Alt-Frequencies similar games & best alternatives

Alt-Frequencies

Android, PC (Microsoft Windows), iOS, Mac, Nintendo Switch • 2019

Should you play it?

An audio mystery set in a time loop. Record, rewind time and broadcast snippets of radio shows to expose radio hosts, conspiracy theorists and politicians.

What works
  • Unique and innovative audio-based gameplay
  • Strong voice acting and sound design
  • Engaging narrative with time loop and conspiracy themes
  • Accessible to visually impaired players
  • Short and approachable experience
Things to keep in mind
  • Short game length with limited replay value
  • Some puzzles can be obtuse or frustrating
  • Story and characters underdeveloped with unsatisfying ending
  • Limited player agency and impact on narrative
  • Clunky controls and ui issues reported

What to play next

Top picks

Games that feel the closest overall

  • See No Evil

  • Timelie

  • Lightmatter

  • Hello Neighbor 2

  • Homesick

  • Soul Axiom

  • Hue

  • Conarium

  • Moncage

Hidden Gems

Less popular games with surprisingly high similarity

  • Soul Axiom

  • Stray Cat Crossing

  • Time Flies

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Unheard - Voices of Crime

  • Experimenting

    What The Dub?!

  • Story

    Moonbreaker

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Alt-Frequencies: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Violence, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over radio station tasks and decisions affecting endings, though gameplay is simple and somewhat guided."

    Capsule for Void Whispers Void Whispers

    "Players have control over which radio stations to listen to and which audio clips to record and send, enabling meaningful choices in how to influence the story."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves puzzle solving and investigation requiring attention and some skill, but many tasks are straightforward and some puzzles are trivial or frustrating."

    Capsule for Observer: System Redux Observer: System Redux

    "The gameplay involves puzzle-solving by identifying and using audio clips correctly, requiring attention and some skill, though puzzles are generally straightforward."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; gameplay is single-player and focused on personal progress without comparison to others."

    Capsule for Putt-Putt® Joins the Parade Putt-Putt® Joins the Parade

    "No competitive elements; gameplay is single-player and focused on personal progress without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy replaying levels for time trials and achievements, but the main story is short and some find limited long-term engagement."

    Capsule for Inside My Radio Inside My Radio

    "Some players replay chapters to explore alternate dialogue and achievements, but the game is short and many find it lacking in long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay elements."

    Capsule for Hogwarts Legacy Hogwarts Legacy

    "Entirely single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique gameplay mechanic of audio-based investigation and note-taking encourages creative deduction and exploration."

    Capsule for Unheard - Voices of Crime Unheard - Voices of Crime

    "Players creatively manipulate audio clips across stations to influence narrative outcomes, encouraging experimentation within the unique radio mechanic."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over other players; interactions are with NPCs and story only."

    Capsule for HEADLINER HEADLINER

    "No social dominance or power dynamics; interactions are with NPCs and the player acts as an equal participant in the story."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive narrative and time loop mechanic provide distraction and emotional engagement, offering escape from reality."

    Capsule for Twelve Minutes Twelve Minutes

    "The immersive audio narrative and time loop premise provide a strong escape from reality, engaging players in a fictional conspiracy."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in unique gameplay and story; no obligation or pressure noted."

    Capsule for Perception Perception

    "Players engage voluntarily out of interest in the story and unique gameplay, with no external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different dubs, sound effects, and custom clips, exploring creative possibilities."

    Capsule for What The Dub?! What The Dub?!

    "Players experiment with different audio clip combinations and timing to discover new dialogue and story branches."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploring the radio station environment and uncovering clues is part of gameplay, though limited."

    Capsule for Killer Frequency Killer Frequency

    "Exploration is limited to discovering new audio segments and narrative threads within a fixed set of radio stations."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character customization; expression mainly through narrative and atmosphere rather than player modification."

    Capsule for Soulless: Ray Of Hope Soulless: Ray Of Hope

    "Minimal character customization or visual expression; player expression is mainly through choice of audio clips to send."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Story involves imaginative fiction, time loops, and sci-fi elements, though grounded in emotional realism."

    Capsule for Impostor Factory Impostor Factory

    "The story involves science fiction elements like time loops and conspiracies, blending realistic and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary and focused on individual play."

    Capsule for Axiom Verge Axiom Verge

    "No social or community features; the experience is solitary and focused on individual play."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and story details through replay and experimentation."

    Capsule for Instruction Instruction

    "Players develop understanding of the puzzle mechanics and story through repeated listening and experimentation."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; sedentary experience."

    Capsule for Road 96 🛣️ Road 96 🛣️

    "No physical activity or health-related gameplay elements; sedentary experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires attentive listening and interaction; not suitable for passive or background play."

    Capsule for KOEWOTAYORINI / 声之寄托 KOEWOTAYORINI / 声之寄托

    "Requires attentive listening and interaction; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connection through narrative, but no social or interpersonal relationship building."

    Capsule for My Friend is a Raven My Friend is a Raven

    "Limited emotional connection through narrative, but no social or close interpersonal interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts independently."

    Capsule for Outlast Outlast

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    2

    "Progression occurs through story advancement and unlocking endings, but no item collection or upgrades."

    Capsule for ANONYMOUS;CODE ANONYMOUS;CODE

    "Progression occurs through unlocking story chapters and achievements, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally relaxing and chill atmosphere with soft music; some puzzles cause mild frustration."

    Capsule for Awareness Rooms Awareness Rooms

    "Generally calm and immersive audio experience, though some frustration arises from puzzle difficulty and repetition."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through music, voice acting, and visuals"

    Capsule for CORPSE FACTORY CORPSE FACTORY

    "Strong auditory stimulation with quality voice acting and music, creating an engaging sensory experience."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems present."

    Capsule for Her Majesty's SPIFFING Her Majesty's SPIFFING

    "No social status or recognition systems present."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion through audio dramas and lore enriches the game world and player engagement."

    Capsule for Moonbreaker Moonbreaker

    "Narrative-driven game with strong emphasis on story immersion through audio and player choices affecting dialogue."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan broadcast sequences, manage resources, and respond to live events strategically."

    Capsule for Not For Broadcast Not For Broadcast

    "Players must think critically about which audio clips to record and where to send them to influence outcomes."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from time-limited missions and story stakes, but overall low suspense and predictable outcomes."

    Capsule for RaiOhGar: Asuka and the King of Steel RaiOhGar: Asuka and the King of Steel

    "Some tension from uncovering conspiracies and time loop stakes, but overall a low-risk, contemplative experience."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value; praised for quality but criticized for short length and limited content."

    Capsule for Trepang2 Trepang2

    "Mixed opinions on value; praised for unique concept and voice acting but criticized for short length and limited replayability."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent gameplay; focus is on storytelling and exploration."

    Capsule for The Berlin Apartment The Berlin Apartment

    "No violent gameplay; focus is on information gathering and dissemination."

  • Survival

    Game with the same Survival vibe

    0

    "No survival mechanics; story involves threats but no gameplay survival elements."

    Capsule for Angels of Death Episode.Eddie Angels of Death Episode.Eddie

    "No explicit survival mechanics; story involves threats but gameplay is puzzle and narrative focused."

Last update: 12/07/2026