Soul Academy similar games & best alternatives

Soul Academy

PC (Microsoft Windows) • 2023

Should you play it?

"Soul Academy" is an academy simulator with automatic battle MOBA. You will manage a shabby soul academy, recruiting and training students. Your ultimate goal is to challenge various academies across the continent and reach the top.

What works
  • Unique blend of moba autobattler and management sim
  • Engaging pick/ban competitive system
  • Detailed resource and academy management
  • Appealing art style and character design
  • Active developer updates (initially)
Things to keep in mind
  • Repetitive gameplay and grind
  • Limited combat interactivity and strategy
  • Unbalanced hero and equipment systems
  • Lack of deep story and social features
  • Game abandoned with no recent updates

What to play next

Top picks

Games that feel the closest overall

  • United Penguin Kingdom

  • Frozen Cortex

  • Esports Godfather

  • City Defense Z

  • Esports History

  • Clatter

  • Boxing School

  • Crusaders Quest : Hero Town

  • Infested Planet

Hidden Gems

Less popular games with surprisingly high similarity

  • United Penguin Kingdom

  • Frozen Cortex

  • City Defense Z

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Soul Academy: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Status, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make strategic decisions on resource allocation, unit recruitment, and development paths each turn, but combat is automated without direct control."

    Capsule for 50 years 50 years

    "Players manage their academy, make strategic pick/ban decisions, and control resource allocation, but combat actions are automated with limited tactical intervention."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves strategic team building and some tactical decisions, but much of the combat is automated and repetitive grinding."

    Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

    "Players engage in strategic management and team composition challenges, but combat itself is automated and repetitive, limiting skill expression."

  • Competition

    Game with the same Competition vibe

    4

    "Strong competitive elements with ranked matches, leaderboards, and weekly showdowns against other players."

    Capsule for Riding Club Championships Riding Club Championships

    "Strong competitive elements with ranked matches, pick/ban phases, and climbing tiers to reach championship, though some imbalance issues exist."

  • Continuation

    Game with the same Continuation vibe

    -1

    "Players report fun for a few hours but note repetitive gameplay and limited content reduce long-term engagement."

    Capsule for HALF DEAD 2 HALF DEAD 2

    "Players report some engagement and enjoyment but also note repetitiveness and lack of endgame content leading to drop-off after completion."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay focuses on individual management of a team; no evidence of multiplayer cooperation or teamwork with other players."

    Capsule for F1® Manager 2024 F1® Manager 2024

    "Gameplay focuses on individual management and competition; no evidence of cooperative multiplayer or teamwork beyond managing own academy."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization in team composition and upgrades, but limited creative freedom beyond predefined options."

    Capsule for Firestone – Idle Clicker Online RPG Firestone – Idle Clicker Online RPG

    "Some customization in building and upgrading facilities and choosing team compositions, but limited character customization and fixed combat routines."

  • Domination

    Game with the same Domination vibe

    -2

    "Competitive play exists but no reports of dominance behaviors; interactions appear balanced and respectful."

    Capsule for Snooker 19 Snooker 19

    "Competitive play is present but interactions are mostly balanced; no evidence of toxic dominance or power imposition."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing, casual management experience to unwind and escape daily stress."

    Capsule for Transport INC Transport INC

    "Players use the game as a relaxing management and strategy experience to unwind, though some find it stressful due to grind."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment; no indication of obligation or external pressure."

    Capsule for My Friendly Neighborhood My Friendly Neighborhood

    "Players engage voluntarily out of personal interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of team setups and mini-game strategies, but overall gameplay is repetitive with limited novelty."

    Capsule for Umamusume: Pretty Derby - Party Dash Umamusume: Pretty Derby - Party Dash

    "Some experimentation with team compositions and resource management, but overall gameplay is repetitive with limited novelty."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game environments and content are repetitive with little emphasis on discovery or new area exploration."

    Capsule for Aeons Echo Aeons Echo

    "Game environments and mechanics are familiar and repetitive; no significant discovery or new area exploration."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; players select teams but no avatar personalization or cosmetic modifications."

