Absent in the Rain similar games & best alternatives

Absent in the Rain

PC (Microsoft Windows) • 2022

Should you play it?

A mysterious senpai. A serial murder case that has taken the world by storm. And a giant, shadowy fish swimming at my feet... What if all of them are connected and surround me like a circle? What should I do?

What works
  • Strong atmospheric and melancholic mood
  • Beautiful monochrome art style
  • Effective and soothing rain sound design
  • Meaningful, symbolic narrative with multiple endings
  • Free to play
Things to keep in mind
  • Very short gameplay duration
  • Limited interactivity and choices
  • Some localization and translation issues
  • Lack of fullscreen mode and ui polish
  • Story can feel vague or anticlimactic to some

What to play next

Top picks

Games that feel the closest overall

  • Ballads at Midnight

  • Z.A.T.O. // I Love the World and Everything In It

  • Your Dry Delight

  • Fujiwara Bittersweet

  • Serena

  • A Space For The Unbound - Prologue

  • Misericorde: Volume One

  • Locke(d)

  • Without a Voice

Hidden Gems

Less popular games with surprisingly high similarity

  • Misericorde: Volume One

  • Without a Voice

  • Perfect Gold - Yuri Visual Novel

If you liked…

Recommendations by what you enjoyed most

  • Value

    Off-Peak

  • Escapism

    Heal

  • Relaxation

    VOCÊ É UM DEFUNTO MECÂNICO

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Absent in the Rain: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration, Intimacy. It leans lower than usual among comparable games on Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore, make dialogue choices, and pursue multiple endings, though within a structured narrative."

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  • Competence

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    "Gameplay is minimal and predictable, mostly reading text with no skill challenges."

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    "Gameplay is minimal and predictable, mostly reading and clicking through text with no skill challenges."

  • Competition

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    "No competitive elements or comparison to others; experience is solitary and personal."

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    "No competitive elements or comparison to others; experience is solitary and personal."

  • Continuation

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    "Multiple endings encourage replaying the short game to see all outcomes, though overall playtime is brief."

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  • Creativity

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    "Players can explore and interpret the story in their own way, but no creation or modification mechanics."

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    "Players engage in interpretation and imagination of story themes, though no creation or modification mechanics exist."

  • Domination

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    "No elements of exerting control or superiority over others; interactions are narrative-focused and equal."

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    "No elements of exerting control or superiority over others; interactions are narrative-focused and equal."

  • Escapism

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    "Atmospheric and emotional experience that allows players to reflect and escape into a melancholic, symbolic world."

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    "Strongly atmospheric and melancholic experience that allows players to escape into a reflective, fictional world."

  • Expectation

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    "Players engage voluntarily out of interest and intrinsic motivation to experience the story and emotions."

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    "Players engage voluntarily out of personal interest and intrinsic motivation to experience the story and mood."

  • Experimenting

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    "Linear story with limited choices; little opportunity for experimentation or exploring mechanics."

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    "Linear narrative with limited choices; little opportunity for novel experimentation or mechanic exploration."

  • Exploration

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    "Exploration is narrative and choice-based, discovering different story branches and endings rather than physical environments."

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    "Exploration is narrative and thematic rather than spatial, discovering story fragments and symbolism."

  • Expression

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    "No character customization or visual expression options; presentation is standardized."

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  • Fantasy

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    "Includes supernatural and dream elements, but also grounded in some realistic cultural themes."

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    "Experience is solitary with no social or community features."

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  • Growth

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    "Players gain insight and emotional understanding through narrative exploration, though no skill growth."

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  • Health

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    "Sedentary gameplay typical of visual novels with no physical activity."

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  • Idle

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    "Requires focused reading and attention; not suited for background or casual intermittent play."

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  • Intimacy

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    "Narrative focuses on developing emotional relationships with characters."

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  • Leadership

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    "No leadership or group management elements; purely narrative-driven."

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  • Progression

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    "Progression is narrative-based through unlocking endings; no item or upgrade accumulation."

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  • Relaxation

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    "Calm, immersive atmosphere with ambient rain sounds promotes relaxation."

    Capsule for VOCÊ É UM DEFUNTO MECÂNICO VOCÊ É UM DEFUNTO MECÂNICO

    "Atmospheric, melancholic mood and soothing rain sounds create a relaxing and contemplative experience."

  • Sensation

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    "Enjoyment derived from art, music, and emotional storytelling rather than intense sensory stimulation."

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  • Status

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  • Story

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    "Strong narrative focus with emotional and philosophical storytelling, multiple endings, and meaningful themes."

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  • Strategy

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    "Minimal strategic or problem-solving elements; gameplay is straightforward reading and choice selection."

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  • Value

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    "Free to play with high artistic and experiential value for time invested."

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  • Violence

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    "Violence is mostly narrative and implied; gameplay focuses on story rather than combat."

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  • Survival

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    "No survival mechanics or threat management; stable narrative environment."

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Last update: 11/07/2026