Soulfire similar games & best alternatives

Soulfire

PC (Microsoft Windows) • 2020

Should you play it?

Soulfire is a battle royale fighter that pits more than 20 teams against each other in a struggle for win.Compared to similar games, it features a 2.5D souls-lite combat system.

What works
  • Unique 2d side-scrolling battle royale concept
  • Skill-based, tactical combat system
  • Variety of weapons, magic, and items
  • Cosmetic customization without pay-to-win
  • Active developer support and updates
Things to keep in mind
  • Low player base leading to many bots
  • Matchmaking and team play issues
  • Some bugs and lag reported
  • Limited character customization options
  • Ui and translation need improvement

What to play next

Top picks

Games that feel the closest overall

  • Chivalry: Medieval Warfare

  • Air Brawl

  • Battlerite Royale

  • Little Fighter 2 Remastered

  • Dustwind

  • Reassembly

  • Midnight Ghost Hunt

  • MORDHAU

  • Shark Attack Deathmatch 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Dustwind

  • Steel Phantom

  • Shaolin vs Wutang 2

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Warcube

  • Competence

    The Surge

  • Escapism

    Roguelands

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Soulfire: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the world, choose weapons and play styles, and make tactical decisions in combat and map navigation."

    Capsule for Warcube Warcube

    "Players have freedom to choose weapons, skills, and playstyle; map exploration and tactical decisions are emphasized."

  • Competence

    Game with the same Competence vibe

    4

    "Challenging combat requiring skill, timing, and learning enemy patterns; progression through upgrades and mastery of weapon proficiency."

    Capsule for The Surge The Surge

    "Skill-based combat with timing, dodging, and weapon mastery; learning curve from easy to hard to master."

  • Competition

    Game with the same Competition vibe

    3

    "Includes ranked modes and PvP combat with other players; some players enjoy competing in higher-tier modes and leaderboards."

    Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

    "Ranked modes and ladders exist; players compete against others or bots; some reviews mention competitive motivation."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report long sessions and repeated play due to fun gameplay, though some mention small player base and server issues limiting engagement."

    Capsule for Totally Accurate Battlegrounds Totally Accurate Battlegrounds

    "Some players report long sessions and repeated play, but low player base and bots reduce engagement for others."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Teamplay is important and encouraged; squads of three are optimal, though solo play is possible but less supported."

    Capsule for Marathon Marathon

    "Supports team play in squads of 3; cooperation and positioning important; some complaints about lack of matchmaking."

  • Creativity

    Game with the same Creativity vibe

    3

    "Extensive character customization, weapon and outfit variety, and multiple ways to complete objectives."

    Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

    "Customization of characters and weapons skins; variety of equipment and tactical combinations."

  • Domination

    Game with the same Domination vibe

    -2

    "No strong evidence of domination or trash talk; interactions appear balanced and cooperative."

    Capsule for M.A.S.S. Builder M.A.S.S. Builder

    "No strong evidence of toxic domination; some mention of trash talk but mostly balanced interactions."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief, enjoying immersive combat and exploration."

    Capsule for Roguelands Roguelands

    "Players use the game as a fun distraction and stress relief with immersive combat and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

    Capsule for Dying Light Dying Light

    "Players engage voluntarily out of interest and enjoyment; no strong evidence of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The variety of weapons, strategies, and customization options encourage players to try new tactics and experiment frequently."

    Capsule for Worbital Worbital

    "Players experiment with different weapons, combos, and strategies; variety encourages trying new tactics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Maps are large with multiple routes and environmental interactions, encouraging exploration and discovery."

    Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

    "Map design encourages exploration of diverse biomes and routes; discovery of loot and secrets."

  • Expression

    Game with the same Expression vibe

    3

    "Extensive cosmetic customization options for characters and weapons allow self-expression."

    Capsule for Shatterline Shatterline

    "Cosmetic customization available for characters and weapons; some complaints about limited options."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features fantasy elements like magic, bosses, and mythical creatures in an imaginative setting."

    Capsule for Necesse Necesse

    "Fantasy elements with magic, mythical settings, and imaginative weapons; not realistic but stylized."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Multiplayer and community aspects exist but player base is small; some social interaction possible."

    Capsule for Koi-Koi Japan [Hanafuda playing cards] Koi-Koi Japan [Hanafuda playing cards]

    "Community aspects exist but limited by low player base; some social interaction in teams and Discord."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop tactical skills, weapon knowledge, and game mastery through learning and progression."

    Capsule for Incursion Red River Incursion Red River

    "Players develop skills and knowledge over time; weapon mastery and tactical learning emphasized."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary gaming experience."

    Capsule for Split Fiction Split Fiction

    "No physical activity involved; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not suitable for background or idle play."

    Capsule for Ricochet Ricochet

    "Requires focused attention during matches; not suitable for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level team play; limited close relationships."

    Capsule for EMPULSE EMPULSE

    "Limited close social relationships; mostly casual team play and minimal personal interaction."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some team coordination implied but no strong evidence of formal leadership roles or authority."

    Capsule for TrenchesWIP TrenchesWIP

    "Some team coordination needed but no strong evidence of leadership roles or authority."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through acquiring new weapons, armor, health upgrades, and skills; no traditional leveling but meaningful advancement."

    Capsule for Mothlight Mothlight

    "Progression through acquiring weapons, upgrades, and cosmetics; ranked ladder progression present."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find flow in combat, but overall gameplay includes sustained tension and challenge."

    Capsule for STAR WARS™ Jedi Knight II - Jedi Outcast™ STAR WARS™ Jedi Knight II - Jedi Outcast™

    "Some players find flow in combat, but tension and challenge are also present; mixed experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visceral combat effects, sound, and visuals provide sensory stimulation and excitement."

    Capsule for Karate Master 2 Knock Down Blow Karate Master 2 Knock Down Blow

    "Visceral combat and satisfying sound effects provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    2

    "Ranked ladder and tournaments provide some social recognition, though player base is small."

    Capsule for Faeria Faeria

    "Ranked ladders and cosmetic items provide some social recognition; limited by small player base."

  • Story

    Game with the same Story vibe

    -3

    "No significant narrative or plot; gameplay is context-light and focused on mechanics."

    Capsule for Merchant Merchant

    "No significant narrative or character story; gameplay focused without immersive plot."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat requires tactical planning, resource management, and strategic use of abilities and positioning."

    Capsule for FINAL FANTASY VII REMAKE INTERGRADE FINAL FANTASY VII REMAKE INTERGRADE

    "Strategic use of weapons, positioning, and item management required; tactical combat emphasized."

  • Thrill

    Game with the same Thrill vibe

    3

    "Battle royale tension and risk create suspense and excitement."

    Capsule for Peasant Royale Peasant Royale

    "Battle royale tension and risk create suspense and excitement during matches."

  • Value

    Game with the same Value vibe

    3

    "Generally perceived as good value for money; free demo available and full game reasonably priced."

    Capsule for Hero Realms Hero Realms

    "Generally positive value for price; free demo available; some complaints about monetization but no pay-to-win."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on melee and ranged attacks, parrying, and defeating enemies; destruction and violence are core gameplay elements."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "Combat focused on melee and ranged attacks; fighting and destruction are core gameplay elements."

  • Survival

    Game with the same Survival vibe

    4

    "Survival mechanics and avoiding threats are central, with resource management and defense important."

    Capsule for Soulmask Soulmask

    "Survival against other players and environmental hazards is central; resource and weapon management important."

Last update: 09/07/2026