    Capsule for 東方実在相 ~ Dream Logical World 東方実在相 ~ Dream Logical World

    "Limited character customization; players can personalize team builds and base layout to some extent but no avatar or cosmetic expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game simulates a fictional esports MOBA world with stylized heroes and card-based combat, blending fantasy elements."

    Capsule for Esports Godfather Esports Godfather

    "Game features fantasy-themed heroes and MOBA-style battles with supernatural elements, though grounded in a management sim context."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No significant social or community features; gameplay is solitary and focused on individual progress."

    Capsule for Gym Simulator 24 Gym Simulator 24

    "No social or community features reported; gameplay is solitary and focused on individual progress."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and strategies over time, improving competence and teamwork."

    Capsule for Disc Space Disc Space

    "Players develop their academy and characters over time, learning strategies and improving team strength through progression."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; gameplay is sedentary and screen-based."

    Capsule for Dungeon Tycoon Dungeon Tycoon

    "No physical activity involved; gameplay is sedentary and screen-based."

  • Idle

    Game with the same Idle vibe

    2

    "Includes idle game elements and some players engage in longer sessions with intermittent focus."

    Capsule for Outcore: Desktop Adventure Outcore: Desktop Adventure

    "Some idle or passive gameplay elements with automated training and battles, allowing players to relax or multitask."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

    Capsule for Diplomacy is Not an Option Diplomacy is Not an Option

    "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their army and make strategic decisions, though no multiplayer leadership roles."

    Capsule for King's Bounty: Armored Princess King's Bounty: Armored Princess

    "Players act as academy leaders, managing resources, training, and strategic decisions, though no multiplayer leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating resources, upgrading bases and units, and climbing ranks."

    Capsule for Battle Islands Battle Islands

    "Strong emphasis on accumulating upgrades, resources, and character levels to improve performance and climb ranks."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and relaxation in strategic gameplay, though battles can be intense."

    Capsule for Medieval II: Total War™ Kingdoms Medieval II: Total War™ Kingdoms

    "Some players find the management and automated battles relaxing, though others note grind and repetition reduce flow."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are cartoonish and simple; sound and effects are repetitive but pleasant."

    Capsule for Battlepillars Gold Edition Battlepillars Gold Edition

    "Visual style and character art are appreciated, but combat animations and effects are considered bland or repetitive."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and competitive ranks offer social recognition and status among players."

    Capsule for Banana Shooter Banana Shooter

    "Ranked competition and leaderboard progression provide social recognition and status within the game."

  • Story

    Game with the same Story vibe

    2

    "Narrative emerges from career progression and historical context, though no deep plot or characters."

    Capsule for NUTMEG! A Nostalgic Deckbuilding Football Manager NUTMEG! A Nostalgic Deckbuilding Football Manager

    "There is a narrative framing with the academy inheritance and goal to become champion, but story depth is limited."

  • Strategy

    Game with the same Strategy vibe

    4

    "Game requires planning, resource management, and tactical decision-making."

    Capsule for The Witcher Adventure Game The Witcher Adventure Game

    "Game requires strategic planning in resource management, team composition, pick/ban tactics, and base building."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in competitive matches, but overall calm and controlled gameplay."

    Capsule for Pure Chess Grandmaster Edition Pure Chess Grandmaster Edition

    "Some tension in competitive matches and pick/ban phases, but overall combat is automated and low-risk."

  • Value

    Game with the same Value vibe

    2

    "Players feel the game offers good value especially for fans of the genre, though some mention price concerns."

    Capsule for City Bus Manager City Bus Manager

    "Players feel the game offers reasonable value for price and time, especially for fans of the niche genre."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting monsters and enemies, but presented in a stylized, non-graphic manner."

    Capsule for Kingsway Kingsway

    "Combat involves fighting and defeating opponents in MOBA-style battles, though stylized and not graphic."

  • Survival

    Game with the same Survival vibe

    1

    "Players manage resources and avoid defeat in matches, but low-risk environment overall."

    Capsule for Cardfight!! Vanguard Dear Days Cardfight!! Vanguard Dear Days

    "Players must manage resources and avoid failure in matches, but overall risk is moderate and manageable."

Last update: 09/07/2026