红石遗迹 - Red Obsidian Remnant similar games & best alternatives

红石遗迹 - Red Obsidian Remnant

2017

Should you play it?

A Roguelike gameplay and action system combined dungeon game.

What works
  • Fluid and deep melee combat system
  • Diverse weapon combos and talent progression
  • High replayability with multiple difficulty levels
  • Frequent developer updates and bug fixes
  • Affordable price with good content for cost
Things to keep in mind
  • Limited content variety and repetitive dungeon design
  • Poor english translation and ui clarity
  • Some bugs and technical issues remain
  • Lack of meaningful story or narrative immersion
  • Small and inactive multiplayer community

What to play next

Top picks

Games that feel the closest overall

  • Pocket Rogues

  • Legend of Dungeon

  • Vampire Hunters

  • The Slimeking's Tower

  • DunHero

  • Chronicon

  • RUSSIA BATTLEGROUNDS

  • Borderlands 3

  • Paint the Town Red

Hidden Gems

Less popular games with surprisingly high similarity

  • Pocket Rogues

  • DunHero

  • Soulfire

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Onechanbara Z2: Chaos

  • Competence

    Forgive Me Father 2

  • Escapism

    Tower Tactics: Liberation

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

红石遗迹 - Red Obsidian Remnant: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Cooperation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely switch between four characters mid-combo and choose weapons and upgrades, allowing control over combat style and tactics."

    Capsule for Onechanbara Z2: Chaos Onechanbara Z2: Chaos

    "Players can freely choose and switch between three different weapons mid-combo, customize talent trees, and decide exploration paths, indicating high player control and decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging combat, skillful gunplay, and requires strategic use of abilities and weapon variants, providing satisfying feedback and skill mastery."

    Capsule for Forgive Me Father 2 Forgive Me Father 2

    "The game emphasizes skillful combat with combos, counters, dodges, and requires mastery of weapon switching and timing; players improve through practice and progression."

  • Competition

    Game with the same Competition vibe

    2

    "Includes multiplayer PvP mode with leaderboards, but mostly single-player focus without heavy ranked pressure."

    Capsule for Fate/EXTELLA LINK Fate/EXTELLA LINK

    "Includes leaderboard-based endless mode and some PvP features, but mostly single-player focused with limited multiplayer activity."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replayability with hard mode, secret levels, and ranking challenges encourage habitual play and multiple playthroughs."

    Capsule for NINJA GAIDEN: Ragebound NINJA GAIDEN: Ragebound

    "High replayability with multiple difficulty levels, talent progression, and randomized runs encourage habitual play despite some grind and content limitations."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Players can hire mercenaries and command fleets, but no multiplayer cooperation; limited to AI teamwork."

    Capsule for Astrox Imperium Astrox Imperium

    "Players can hire AI mercenaries to assist in combat, but no meaningful player-to-player cooperation is currently active or well supported."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create unique builds by combining weapons, perks, and upgrades, allowing for creative experimentation."

    Capsule for Crab Champions Crab Champions

    "Players create unique builds by combining different weapons, talents, and equipment synergies; weapon combos and loadouts allow creative combat styles."

  • Domination

    Game with the same Domination vibe

    -2

    "No evidence of trash talk or power imposition; interactions are mostly balanced and respectful, especially given single-player focus."

    Capsule for Shieldwall Shieldwall

    "No strong evidence of trash talk or power imposition; interactions with NPCs and mercenaries are balanced and cooperative rather than domineering."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive experience to escape real-life stress and enjoy engaging gameplay."

    Capsule for Tower Tactics: Liberation Tower Tactics: Liberation

    "Players use the game as a time sink and stress relief with immersive combat and dungeon crawling, escaping real-life through engaging gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different weapons, skills, and loadouts, as well as exploring multiple game modes and difficulty levels."

    Capsule for Dead Effect 2 VR Dead Effect 2 VR

    "The game encourages trying new weapon combos, talent builds, and exploring different strategies with randomized elements and multiple difficulty modes."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore randomized rooms and different paths with some map variety, though environments are somewhat repetitive."

    Capsule for Nunholy Nunholy

    "Players explore randomized dungeon rooms and choose paths, but room layouts and themes are somewhat repetitive and limited in variety."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and cosmetic options exist, but limited detailed avatar personalization."

