaping real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

      Capsule for PICO PARK PICO PARK

      "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different builds, skills, and strategies; however, some grinding and repetition limit novelty."

      Capsule for DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE

      "Players try different strategies and power-up uses, though meta strategies can limit novelty."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of new tracks and modes, but mostly familiar circuits and standard racing environments."

      Capsule for MotoGP™25 MotoGP™25

      "Some appreciation for level design and map variety, but focus is on racing rather than exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; mostly standardized characters and environments."

      Capsule for Sneak Thief Sneak Thief

      "Limited customization or personalization; standard characters and environments."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Cartoonish characters and whimsical powers provide a light fantasy element, though gameplay is abstract and arcade-like."

      Capsule for Peggle Deluxe Peggle Deluxe

      "Cartoonish, exaggerated power-ups and chaotic gameplay provide a light fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong social component with emphasis on playing with friends, community interaction, and shared experiences."

      Capsule for Move or Die Move or Die

      "Strong social component with friends playing together, shared experiences, and community bonding."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in coordination, recording, and strategy, though some find repetition limiting."

      Capsule for Content Warning Content Warning

      "Players develop skills and strategies over time, though randomness limits consistent mastery."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during races."

      Capsule for Assetto Corsa Competizione Assetto Corsa Competizione

      "Requires continuous attention and active engagement during fast-paced races."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interactions with friends and community, but mostly casual and competitive rather than deep emotional bonds."

      Capsule for Worms Reloaded Worms Reloaded

      "Social interactions with friends create some emotional bonds, though mostly competitive."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No clear leadership roles; players participate individually or competitively without group management."

      Capsule for Wreckfest 2 Wreckfest 2

      "No clear leadership roles; players compete individually without group management."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and collection of items, though no character upgrades or power-ups."

      Capsule for Snake Pass Snake Pass

      "Progression through unlocking levels and power-ups, though no deep item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Gameplay is intense and stressful rather than relaxing or flow-inducing."

      Capsule for Alpha Response Alpha Response

      "Gameplay is intense, chaotic, and often frustrating rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      4

      "Engaging audiovisuals, music, and intense action provide strong sensory stimulation and excitement."

      Capsule for DARIUSBURST Chronicle Saviours DARIUSBURST Chronicle Saviours

      "Engaging audiovisuals and chaotic effects provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and multiplayer provide social recognition and status among peers."

      Capsule for MotoGP™22 MotoGP™22

      "Competitive multiplayer and leaderboards offer social recognition and status among peers."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free racing."

      Capsule for Engine Evolution 2021 Engine Evolution 2021

      "No narrative or story elements; gameplay is context-free racing."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning, positioning, and tactical use of powerups and movement to succeed."

      Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

      "Requires planning and tactical use of power-ups and positioning, despite randomness."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and adrenaline from fast-paced races, elimination modes, and unpredictable combat."

      Capsule for BlazeRush BlazeRush

      "High suspense and tension from chaotic races and unpredictable power-ups."

    • Value

      Game with the same Value vibe

      5

      "Free to play with high perceived value for relaxation and entertainment."

      Capsule for Walking Simulator Walking Simulator

      "Free to play with high entertainment value and social enjoyment."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction through fighting moves, combos, and special attacks."

      Capsule for FATAL FURY: City of the Wolves FATAL FURY: City of the Wolves

      "Enjoyment of combat-like power-ups and destructive effects against opponents."

    • Survival

      Game with the same Survival vibe

      3

      "Players strive to avoid death and outlast opponents using strategic defense and offense."

      Capsule for ROUNDS ROUNDS

      "Players strive to avoid elimination and maintain lead under threat from attacks."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Expression, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026