Poetry of Blood: Eclipse similar games & best alternatives

Poetry of Blood: Eclipse

PC (Microsoft Windows), Mac • 2024

Should you play it?

Blood Poem: Eclipse of the Moon is a 2D Rogue Lite hyper-speed action-adventure game. In the game, you play as the heroine code-named Ishtar, also known as "Moon" exploring a post-apocalyptic world. Your mission is to defeat beautiful bosses and bring them back to your lab.

What works
  • Fluid and satisfying combat mechanics
  • High replayability with diverse weapons and builds
  • Stylish pixel art and anime-inspired visuals
  • Frequent updates during early access
  • Engaging challenge for action roguelite fans
Things to keep in mind
  • Limited content and stages in early access
  • Translation and ui issues
  • Steep learning curve and punishing difficulty
  • Some weapons feel underpowered or unbalanced
  • Lack of deep narrative or story development

What to play next

Top picks

Games that feel the closest overall

  • Fortune's Run

  • Volkolak: The Will of Gods

  • Devil Slayer - Raksasi

  • Selaco

  • Cursemark

  • Project Silverfish

  • Eternal Dread 3

  • Trench Tales

  • Gloomwood

Hidden Gems

Less popular games with surprisingly high similarity

  • Fortune's Run

  • Volkolak: The Will of Gods

  • Cursemark

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Poetry of Blood: Eclipse: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, builds, and playstyles; many customization options and personal strategies."

    Capsule for Monster Hunter: World Monster Hunter: World

    "Players have freedom to choose weapons, builds, and paths during runs, with many customization options and strategic choices."

  • Competence

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    "The game emphasizes skillful combat with combos, counters, dodges, and requires mastery of weapon switching and timing; players improve through practice and progression."

    Capsule for 红石遗迹 - Red Obsidian Remnant 红石遗迹 - Red Obsidian Remnant

    "The game emphasizes skillful combat, precision dodging, and mastery of weapon timing, rewarding player effectiveness."

  • Competition

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    -3

    "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

    Capsule for Quasimorph Quasimorph

    "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

  • Continuation

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    4

    "High replayability with roguelite runs, meta progression, and frequent updates encourage habitual play and long sessions."

    Capsule for Lost Castle 2 Lost Castle 2

    "High replayability with roguelite progression and meta upgrades encourages repeated play sessions and long-term engagement."

  • Cooperation

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    -5

    "Single-player experience with no cooperative multiplayer elements."

    Capsule for Fort Meow Fort Meow

    "Single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with weapon crafting, build combinations, and upgrade synergies to create unique playstyles."

    Capsule for Hordes of Hunger Hordes of Hunger

    "Players experiment with weapon combinations, upgrades, and build synergies to create unique playstyles."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over others; gameplay is focused on individual progression without social dominance."

    Capsule for Cultivation Story: Reincarnation Cultivation Story: Reincarnation

    "No evidence of exerting control over others; gameplay is focused on personal challenge without social dominance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a stress relief and nostalgic escape; immersive story and intense action provide distraction from real life."

    Capsule for Call of Duty®: Modern Warfare® 3 (2011) Call of Duty®: Modern Warfare® 3 (2011)

    "The game offers an intense, immersive action experience that serves as a distraction and escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new builds, weapon combinations, and strategies to find effective playstyles."

    Capsule for Crab Champions Crab Champions

    "Encourages trying different weapons, builds, and tarot modifiers to discover new strategies and playstyles."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is limited to discovering new mechanics and level layouts rather than open-world discovery."

    Capsule for qomp qomp

    "Exploration is limited to progressing through procedurally arranged rooms and discovering weapon/build synergies rather than open-world discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and weapon customization through choice, but limited cosmetic personalization."

    Capsule for Shrine II Shrine II

    "Some character and weapon customization exists, but mostly through gameplay choices rather than cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a post-apocalyptic sci-fi anime world with AI characters and fantastical elements."

    Capsule for AI LIMIT AI LIMIT

    "Set in a post-apocalyptic anime-inspired world with fantastical elements and stylized combat."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Air Marty Air Marty

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and unlock upgrades over time, showing clear learning and progression."

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    "Players develop skills and unlock upgrades through repeated runs, showing clear progression and learning."

  • Health

    Game with the same Health vibe

    -4

    "Requires sedentary play with no physical activity elements."

    Capsule for Skelly Selest Skelly Selest

    "Requires sedentary play with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Gameplay requires active engagement and attention, especially during combat and story progression."

    Capsule for Polyarmory: High Calibre Love Polyarmory: High Calibre Love

    "Gameplay demands focused attention and continuous engagement during combat and progression."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to surface-level NPC dialogue and some co-op; no deep relationship mechanics."

    Capsule for Avatar: Frontiers of Pandora™ Avatar: Frontiers of Pandora™

    "Limited social interactions mostly confined to NPC dialogues; no deep relationship building."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta-progression with unlockable cards, artifacts, and character upgrades that persist between runs."

    Capsule for HELLCARD HELLCARD

    "Strong meta-progression with upgrades, weapon enhancements, and tarot cards that persist across runs."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is intense and challenging, creating tension rather than relaxation."

    Capsule for MOTHERGUNSHIP MOTHERGUNSHIP

    "Gameplay is intense and challenging, creating tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Stylized visuals, sound, and satisfying combat animations provide strong sensory stimulation."

    Capsule for Brush Burial: Gutter World Brush Burial: Gutter World

    "Stylish visuals, flashy effects, and satisfying combat animations provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "No social status or ranking systems; focus is on individual achievement."

    Capsule for The Riftbreaker: Prologue The Riftbreaker: Prologue

    "No social status or ranking systems; focus is on individual achievement."

  • Story

    Game with the same Story vibe

    0

    "Some narrative elements mentioned but generally minimal and not central to gameplay."

    Capsule for Mouse (Sneaking) Mouse (Sneaking)

    "Minimal narrative and lore; story elements are sparse and not central to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning builds, weapon loadouts, and tactical combat decisions."

    Capsule for Metal Bringer Metal Bringer

    "Requires planning weapon builds, choosing upgrades, and tactical combat decisions."

  • Thrill

    Game with the same Thrill vibe

    4

    "High difficulty and chaotic combat create suspense and excitement."

    Capsule for METAL SLUG 2 METAL SLUG 2

    "High difficulty and punishing combat create suspense and excitement."

  • Value

    Game with the same Value vibe

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    "Players feel the game offers good value for time and money, especially as an Early Access with ongoing updates."

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    "Players feel the game offers good value for time with frequent updates and engaging gameplay despite early access status."

  • Violence

    Game with the same Violence vibe

    4

    "Combat-focused game with melee and ranged attacks, boss battles, and enemy destruction."

    Capsule for RED RED

    "Combat-focused game with emphasis on melee and ranged attacks, defeating enemies and bosses."

  • Survival

    Game with the same Survival vibe

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    "Players must manage health, stamina, and resources to survive challenging encounters."

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    "Players must manage health, stamina, and resources to survive challenging encounters."

Last update: 11/07/2026