Airport Security Sucks! similar games & best alternatives

Airport Security Sucks!

PC (Microsoft Windows) • 2026

Should you play it?

Embody your inner power-tripping TSA agent and hunt down other players attempting to blend in and smuggle contraband past you. Control the crowd and your problematic K9 with authoritative voice commands, and use "compliance devices" to apprehend smugglers making mischief or hiding in plain sight.

What works
  • Fun and humorous multiplayer party gameplay
  • Strong social interaction and deduction
  • Accessible and easy to learn
  • Good value especially with friends
  • Creative and chaotic scenarios
Things to keep in mind
  • Bugs and technical issues
  • Limited map variety and content
  • Public lobbies can be toxic or chaotic
  • Some imbalance between roles
  • Repetitive gameplay over time

What to play next

Top picks

Games that feel the closest overall

  • Goofy Gorillas

  • Murder Miners

  • Twin Shot Deluxe

  • SpiderHeck

  • King of the Couch: Zoovival

  • Contractors

  • Garry's Mod

  • Madballs in Babo:Invasion

  • BBQ Simulator: The Squad

Hidden Gems

Less popular games with surprisingly high similarity

  • Madballs in Babo:Invasion

  • Toaster Arena

  • IRON REBELLION

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Cartel Tycoon

  • Escapism

    Octodad: Dadliest Catch

  • Experimenting

    Ark Nova

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Airport Security Sucks!: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to direct their own strategies, manage resources, and make decisions on logistics and diplomacy."

    Capsule for Cartel Tycoon Cartel Tycoon

    "Players have freedom to choose roles (smuggler or TSA), decide strategies, and adapt tactics each round."

  • Competence

    Game with the same Competence vibe

    2

    "Requires skill in deception and observation, but gameplay is relatively simple and some find it easy or repetitive."

    Capsule for The Matriarch The Matriarch

    "Requires observation, deception, and quick thinking, but gameplay is simple and accessible."

  • Competition

    Game with the same Competition vibe

    3

    "Includes multiplayer with ranked modes and leaderboards; players enjoy competing against others."

    Capsule for The Battle of Polytopia The Battle of Polytopia

    "Multiplayer matches involve competing against others to outsmart or catch opponents."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players enjoy repeated sessions especially with friends, but some find it repetitive and lose interest over time."

    Capsule for Impact Point Impact Point

    "Players enjoy repeated sessions especially with friends, but some find it gets boring after a few hours."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Multiplayer convoys and cooperative delivery missions encourage teamwork and social play."

    Capsule for Truck & Logistics Simulator Truck & Logistics Simulator

    "Teamwork between TSA agents and coordination among smugglers is encouraged."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively disguise as various props and use movement and abilities to hide or seek."

    Capsule for Peekaboo Peekaboo

    "Players experiment with various tricks, disguises, and use of items to fool others."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize shared control and cooperation rather than exerting superiority or authority over others."

    Capsule for Dungeons 3 Dungeons 3

    "Interactions focus more on social deduction and fun than on exerting control or authority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy silly, absurd scenarios and humor as a way to relax and escape real life stress."

    Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

    "Players use humor and absurd scenarios to escape real-life stress and enjoy lighthearted fun."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social interaction without obligation or pressure."

    Capsule for Use Your Words Use Your Words

    "Players engage voluntarily for fun and social interaction without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "High variability in cards and strategies encourages players to try new approaches and tactics."

    Capsule for Ark Nova Ark Nova

    "High variability in player behavior and strategies encourages trying new approaches."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of maps and secret spots reported, but maps are small and limited, reducing extensive discovery."

    Capsule for PROP AND SEEK® PROP AND SEEK®

    "Some map exploration and discovery of secret passages, but maps are limited and small."

  • Expression

    Game with the same Expression vibe

    3

    "Customization options including skins, emotes, and taunts allow player self-expression."

    Capsule for Midnight Ghost Hunt Midnight Ghost Hunt

    "Customization options like skins and emotes allow players to express themselves."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Cartoonish, exaggerated scenarios and humor create an imaginative, fictional experience."

    Capsule for Neighbours back From Hell Neighbours back From Hell

    "Absurd and exaggerated scenarios create a comedic fictional experience far from realism."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong social component with emphasis on playing with friends and community interaction."

    Capsule for Mad Adventures Mad Adventures

    "Strong social component with emphasis on playing with friends and community interaction."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in mastering controls and discovering secrets, but limited depth restricts long-term skill development."

    Capsule for Muddy Heights® 2 Muddy Heights® 2

    "Some skill development in deception and observation, but limited long-term learning."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and engagement during matches."

    Capsule for Peekaboo Peekaboo

    "Requires active attention and social interaction during matches."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions are playful and humorous but generally surface-level; some close friendships may be strengthened."

    Capsule for Mount Your Friends Mount Your Friends

    "Social interactions are mostly lighthearted and humorous, with some forming friendships."

  • Leadership

    Game with the same Leadership vibe

    -1

    "No formal leadership roles; team play but no evidence of authoritative control."

    Capsule for The Mean Greens - Plastic Warfare The Mean Greens - Plastic Warfare

    "Some informal coordination but no strong leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    2

    "Unlockable cosmetics and items provide a sense of progression, though core gameplay remains consistent."

    Capsule for Grabity Grabity

    "Cosmetics and skins provide some sense of progression, but core gameplay lacks deep progression."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Humorous and chaotic gameplay provides tension release and flow, though some sections can be frustrating."

    Capsule for Content King Content King

    "Humorous and chaotic gameplay provides tension release and fun."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable physics effects and visual humor provide sensory stimulation and entertainment."

    Capsule for Turbo Dismount™ Turbo Dismount™

    "Visual style and silly physics contribute to sensory enjoyment and comedic effect."

  • Status

    Game with the same Status vibe

    1

    "Some social recognition through cosmetics and achievements, but not a major focus."

    Capsule for Heartopia Heartopia

    "Some social recognition through cosmetics and bragging, but not a major focus."

  • Story

    Game with the same Story vibe

    -3

    "No overarching narrative; gameplay is context-free social deduction and survival."

    Capsule for Project Winter Project Winter

    "No narrative or plot, gameplay is context-free and focused on social deduction."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires mental challenge in deception, observation, and team tactics."

    Capsule for Who's Who? Who's Who?

    "Requires mental challenge in deception, observation, and timing decisions."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspense from hidden roles and risk of being killed creates tension and excitement."

    Capsule for Stowaway Stowaway

    "Suspense from trying to avoid detection and sudden betrayals creates excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally perceived as good value for price, especially for multiplayer fun and replayability."

    Capsule for The Break-In The Break-In

    "Generally perceived as good value for price, especially when playing with friends."

  • Violence

    Game with the same Violence vibe

    2

    "Contains deaths and combat events, but presented humorously and not focused on violence."

    Capsule for Reigns Reigns

    "Includes comedic explosions and arrests but not focused on serious violence."

  • Survival

    Game with the same Survival vibe

    2

    "Players try to avoid being caught and hit, involving threat avoidance and strategic defense"

    Capsule for Burg Burg

    "Players try to avoid detection or capture, involving some risk and threat management."

Last update: 10/07/2026