Skelly Selest similar games & best alternatives

Skelly Selest

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2018

Should you play it?

Skelly Selest is a score-attack hack slash dash run 'n' gun-athon. Venture into the procedurally generated perdition depths of Hell to purge the evil taint of the Deamonica Netherlords and their fiendly followers.

What works
  • High replayability with multiple modes
  • Skill-based and challenging combat
  • Frequent updates and developer support
  • Engaging pixel art and chiptune soundtrack
  • Includes unique card mini-game
Things to keep in mind
  • Some players find controls unintuitive
  • Visual clutter and readability issues
  • Limited multiplayer or cooperative features
  • Shorter run times may limit long-term engagement
  • Some rng elements affect fairness

What to play next

Top picks

Games that feel the closest overall

  • Earthion

  • Suit for Hire

  • BLUE REVOLVER

  • Syder Arcade

  • Immortal Redneck

  • BALL x PIT

  • ESCHATOS

  • ZeroRanger

  • Danmaku Unlimited 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Earthion

  • ESCHATOS

  • Good Robot

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Legend of Grimrock

  • Value

    Blitzkrieg 2 Anthology

  • Autonomy

    THE LAST BLADE 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Skelly Selest: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose from multiple characters and fighting modes (Power, Speed, EX), allowing diverse playstyles and strategic decisions."

    Capsule for THE LAST BLADE 2 THE LAST BLADE 2

    "Players can choose different characters, game modes, and power-ups, allowing freedom in playstyle and strategy."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with skill-based combat, requiring learning enemy patterns and precise dodging, providing feedback and opportunities for skill improvement."

    Capsule for Abandoned Archive Abandoned Archive

    "The game features skill-based combat with a learning curve, requiring mastery of enemy patterns and controls."

  • Competition

    Game with the same Competition vibe

    3

    "Includes leaderboards and score chasing, encouraging players to compare performance with others."

    Capsule for Seraph's Last Stand Seraph's Last Stand

    "Includes leaderboards and score-chasing modes, encouraging players to compare performance with others."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with randomized levels, unlockables, and multiplayer modes encourages habitual play."

    Capsule for ToeJam & Earl: Back in the Groove! ToeJam & Earl: Back in the Groove!

    "High replayability with multiple modes, unlockables, and frequent updates encourage habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player experience with limited or no multiplayer cooperative gameplay."

    Capsule for STAR WARS™: TIE Fighter Special Edition STAR WARS™: TIE Fighter Special Edition

    "Primarily a single-player experience with limited or no cooperative multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with diverse weapons, spells, pets, and hats; some customization of appearance and playstyle."

    Capsule for Legend of Dungeon Legend of Dungeon

    "Players experiment with different item combinations, characters, and strategies; includes customization with hats."

  • Domination

    Game with the same Domination vibe

    -3

    "Competitive elements exist but interactions are balanced and respectful; no evidence of domination."

    Capsule for Super House of Dead Ninjas Super House of Dead Ninjas

    "Competitive elements exist but interactions are mostly balanced and respectful; no evidence of domination behavior."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides a quirky, humorous, and immersive fantasy world that offers distraction and stress relief."

    Capsule for Bing in Wonderland Bing in Wonderland

    "Provides a fast-paced, challenging fantasy world that offers distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    Capsule for PlateUp! PlateUp!

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying different power-up combinations and strategies to achieve objectives."

    Capsule for FootLOL: Epic Soccer League FootLOL: Epic Soccer League

    "Encourages trying new power-up combinations, characters, and game modes to find effective strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated dungeons and multiple modes provide discovery and variety in gameplay."

    Capsule for Touhou Blooming Chaos 2 Touhou Blooming Chaos 2

    "Procedural generation and multiple game modes provide discovery of new layouts and secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Customization options include hats and cosmetics, allowing some degree of self-expression."

    Capsule for STRAFTAT STRAFTAT

    "Includes cosmetic customization such as hats, allowing some degree of self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a dark fantasy world with monsters, magic, and dungeon crawling, embracing imaginative fiction."

    Capsule for Legend of Grimrock Legend of Grimrock

    "Set in a dark fantasy world with skeleton warriors and demons, embracing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily solo play with minimal social interaction beyond leaderboards."

    Capsule for Coin Crypt Coin Crypt

    "Mostly solo play with minimal social interaction beyond leaderboards."

  • Growth

    Game with the same Growth vibe

    4

    "Players improve skills through repeated play, learning enemy patterns and mastering mechanics."

    Capsule for Crisis Brigade 2 reloaded Crisis Brigade 2 reloaded

    "Players improve skills over time, learning enemy patterns and mastering controls."

  • Health

    Game with the same Health vibe

    -4

    "Requires sedentary play with no physical activity elements."

    Capsule for Poetry of Blood: Eclipse Poetry of Blood: Eclipse

    "Requires sedentary play with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement during gameplay sessions."

    Capsule for Door Kickers: Action Squad Door Kickers: Action Squad

    "Requires focused attention and active engagement during gameplay sessions."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Burnin' Rubber 5 HD Burnin' Rubber 5 HD

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual-focused."

    Capsule for Zombie Training Simulator Zombie Training Simulator

    "No leadership or group management roles present; gameplay is individual-focused."

  • Progression

    Game with the same Progression vibe

    4

    "Features character upgrades, unlockable abilities, cosmetics, and post-game content rewarding progression."

    Capsule for Hi-Fi RUSH Hi-Fi RUSH

    "Features unlockable characters, items, and upgrades that provide a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Offers flow and catharsis through balanced challenge, though later levels can be intense and demanding."

    Capsule for Sky Force Reloaded Sky Force Reloaded

    "Offers flow and catharsis through balanced challenge, though some find it intense or difficult."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging pixel art, animations, and soundtrack provide stimulating audiovisual feedback."

    Capsule for Double Dragon Gaiden: Rise Of The Dragons Double Dragon Gaiden: Rise Of The Dragons

    "Engaging pixel art, animations, and chiptune music provide stimulating audiovisual feedback."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements provide some recognition and social visibility."

    Capsule for JOY OF PROGRAMMING - Software Engineering Simulator JOY OF PROGRAMMING - Software Engineering Simulator

    "Leaderboards and achievements offer some recognition and social visibility."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative focus; gameplay centers on procedural levels and challenges rather than story immersion."

    Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

    "Minimal narrative focus; gameplay centers on action and challenge rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning skill combinations, attribute allocation, and tactical combat decisions."

    Capsule for 风流公子romantic young man 风流公子romantic young man

    "Requires planning and tactical decision-making in combat and power-up selection."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and challenging enemies create suspense and excitement."

    Capsule for Dread Templar Dread Templar

    "Fast-paced combat and challenging enemies create suspense and excitement."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for offering extensive content and replayability at a low price."

    Capsule for Blitzkrieg 2 Anthology Blitzkrieg 2 Anthology

    "Highly praised for offering extensive content and replayability at a low price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat-focused gameplay with attacking and defeating enemies."

    Capsule for Tower Hunter: Erza's Trial Tower Hunter: Erza's Trial

    "Combat-focused gameplay involving attacking and defeating enemies with weapons."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive waves and bosses."

    Capsule for Whisker Squadron: Survivor Whisker Squadron: Survivor

    "Players must avoid damage and manage resources to survive waves and bosses."

Last update: 11/07/2026