Absent in the Rain similar games & best alternatives
Should you play it?
A mysterious senpai. A serial murder case that has taken the world by storm. And a giant, shadowy fish swimming at my feet... What if all of them are connected and surround me like a circle? What should I do?
What works
- Strong atmospheric and melancholic mood
- Beautiful monochrome art style
- Effective and soothing rain sound design
- Meaningful, symbolic narrative with multiple endings
- Free to play
Things to keep in mind
- Very short gameplay duration
- Limited interactivity and choices
- Some localization and translation issues
- Lack of fullscreen mode and ui polish
- Story can feel vague or anticlimactic to some
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Absent in the Rain: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration, Intimacy. It leans lower than usual among comparable games on Idle.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore, make dialogue choices, and pursue multiple endings, though within a structured narrative."
"Players have freedom to interpret the story and explore at their own pace, with minimal handholding and a single meaningful choice affecting endings."
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Competence
Game with the same Competence vibe
-3"Gameplay is minimal and predictable, mostly reading text with no skill challenges."
"Gameplay is minimal and predictable, mostly reading and clicking through text with no skill challenges."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; experience is solitary and personal."
"No competitive elements or comparison to others; experience is solitary and personal."
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Continuation
Game with the same Continuation vibe
2"Multiple endings encourage replaying the short game to see all outcomes, though overall playtime is brief."
"Some players felt drawn to complete both endings and extra content, but overall playtime is short and sessions are brief."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"Players can explore and interpret the story in their own way, but no creation or modification mechanics."
"Players engage in interpretation and imagination of story themes, though no creation or modification mechanics exist."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-focused and equal."
"No elements of exerting control or superiority over others; interactions are narrative-focused and equal."
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Escapism
Game with the same Escapism vibe
4"Atmospheric and emotional experience that allows players to reflect and escape into a melancholic, symbolic world."
"Strongly atmospheric and melancholic experience that allows players to escape into a reflective, fictional world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation to experience the story and emotions."
"Players engage voluntarily out of personal interest and intrinsic motivation to experience the story and mood."
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Experimenting
Game with the same Experimenting vibe
-3"Linear story with limited choices; little opportunity for experimentation or exploring mechanics."
"Linear narrative with limited choices; little opportunity for novel experimentation or mechanic exploration."
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Exploration
Game with the same Exploration vibe
3"Exploration is narrative and choice-based, discovering different story branches and endings rather than physical environments."
"Exploration is narrative and thematic rather than spatial, discovering story fragments and symbolism."
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Expression
Game with the same Expression vibe
-4"No character customization or visual expression options; presentation is standardized."
"No character customization or visual expression options; presentation is fixed and standardized."
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Fantasy
Game with the same Fantasy vibe
2"Includes supernatural and dream elements, but also grounded in some realistic cultural themes."
"Contains supernatural and surreal elements blended with realistic emotional themes."
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Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with no social or community features."
"Experience is solitary with no social or community features."
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Growth
Game with the same Growth vibe
2"Players gain insight and emotional understanding through narrative exploration, though no skill growth."
"Players gain insight and emotional understanding through story progression, though no skill development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels with no physical activity."
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle
Game with the same Idle vibe
-4"Requires focused reading and attention; not suited for background or casual intermittent play."
"Requires focused reading and attention; not suited for background or casual intermittent play."
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Intimacy
Game with the same Intimacy vibe
3"Narrative focuses on developing emotional relationships with characters."
"Narrative centers on emotional connection and relationship development between characters."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely narrative-driven."
"No leadership or group management elements; purely narrative-driven."
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Progression
Game with the same Progression vibe
1"Progression is narrative-based through unlocking endings; no item or upgrade accumulation."
"Progression is through story advancement and unlocking endings, with minimal item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
4"Calm, immersive atmosphere with ambient rain sounds promotes relaxation."
"Atmospheric, melancholic mood and soothing rain sounds create a relaxing and contemplative experience."
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Sensation
Game with the same Sensation vibe
3"Enjoyment derived from art, music, and emotional storytelling rather than intense sensory stimulation."
"Enjoyment derived from art style, music, and ambient sound design rather than intense sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; experience is private and personal."
"No social recognition or status systems; experience is private and personal."
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Story
Game with the same Story vibe
4"Strong narrative focus with emotional and philosophical storytelling, multiple endings, and meaningful themes."
"Strong narrative focus with emotional and symbolic storytelling, multiple endings, and thematic depth."
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Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving elements; gameplay is straightforward reading and choice selection."
"Minimal strategic or problem-solving elements; gameplay is straightforward reading and choice selection."
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Thrill
Game with the same Thrill vibe
1"Some suspense and mystery elements in story, but overall tone is calm and contemplative."
"Some suspense and mystery in story, but overall calm and melancholic tone dominates."
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Value
Game with the same Value vibe
5"Free to play with high artistic and experiential value for time invested."
"Free to play with high artistic and emotional value for the short time investment."
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Violence
Game with the same Violence vibe
-3"Violence is mostly narrative and implied; gameplay focuses on story rather than combat."
"Violence is narrative and implied rather than explicit or gameplay-focused; emphasis on emotional impact."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or threat management; stable narrative environment."
"No survival or threat management mechanics; stable, low-risk narrative environment."
Last update: 11/07/2026