Alchemist Simulator similar games & best alternatives

Alchemist Simulator

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2020

Should you play it?

Become the mystical alchemist, choose your contracts wisely as they will shape the world around you, discover the long forgotten magical recipes, upgrade your lab and become the most powerful alchemist of all times.

What works
  • Unique and engaging alchemy puzzle mechanics
  • Cozy and relaxing atmosphere
  • Pleasant cartoonish graphics and animations
  • Meaningful progression and upgrades
  • Charming quest stories with humor and references
Things to keep in mind
  • Very short game length with limited replayability
  • Some ui and tutorial clarity issues
  • Ingredient and tool variety underutilized
  • Time pressure can be frustrating
  • Some bugs with ingredient disappearance and inventory management

What to play next

Top picks

Games that feel the closest overall

  • Resonance of the Ocean

  • Chocolate Factory Simulator

  • Electrician Simulator

  • Evo Explores

  • Zenge

  • Glitchspace

  • Is This Seat Taken?

  • Holoidle

  • Optika

Hidden Gems

Less popular games with surprisingly high similarity

  • Chocolate Factory Simulator

  • Evo Explores

  • Holoidle

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Alchemist Simulator: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. It leans lower than usual among comparable games on Exploration, Continuation, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, collect, and craft at their own pace, though quests guide progression."

    Capsule for Wytchwood Wytchwood

    "Players have freedom to experiment with ingredient processing and potion creation, but quests guide progression and some mechanics are fixed."

  • Competence

    Game with the same Competence vibe

    4

    "The game features challenging and varied puzzles that require skill and problem solving, with feedback and progression tied to puzzle completion."

    Capsule for The 7th Guest: 25th Anniversary Edition The 7th Guest: 25th Anniversary Edition

    "Game offers skill-based puzzle mechanics requiring understanding of ingredient aspects and tool usage, with feedback and progression."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal experience and story; no mention of multiplayer or leaderboards, and gameplay is single-player without social comparison."

    Capsule for Zelle Zelle

    "Focus is on individual play and personal mastery; no multiplayer or leaderboards; no social comparison mentioned."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game (~2 hours) with limited replayability; players complete it quickly and do not engage in long sessions."

    Capsule for Fruit Stand Fortune Fruit Stand Fortune

    "Short game length (4-7 hours), limited replayability; players complete all quests quickly and lose motivation to continue."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong emphasis on experimenting with ingredient combinations and crafting unique potions affecting outcomes."

    Capsule for The Witch's Cauldron The Witch's Cauldron

    "Players experiment with ingredient combinations and processing sequences to create potions; multiple solutions possible."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are individual and balanced."

    Capsule for Press X to Not Die Press X to Not Die

    "No evidence of dominance or power over others; interactions are transactional and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive escape into a medieval alchemy fantasy world."

    Capsule for Potion Craft: Alchemist Simulator Potion Craft: Alchemist Simulator

    "Players enjoy immersive, relaxing alchemy simulation to escape real life stress; cozy atmosphere emphasized."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and puzzle interest; no obligation or external pressure noted."

    Capsule for Iris.Fall Iris.Fall

    "Players engage voluntarily for intrinsic interest and puzzle enjoyment; no obligation or external pressure described."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new cooking techniques and adapting to novel ingredient mechanics."

    Capsule for Arctic Eggs Arctic Eggs

    "Game encourages trial and error, discovery of recipes, and testing different ingredient manipulations."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Gameplay is confined to a workshop environment with no open-world exploration or discovery."

    Capsule for Rover Mechanic Simulator Rover Mechanic Simulator

    "Gameplay confined to a small workshop; no open world or exploration beyond limited rooms."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through gear and crafting, but limited avatar personalization or cosmetic modification."

    Capsule for Pine Pine

    "Some customization in upgrading workshop and decorating with quest souvenirs, but limited character or avatar expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a whimsical fantasy world with imaginative characters and scenarios, though grounded in puzzle mechanics."

    Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

    "Set in a medieval fantasy world with magical potions and alchemy, but grounded in puzzle mechanics rather than high fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and mastery over challenging mechanics and levels."

    Capsule for Ghostrunner Ghostrunner

    "Players develop mastery over complex mechanics, improve workshop and skills, and progress through ranks."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

    Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and management; no background or idle gameplay elements."

    Capsule for Sands of Salzaar Sands of Salzaar

    "Requires active attention and time management; no background or idle gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions limited to NPCs."

    Capsule for Mr. Prepper Mr. Prepper

    "No close social relationships or emotional sharing; interactions limited to letters and NPC messages."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts independently."

    Capsule for Outlast Outlast

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression via reputation, unlocking skills, recipes, tavern expansions, and upgrades."

    Capsule for Travellers Rest Travellers Rest

    "Clear progression through ranks, workshop upgrades, unlocking tools and recipes."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, gentle pacing with soothing narration and music designed for relaxation and comfort."

    Capsule for Disney Winnie the Pooh Disney Winnie the Pooh

    "Calm, meditative pacing with soothing music and cozy atmosphere; designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visually pleasing with satisfying animations and sound, though some find music unremarkable."

    Capsule for Pile Up! Pile Up!

    "Pleasant cartoonish visuals and animations; music is subtle and unobtrusive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal."

    Capsule for DREDGE DREDGE

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; progression through quests but no deep story or characters."

    Capsule for Cookard Cookard

    "Simple narrative delivered via letters; some branching quests but overall minimal story focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning ingredient purchases, factory management, and quest completion."

    Capsule for Chocolatier®: Decadence by Design™ Chocolatier®: Decadence by Design™

    "Requires planning ingredient processing and time management to fulfill quests efficiently."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low tension and risk; mostly a calm and predictable experience."

    Capsule for The Plan The Plan

    "Low risk and tension; some time pressure but overall relaxed experience."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value especially on sale; short length noted but gameplay quality appreciated."

    Capsule for ChromaGun ChromaGun

    "Mixed opinions on value; short length but polished gameplay; recommended especially on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; focus on puzzle solving and exploration."

    Capsule for 1 Moment Of Time: Silentville 1 Moment Of Time: Silentville

    "No violence; focus on crafting and puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival elements or threats; stable environment."

    Capsule for The Eyes of Ara The Eyes of Ara

    "No survival elements or threats; stable environment."

Last update: 09/07/2026