东方幻灵录 ~ Touhou Hakanai Cards similar games & best alternatives

东方幻灵录 ~ Touhou Hakanai Cards

PC (Microsoft Windows) • 2020

Should you play it?

Touhou Hakanai Cards is an autochess-like leisure game, includes different styles and distinct characteristics roles, you can use these distinctive characters to organize your own team. Structure you battle economics and use the varied and graceful character cards to fight!

What works
  • Free to play with no pay-to-win
  • Engaging strategic gameplay
  • Strong touhou theme and art
  • Fair matchmaking with ranked mode
  • Frequent updates and balance patches
Things to keep in mind
  • Language barrier and limited localization
  • Server connectivity issues and lag
  • No single-player or cooperative modes
  • Some balance issues with characters
  • Limited social and community features

What to play next

Top picks

Games that feel the closest overall

  • Skill Legends Royale

  • Bloons TD Battles 2

  • Hobs

  • Heart of Crown PC

  • Poker Night at the Inventory

  • Wretch: Divine Ascent

  • Vector 36

  • Vecter

  • Eternal Card Game

Hidden Gems

Less popular games with surprisingly high similarity

  • Vector 36

  • Evolution Board Game

  • Verlet Swing

If you liked…

Recommendations by what you enjoyed most

  • Competition

    TowerFall Ascension

  • Fantasy

    STRIKEVOID

  • Strategy

    Minion Masters

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

东方幻灵录 ~ Touhou Hakanai Cards: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Domination, Fantasy, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely build and arrange their decks, deciding card synergies and strategies before automated combat"

    Capsule for Dungeon 100 Dungeon 100

    "Players have control over card selection, deck building, and strategic placement without automated routines; no auto-placement or auto-synthesis."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based play with strategic deck building and in-match decisions; some randomness but less than Hearthstone."

    Capsule for Shadowverse CCG Shadowverse CCG

    "Game involves skillful deck composition, understanding combos, and strategic play; some randomness but skill impacts outcomes."

  • Competition

    Game with the same Competition vibe

    5

    "Core gameplay is competitive multiplayer with ranked-like modes and intense player versus player battles."

    Capsule for TowerFall Ascension TowerFall Ascension

    "Core gameplay is competitive multiplayer with ranked matches and leaderboards; players compete directly against others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long sessions and habitual play, with some noting addictive qualities and extensive playtime."

    Capsule for City of Gangsters City of Gangsters

    "Players report long sessions and habitual play; some mention addictive qualities and desire to keep playing."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily solo or local competitive; no cooperative or team-based modes."

    Capsule for Gun Done Gun Done

    "Gameplay is primarily individual competitive matches; no cooperative modes or teamwork elements currently."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize decks, choose equipment and characters, and experiment with different builds and playstyles."

    Capsule for Rune Coliseum Rune Coliseum

    "Players create custom decks and experiment with card combinations and synergies; some customization of avatars and skins."

  • Domination

    Game with the same Domination vibe

    2

    "Competitive environment includes some trash talk and dominance displays, but also mutual respect; no strong evidence of toxic domination."

    Capsule for ULTIMATE MARVEL VS. CAPCOM 3 ULTIMATE MARVEL VS. CAPCOM 3

    "Competitive environment with some players seeking superiority, but no strong evidence of toxic domination or trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction and stress relief with immersive fantasy setting."

    Capsule for Blood Bowl: Chaos Edition (Classic) Blood Bowl: Chaos Edition (Classic)

    "Players use game as a relaxing distraction and stress relief; immersive fantasy setting helps escape reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no reports of obligation or external pressure to play."

    Capsule for Protolife Protolife

    "Players engage voluntarily out of interest and enjoyment; no reports of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different decks, strategies, and character combinations; experimentation is encouraged."

    Capsule for HELLCARD: Prologue HELLCARD: Prologue

    "Players try different card combos, strategies, and adapt to changing meta; experimentation encouraged by game design."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Exploration is limited; gameplay focuses on mastering known cards and builds rather than discovering new areas."

    Capsule for 9 Kings 9 Kings

    "Limited exploration in traditional sense; gameplay focuses on known card sets and strategic deployment rather than discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some avatar and equipment customization allows for personal expression, though limited cosmetic options noted."

    Capsule for Malum Malum

    "Some avatar and card skin customization available, allowing personal expression though limited."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with magic, time manipulation, and Touhou universe characters and lore."

    Capsule for STRIKEVOID STRIKEVOID

    "Strong fantasy theme based on Touhou Project characters and lore; imaginative and stylized setting."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Limited social features; mostly solo play with minimal community interaction."

    Capsule for Train Sim World® 2 Train Sim World® 2

    "Minimal social features; mostly solo competitive play with limited community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in deck-building, tactics, and character builds, with ongoing learning."

    Capsule for Waven Waven

    "Players develop skills in deck building, strategy, and game mechanics; learning curve acknowledged."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not designed for casual or background play."

    Capsule for Harry Potter: Quidditch Champions Harry Potter: Quidditch Champions

    "Requires focused attention during matches; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; interactions are surface-level and competitive."

    Capsule for Turnbound Turnbound

    "No evidence of close social relationships or emotional sharing; interactions are surface-level and competitive."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual and competitive."

    Capsule for Star Realms Star Realms

    "No leadership or group management roles; gameplay is individual and competitive."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate cards, unlock leaders, and gain upgrades through gameplay and purchases, progressing collection and power."

    Capsule for Causa, Voices of the Dusk Causa, Voices of the Dusk

    "Players accumulate cards, upgrade units, and progress through ranks; some collection elements."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and enjoyable, though others note tension from competitive matches."

    Capsule for Clatter Clatter

    "Some players find the game relaxing and enjoyable; others note tension from competitive matches."

  • Sensation

    Game with the same Sensation vibe

    3

    "Pleasant visuals and music provide sensory enjoyment, though not highly intense stimulation."

    Capsule for Rock the Islands Rock the Islands

    "Pleasant visuals, music, and effects provide sensory enjoyment; not overly intense but engaging."

  • Status

    Game with the same Status vibe

    4

    "Leaderboards and rankings provide social recognition and status among players."

    Capsule for TrackMania² Canyon TrackMania² Canyon

    "Leaderboards and rankings provide social recognition and status among players."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; gameplay focuses on battles and progression without deep story immersion."

    Capsule for Call of Clans Call of Clans

    "Minimal narrative or plot; gameplay focuses on card battles without deep story immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "High strategic depth in deck building, timing, positioning, and counterplay."

    Capsule for Minion Masters Minion Masters

    "High strategic depth with deck building, positioning, and skill use; requires planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Randomness and competitive matches provide moments of suspense and excitement."

    Capsule for Cards and Castles 2 Cards and Castles 2

    "Competitive matches provide excitement and suspense; randomness adds unpredictability."

  • Value

    Game with the same Value vibe

    4

    "Free-to-play with no pay-to-win elements; players perceive good value for time invested."

    Capsule for Dota 2 Dota 2

    "Free-to-play with no pay-to-win elements; players feel good value for time and money invested."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat is abstract and card-based with no graphic violence; focus on constructive deck building rather than destruction."

    Capsule for Eternal Card Game Eternal Card Game

    "Combat is abstract and symbolic via card points; no graphic violence or destruction."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid defeat and manage resources like health and meter during fights; survival is a gameplay element."

    Capsule for Injustice™ 2 Injustice™ 2

    "Players manage resources and health points to avoid defeat; survival is a gameplay element."

Last update: 10/07/2026