    Capsule for Dungeon Defenders Dungeon Defenders

    "Some avatar customization and unlockable titles exist, but limited character personalization and cosmetic options currently."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative fantasy elements like magical items, anthropomorphic characters, and roguelike dungeon crawling."

    Capsule for Backpack Hero Backpack Hero

    "The game features imaginative roguelike dungeon crawling with fantasy weapons, monsters, and abilities, though without deep narrative immersion."

  • Fellowship

    Game with the same Fellowship vibe

    0

    "Limited social/community interaction; mostly single player experience with some local multiplayer."

    Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

    "Limited social interaction; mostly single-player with AI companions and inactive multiplayer community."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock abilities, and improve builds through progression and learning combat mechanics."

    Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

    "Players develop skills, unlock talents, and improve through repeated runs and mastery of combat mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players report long sessions and grinding."

    Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

    "Typical sedentary gameplay with no physical activity; some players report long sessions and grinding."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and focus during combat and exploration; not suited for passive or background play."

    Capsule for Death in the Water 2 Death in the Water 2

    "Requires focused attention and continuous engagement during combat and exploration; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited emotional connection through NPC dialogue; no close social relationships formed."

    Capsule for ENDER MAGNOLIA: Bloom in the Mist ENDER MAGNOLIA: Bloom in the Mist

    "Minimal social or emotional connection; interactions limited to brief NPC dialogues and AI companions."

  • Leadership

    Game with the same Leadership vibe

    -1

    "Players manage AI teammates but no leadership over other human players."

    Capsule for Arisen Force: Life Devotee - Initial Ver. Arisen Force: Life Devotee - Initial Ver.

    "Players can command AI mercenaries but lack true leadership or management mechanics; no player group leadership."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, equipment upgrades, and unlocking new characters and skills."

    Capsule for Three Kingdoms Mushouden Three Kingdoms Mushouden

    "Strong progression through leveling, talent trees, equipment upgrades, and unlocking new characters and titles."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Combat flow and music provide moments of catharsis and tension release despite some difficulty spikes."

    Capsule for ELDERBORN ELDERBORN

    "Combat flow and music provide moments of relaxation and catharsis, though some players report frustration with difficulty spikes and grind."

  • Sensation

    Game with the same Sensation vibe

    3

    "Satisfying combat sounds, animations, and music contribute to sensory enjoyment and excitement."

    Capsule for Knights Within Knights Within

    "Enjoyable combat animations, sound effects, and music contribute to sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards offer some recognition, but social status or popularity is limited."

    Capsule for Blast-off Blast-off

    "Leaderboards and titles offer some recognition, but social status and popularity are limited due to small community."

  • Story

    Game with the same Story vibe

    -4

    "The game has minimal to no story or lore; narrative immersion is very limited or absent."

    Capsule for Super Raft Boat Classic Super Raft Boat Classic

    "The game lacks meaningful narrative or plot; minimal story elements and no immersive lore."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan skill point allocation and combat tactics, especially for boss fights."

    Capsule for UnHolY DisAsTeR UnHolY DisAsTeR

    "Players must plan weapon combos, talent builds, and resource management; boss fights require tactical approaches."

  • Thrill

    Game with the same Thrill vibe

    3

    "Higher difficulty modes and boss fights provide suspense and challenge, creating moments of thrill."

    Capsule for PewDiePie: Legend of the Brofist PewDiePie: Legend of the Brofist

    "High difficulty modes and boss battles create suspense and challenge, providing thrilling moments."

  • Value

    Game with the same Value vibe

    4

    "Affordable price with good gameplay depth and replayability offers strong value."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "Affordable price with frequent updates and good gameplay depth offers good value for time and money."

  • Violence

    Game with the same Violence vibe

    4

    "Combat-focused game with melee and ranged attacks, boss battles, and enemy destruction."

    Capsule for RED RED

    "Combat-focused game with melee and ranged attacks, combos, and destruction of enemies."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and avoid damage to survive through levels and boss fights, typical of roguelike gameplay."

    Capsule for Kelipot Kelipot

    "Players must manage health, avoid damage, and overcome threats in roguelike permadeath environment."

Last update: 10/07/2026