Totemori similar games & best alternatives

Totemori

Linux, PC (Microsoft Windows), Mac • 2017

Should you play it?

Totemori is a free-to-play local-multiplayer brawler where you build towers while trying to topple everyone else’s!

What works
  • Free to play
  • Fun and engaging local multiplayer
  • Cute graphics and good soundtrack
  • Supports up to 4 players with controllers or keyboard
  • Simple and intuitive gameplay
Things to keep in mind
  • No online multiplayer
  • Bots are very difficult and sometimes frustrating
  • Limited game modes and repetitive over time
  • Control configuration can be confusing
  • Lack of tutorial depth and in-game explanations

What to play next

Top picks

Games that feel the closest overall

  • The Bonerooms

  • BombTag

  • Let's Patiti!

  • CRACKED

  • Wheelchair Wizards

  • Circle of Sumo: Online Rumble!

  • Floppy Heroes

  • Knight Club +

  • Loud Run

Hidden Gems

Less popular games with surprisingly high similarity

  • Floppy Heroes

  • Mass Exodus Redux

  • Fishards

If you liked…

Recommendations by what you enjoyed most

  • Competition

    Wargame: Red Dragon

  • Value

    Shotgun Witch

  • Fellowship

    Brain Show: Party Game

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Totemori: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose characters, customize appearance, and select from multiple game modes and strategies."

    Capsule for Nature Calls Nature Calls

    "Players have freedom to choose characters, arenas, and play styles (FFA or teams), and can use different controllers or keyboard setups."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful coordination, learning character abilities, and overcoming challenging AI or human opponents, with feedback through gameplay outcomes."

    Capsule for Puppet Master: The Game Puppet Master: The Game

    "Game involves skillful stacking, timing, and strategic disruption of opponents, with a learning curve and challenge especially against bots."

  • Competition

    Game with the same Competition vibe

    5

    "Strong multiplayer focus with ranked and unranked matches, requiring players to compete against others."

    Capsule for Wargame: Red Dragon Wargame: Red Dragon

    "Strong competitive multiplayer focus with players competing to build highest towers and sabotage others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy repeated sessions especially with friends, but some find it repetitive and lose interest over time."

    Capsule for Impact Point Impact Point

    "Players enjoy repeated short sessions with friends, but some find it repetitive and lose interest after a while."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports local co-op play, encouraging teamwork, but single-player is the main mode."

    Capsule for Tesla vs Lovecraft Tesla vs Lovecraft

    "Supports team modes and local co-op play, encouraging working together, though primarily competitive."

  • Creativity

    Game with the same Creativity vibe

    1

    "Limited customization or creative building; some player expression through gameplay style but mostly predefined structures."

    Capsule for RUSSIA BATTLEGROUNDS RUSSIA BATTLEGROUNDS

    "Some customization of characters and arenas; gameplay involves creative tower building and strategic block placement."

  • Domination

    Game with the same Domination vibe

    2

    "Some players express dominance through skillful play and defeating others, but interactions appear mostly respectful."

    Capsule for Graphwar Graphwar

    "Players can dominate others by knocking them out or stealing towers, but interactions are mostly playful rather than hostile."

  • Escapism

    Game with the same Escapism vibe

    2

    "Relaxing and casual gameplay provides stress relief and distraction from real life."

    Capsule for Zup! Z Zup! Z

    "Fun, casual party game that provides distraction and lighthearted stress relief."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

    Capsule for Agrou Agrou

    "Players engage voluntarily for fun and social interaction without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Varied enemy types and tower options encourage some experimentation with strategies, though overall mechanics are simple."

    Capsule for Defend The Highlands Defend The Highlands

    "Players try different strategies, tower building approaches, and modes; some experimentation encouraged."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited maps and modes reduce exploration; focus is on known arenas and gameplay rather than discovery."

    Capsule for Sky Knights Sky Knights

    "Limited exploration; arenas and maps are few and mostly familiar, focus is on gameplay rather than discovery."

  • Expression

    Game with the same Expression vibe

    1

    "Some customization of visual elements and profiles allows modest self-expression."

    Capsule for Aimlabs Aimlabs

    "Some character and arena visual customization allows modest self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Cartoonish, goofy characters and settings provide a light fantasy experience."

    Capsule for Mad Adventures Mad Adventures

    "Cartoonish, cute characters and whimsical settings provide light fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong social component with local multiplayer and group play; game fosters community and shared experiences."

    Capsule for Brain Show: Party Game Brain Show: Party Game

    "Strong social component with local multiplayer and party play fostering community and shared fun."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills and strategies over time, though no complex progression system."

    Capsule for Gang Beasts Gang Beasts

    "Players improve skills and strategies over time, though no deep progression system."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and quick reflexes; not suited for passive or background play."

    Capsule for Stick Fight: The Game Stick Fight: The Game

    "Requires active attention and quick reflexes; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Facilitates close social interactions and bonding through local multiplayer sessions."

    Capsule for Boomerang Fu Boomerang Fu

    "Encourages close social interaction and bonding through local multiplayer sessions."

  • Leadership

    Game with the same Leadership vibe

    -1

    "No explicit leadership roles; players act individually or cooperatively without formal hierarchy."

    Capsule for Mashed Mashed

    "No explicit leadership roles; players act independently or cooperatively without formal hierarchy."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and score multipliers, but no item collection or upgrades."

    Capsule for BIT.TRIP BEAT BIT.TRIP BEAT

    "Progression through scoring points and building towers; no persistent upgrades or item collection."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Generally lighthearted and casual, but some levels induce frustration and tension."

    Capsule for I, Zombie I, Zombie

    "Generally lighthearted and fun, though some tension arises from competitive play."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright visuals, upbeat music, and fast gameplay provide sensory stimulation and excitement."

    Capsule for Leap up no Justu: Double Leap up no Justu: Double

    "Bright visuals, catchy music, and fast-paced gameplay provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -2

    "No online leaderboards or ranking systems; recognition mainly within local or community contexts."

    Capsule for Nightmare Kart Nightmare Kart

    "No online leaderboards or ranking systems; recognition limited to local play."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or story elements; gameplay is context-free and focused on mechanics."

    Capsule for Blast-off Blast-off

    "No narrative or story elements; gameplay is context-free and focused on mechanics."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan tower building, resource management, and attacks strategically."

    Capsule for Dwarf Tower Dwarf Tower

    "Requires planning tower building, timing attacks, and defense strategies."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced, chaotic gameplay with suspenseful moments and risk of elimination."

    Capsule for Seal: WHAT the FUN Seal: WHAT the FUN

    "Fast-paced, chaotic gameplay with suspense from tower destruction and player interactions."

  • Value

    Game with the same Value vibe

    5

    "Free to play with decent quality and fun, offering good value for time invested."

    Capsule for Shotgun Witch Shotgun Witch

    "Free to play with good quality and fun, providing excellent value for time and money."

  • Violence

    Game with the same Violence vibe

    1

    "Light cartoonish combat with raygun and enemies; not graphic or intense violence."

    Capsule for Commander Keen Commander Keen

    "Mild cartoonish combat involving knocking over towers and stunning opponents."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid falling and manage positioning to stay in the game, adding a survival element."

    Capsule for Mount Your Friends Mount Your Friends

    "Players must avoid losing towers and being knocked out, adding a survival element."

Last update: 10/07/2026