USA 2020 similar games & best alternatives

USA 2020

PC (Microsoft Windows) • 2018

Should you play it?

The year 2020 has arrived. A herd of fuckin' ugly reptilians are rushing from the outer space. Crime rate skyrocketed! United States of America is ruined! Wipe out all 12 billion of the green scum!

What works
  • Large number of achievements
  • Unique satirical and absurd theme
  • Low price
  • Some challenging shooter gameplay
  • Political strategy simulation elements
Things to keep in mind
  • Poor graphics and polish
  • Mostly idle achievement farming
  • Repetitive and simplistic gameplay
  • Lack of meaningful story or depth
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome

  • Spartan Survivors

  • AaAaAA!!! - A Reckless Disregard for Gravity

  • Legacy of Defense

  • SNAKE FARM

  • Mother Simulator

  • Rage Wars

  • Cyberhunt

  • High Hell

Hidden Gems

Less popular games with surprisingly high similarity

  • Legacy of Defense

  • SNAKE FARM

  • AFTERBURN

If you liked…

Recommendations by what you enjoyed most

  • Idle

    The Red Button

  • Progression

    Beat Around The Bush

  • Status

    RetroMaze

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

USA 2020: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Idle, Status, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players have some control over hardware building, research, and strategy, but gameplay is heavily constrained by slow idle mechanics and scenario goals."

    Capsule for Crypto Miner Tycoon Simulator Crypto Miner Tycoon Simulator

    "Players have some control over gameplay actions in the shooter segments and political strategy decisions, but much of the achievement unlocking is automated or idle-based."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay is simple and easy with minimal skill required; achievements can be earned by idling, indicating low challenge."

    Capsule for Mouse (Sneaking) Mouse (Sneaking)

    "The game offers some skill-based challenge in shooter stages, but many achievements are gained through idling, reducing the overall competence demand."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and score challenges against others, but gameplay is primarily individual and not heavily competitive."

    Capsule for BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien

    "Includes leaderboards and competitive elements in shooter stages, but much play is solo and achievement-focused without direct competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in long sessions to complete achievements and explore game secrets, showing attachment and habitual play."

    Capsule for Break a Leg Break a Leg

    "Players often engage in long idle sessions to unlock thousands of achievements, indicating habitual and extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is primarily single-player with no multiplayer or cooperative elements."

    Capsule for Stick RPG 2: Director's Cut Stick RPG 2: Director's Cut

    "The game is primarily single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some creative elements in character design, humor, and worldbuilding, but gameplay follows established shooter conventions."

    Capsule for Shadows of the Damned: Hella Remastered Shadows of the Damned: Hella Remastered

    "Some creativity in political strategy decisions and parody narrative, but gameplay largely follows preset shooter and idle achievement mechanics."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over other players; interactions are individual and non-competitive."

    Capsule for Beach Invasion 1944 Beach Invasion 1944

    "No evidence of exerting control over other players; interactions are individual and non-authoritative."

  • Escapism

    Game with the same Escapism vibe

    3

    "Humorous and absurd gameplay provides a lighthearted distraction and stress relief from real life."

    Capsule for Muddy Heights® 2 Muddy Heights® 2

    "The chaotic, absurd gameplay and satirical content provide distraction and escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Most players engage voluntarily for fun or achievement hunting, not out of obligation or pressure."

    Capsule for Zup! S Zup! S

    "Most players engage voluntarily for achievement hunting or curiosity; no strong obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some novelty in interactive elements and narrative structure, but mostly linear and repetitive gameplay."

    Capsule for Once Again Once Again

    "Some exploration of game mechanics and parody elements, but largely repetitive shooter and idle achievement gameplay."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Gameplay mostly involves known environments and repeated tasks; minimal discovery or new area exploration."

    Capsule for How to Make an Atomic Bomb in Your Garden How to Make an Atomic Bomb in Your Garden

    "Gameplay mostly occurs in repeated, familiar shooter stages and menus; limited discovery or new area exploration."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal customization; players mostly use default characters and assets."

    Capsule for Blood Feed Blood Feed

    "Minimal customization or personalization; players use default characters and assets without modification."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The surreal setting and absurd characters create an imaginative, fictional experience."

    Capsule for Baby Steps Baby Steps

    "Strongly surreal and absurd narrative parodying political and cultural themes, creating an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No social or community features; play is solitary with little social connection."

    Capsule for Ever Seen A Cat? 2 Ever Seen A Cat? 2

    "No social or community features; play is solitary and achievement-focused without social interaction."

  • Growth

    Game with the same Growth vibe

    0

    "Some learning curve in managing time and resources, but limited personal development due to repetitive gameplay."

    Capsule for Twins of the Pasture Twins of the Pasture

    "Some skill development in shooter stages, but much of the gameplay is idle and repetitive, limiting learning opportunities."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    5

    "Core gameplay is idling for an hour to unlock achievements, designed for background play."

    Capsule for The Red Button The Red Button

    "Core gameplay involves idling for hours to unlock the majority of achievements, emphasizing passive engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Another Crab's Treasure Another Crab's Treasure

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Players control a party but do not lead or manage other human players; no leadership roles present."

    Capsule for Deepest Chamber: Resurrection Deepest Chamber: Resurrection

    "Players make decisions in political simulation but do not lead or manage other players; no multiplayer leadership."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, achievements, and unlocking new content through progression."

    Capsule for Beat Around The Bush Beat Around The Bush

    "Heavy focus on accumulating achievements and unlocking content, representing clear progression metrics."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Fast-paced, high skill gameplay creates tension and adrenaline rather than relaxation."

    Capsule for Project Sparrow Project Sparrow

    "Fast-paced chaotic shooter segments create tension; however, idle achievement farming offers low-stress moments."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual effects and action elements provide sensory stimulation, but some find screen chaotic or overwhelming."

    Capsule for Legacy of Defense Legacy of Defense

    "Visual and audio chaos provide sensory stimulation, though often overwhelming and unrefined."

  • Status

    Game with the same Status vibe

    4

    "Achievement collection and profile customization enhance social recognition and status on Steam."

    Capsule for RetroMaze RetroMaze

    "Achievement hunting and profile showcase motivate players seeking recognition and status within Steam community."

  • Story

    Game with the same Story vibe

    1

    "Narrative is minimal and absurd, serving mainly as a backdrop for humor and gameplay."

    Capsule for Take me, Vitaly Take me, Vitaly

    "Narrative is minimal and absurd, serving as parody rather than immersive storytelling."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning and decision-making but no complex problem solving or tactics."

    Capsule for Cinders Cinders

    "Political simulation elements require planning and decision-making, though simplified and schematic."

  • Thrill

    Game with the same Thrill vibe

    2

    "Game offers moments of suspense and challenge, especially in boss fights and survival."

    Capsule for Broken Armor Broken Armor

    "Chaotic shooter gameplay and boss fights provide moments of suspense and challenge."

  • Value

    Game with the same Value vibe

    1

    "Low price and achievement value appeal to some, but gameplay quality is poor; mixed perception of value."

    Capsule for Sarcophag Sarcophag

    "Low price and achievement content offer some value, but many players find gameplay lacking in quality."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central gameplay elements, with shooting enemies and chaotic action."

    Capsule for Shotgun Cop Man Shotgun Cop Man

    "Gameplay centers on shooting and destruction in chaotic combat scenarios."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid damage and manage positioning to survive waves of enemies, though difficulty is moderate."

    Capsule for Soundfall Soundfall

    "Players must avoid enemy attacks and survive waves, though difficulty is uneven and sometimes reliant on RNG."

Last update: 09/07/2026