Soul Axiom similar games & best alternatives

Soul Axiom

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Wii U, Xbox One • 2016

Should you play it?

From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife.

What works
  • Unique puzzle mechanics and powers
  • Immersive and varied environments
  • Intriguing fragmented story
  • Atmospheric soundtrack and visuals
  • Long playtime with multiple endings
Things to keep in mind
  • Clunky controls and input lag
  • Dark and sometimes hard to see environments
  • Repetitive backtracking and level design
  • Some bugs and save system frustrations
  • Lack of clear guidance or hints

What to play next

Top picks

Games that feel the closest overall

  • Stray Cat Crossing

  • Tesla Effect: A Tex Murphy Adventure

  • Stories Untold

  • Conarium

  • Amanda the Adventurer 2

  • Never Again

  • Lightmatter

  • Aporia: Beyond The Valley

  • Cube Escape Collection

Hidden Gems

Less popular games with surprisingly high similarity

  • Stray Cat Crossing

  • Aporia: Beyond The Valley

  • Post Trauma

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Degrees of Separation

  • Escapism

    Nocturne: Prelude

  • Exploration

    Fran Bow

From the same developer

From the same developer, ranked by motivational fit.

  • Master Reboot

  • Don't Knock Twice

  • The Complex

  • Five Dates

  • Dead Reset

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Soul Axiom: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Violence, Survival, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore levels, solve puzzles, and choose combat approaches, though progression is linear."

    Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

    "Players have freedom to explore multiple levels and use different powers to solve puzzles, though progression is somewhat linear within levels."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles vary in difficulty and require problem-solving skills, providing a satisfying challenge without being overly frustrating."

    Capsule for Darkarta: A Broken Heart's Quest Collector's Edition Darkarta: A Broken Heart's Quest Collector's Edition

    "Puzzles require problem solving and skillful use of powers; some are challenging and rewarding, though some are considered repetitive or simplistic."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without competitive or ranked elements."

    Capsule for Evoland Evoland

    "Focus is on single-player experience without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report engagement with story and puzzles, but frustration with bugs and difficulty may reduce long sessions."

    Capsule for THE MULLER-POWELL PRINCIPLE THE MULLER-POWELL PRINCIPLE

    "Many players report long play sessions and engagement with story and puzzles, though some frustration with bugs and backtracking may reduce continuous play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative gameplay elements."

    Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

    "Entirely single-player with no cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively manipulate environmental mechanics and use unique character abilities to solve puzzles in novel ways."

    Capsule for Degrees of Separation Degrees of Separation

    "Players creatively use unique powers to manipulate the environment and solve puzzles, with varied level designs and story exploration."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or control over others; experience is personal and introspective."

    Capsule for The Mooseman The Mooseman

    "No elements of dominance or control over others; experience is individual and exploratory."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a fictional afterlife world and enjoy music and story as a form of escape."

    Capsule for Nocturne: Prelude Nocturne: Prelude

    "The game offers a surreal, immersive digital afterlife experience that players use to escape reality and explore philosophical themes."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for intrinsic interest in puzzles and story; no evidence of obligation or external pressure."

    Capsule for The Samaritan Paradox The Samaritan Paradox

    "Players engage voluntarily out of interest in puzzles and story; no evidence of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle solutions and experiment with mechanics to progress."

    Capsule for The Spiral Scouts The Spiral Scouts

    "Players experiment with different powers and puzzle solutions, exploring new mechanics as they progress."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of multiple distinct and surreal environments is central to gameplay and story progression."

    Capsule for Fran Bow Fran Bow

    "Strong emphasis on exploring diverse, surreal environments and uncovering story fragments and collectibles."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; focus is on puzzle solving and exploration rather than avatar personalization."

    Capsule for Supraworld Supraworld

    "Limited character customization; expression mainly through exploration and puzzle solving rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game is set in a fictional afterlife with surreal and imaginative elements."

    Capsule for welcome to heaven welcome to heaven

    "Set in a digital afterlife with surreal and sci-fi elements, the game offers an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and understanding of the story through gameplay."

    Capsule for Lake Haven - Chrysalis Lake Haven - Chrysalis

    "Players develop skills in puzzle solving and understanding story through gameplay progression."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity elements."

    Capsule for Zefyr: A Thief's Melody Zefyr: A Thief's Melody

    "Sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and progress; not a casual or background game."

    Capsule for SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE

    "Requires focused attention to solve puzzles and progress; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for The Secret Order 3: Ancient Times The Secret Order 3: Ancient Times

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player focused."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "No leadership or group management roles; single-player focused."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock new abilities and complete levels, progressing through the story and puzzles."

    Capsule for Isle of Ewe Isle of Ewe

    "Players gain new powers and unlock new areas, progressing through story and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmospheric and immersive but includes tense moments and jump scares, balancing relaxation and suspense."

    Capsule for Moons of Madness Moons of Madness

    "Atmosphere is immersive but includes tension and occasional jump scares, creating mixed relaxation and suspense."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual style, neon aesthetics, and soundtrack provide stimulating sensory experience."

    Capsule for TRON 2.0 TRON 2.0

    "Visuals and soundtrack provide sensory stimulation with neon aesthetics and ambient music."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Narrative is vague, surreal, and philosophical, with multiple endings and deep lore to uncover."

    Capsule for Disillusion Disillusion

    "Narrative is fragmented and mysterious, revealed through exploration, collectibles, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking and planning, though not deeply complex strategy."

    Capsule for The Inheritance of Crimson Manor The Inheritance of Crimson Manor

    "Puzzles require logical thinking, planning, and combining powers strategically."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and jump scares create moments of thrill, though overall tension is moderate."

    Capsule for Moons of Madness Moons of Madness

    "Includes moments of suspense and jump scares, but mostly moderate tension."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price given quality and length, though some desire more content."

    Capsule for Obey the Voice™ Obey the Voice™

    "Generally considered good value for content and length, especially on sale, though some criticize bugs and pacing."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; gameplay focuses on puzzle solving rather than combat or destruction."

    Capsule for Braid Braid

    "Minimal violence; gameplay focuses on puzzle solving and environment manipulation rather than combat."

  • Survival

    Game with the same Survival vibe

    0

    "Some health and death mechanics exist but are forgiving; survival is not a strong focus."

    Capsule for Who Needs a Hero? Who Needs a Hero?

    "Some death and respawn mechanics exist but survival is not a core focus."

Last update: 09/07/2026