[Chilla's Art] The Closing Shift | 閉店事件 similar games & best alternatives
[Chilla's Art] The Closing Shift | 閉店事件
2022
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Quick resume
The Closing Shift | 閉店事件 is a Japanese horror game about a girl on a closing shift.
Global score
88/100
Genres
Action, Adventure, Casual, Indie, Simulator, Strategy
Similar games
Pros
- Immersive and realistic horror atmosphere
- Engaging coffee-making mechanics
- Multiple endings and replay value
- Smooth controls and good pacing
- Relatable and grounded story
Cons
- Short game length
- Some bugs and glitches reported
- Lack of achievements
- Limited exploration and customization
- No multiplayer or cooperative features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control the preparation of drinks and manage the shop, with some freedom in how they handle tasks, but within a structured daily routine."
The Boba Teashop
"Players have control over making coffee orders and decisions during the shift, but overall follow a structured routine of work tasks."
-
Competence
Game with the same Competence vibe
4"Game involves skillful coffee making, multitasking, and managing complex orders with increasing difficulty."
Barista Simulator
"Players engage in mastering coffee-making mechanics and serving customers accurately, which requires skill and learning."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal pace and individual performance without comparison or leaderboards."
Cash Cleaner Simulator
"Focus is on individual performance and personal mastery without comparison or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players often replay to explore different endings and outcomes, showing moderate habitual engagement."
Ye Guild Clerk!
"Players express desire to replay for coffee-making enjoyment and multiple endings, indicating habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay centers on solo observation and decision-making with no multiplayer or cooperative elements."
Do Not Feed the Monkeys
"Gameplay centers on solo tasks with no indication of multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Players can customize cafe decorations, layouts, and recipes, expressing creativity in cafe design."
Barista Simulator
"Some creativity in customizing coffee orders and experimenting with recipes, but within predefined structures."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and equal."
Nimbus
"No evidence of exerting control or superiority over others; interactions are equal and service-oriented."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to escape reality through immersive horror experiences and scares."
Demonologist
"Players use the game to escape reality through immersive horror and coffee shop simulation."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different choices and explore multiple endings, encouraging experimentation within story limits."
Corpse Party (2021)
"Players try different coffee recipes and explore multiple endings, showing experimentation within gameplay."
-
Exploration
Game with the same Exploration vibe
-3"The game is set in a single café environment with limited discovery; focus is on mastering known mechanics."
Cats & Cups
"Game mostly takes place in a fixed coffee shop environment with limited new area discovery."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; focus is on gameplay and exploration rather than self-expression."
Tinykin
"Limited character or environment customization; focus is on gameplay rather than self-expression."
-
Fantasy
Game with the same Fantasy vibe
-4"Grounded in realistic horror scenarios based on true stories; no supernatural or fantastical elements."
Fears to Fathom - Ironbark Lookout
"Grounded in realistic scenarios of working as a barista and being stalked, no supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player experience with minimal social interaction or community feeling."
Into The Gloom
"Single-player experience with minimal social connection or community feeling."
-
Growth
Game with the same Growth vibe
4"Players develop skills in management, coffee creation, and business strategy, progressing through levels and challenges."
Coffee Shop Tycoon
"Players develop skills in coffee making and progress through story and multiple endings."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention on detailed tasks; not designed for idle or background play."
Car Mechanic Simulator 2015
"Requires constant attention to orders and tasks; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to strategic competition; no close personal relationships."
City Game Studio: Your Game Dev Adventure Begins
"Limited social interactions focused on customer service, no close relationships formed."
-
Leadership
Game with the same Leadership vibe
-4"Player follows set tasks without leading others; no leadership mechanics."
Heart's Medicine - Time to Heal
"Player follows assigned tasks without leading or managing others."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking new drinks, story endings, and achievements."
Coffee Talk Episode 2: Hibiscus & Butterfly
"Progression through mastering coffee recipes and unlocking multiple endings."
-
Relaxation
Game with the same Relaxation vibe
2"While some find it relaxing, others note emotional intensity and existential themes that create tension."
NieR:Automata™
"Coffee making is described as relaxing, but tension builds due to horror elements."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric audio-visual design and jump scares provide sensory stimulation and emotional engagement."
I'm on Observation Duty 4
"Atmospheric audio-visuals and jump scares provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
4"Narrative immersion with psychological horror story, multiple endings, and character development."
Total Chaos
"Strong narrative immersion with a realistic, unsettling horror story and multiple endings."
-
Strategy
Game with the same Strategy vibe
2"Requires planning and timing to complete recipes efficiently, but not deeply strategic."
Cooking Simulator
"Requires some planning and memory for coffee recipes and task management, but not deeply strategic."
-
Thrill
Game with the same Thrill vibe
4"Suspenseful horror elements and jump scares create tension and excitement."
Mists of Aiden
"Tension and suspense build through horror elements and jump scares."
-
Value
Game with the same Value vibe
4"Players generally feel the game is worth the price for its unique experience."
KinitoPET
"Players feel the game is worth the price for its unique blend of horror and simulation."
-
Violence
Game with the same Violence vibe
1"Some minor violence such as fights and accidents, but mostly focused on constructive car building and survival."
My Summer Car
"Some violent moments (e.g. dropping a brick on stalker) but mostly focused on constructive coffee making."
-
Survival
Game with the same Survival vibe
3"Players must avoid detection and death, managing threats and resources."
Sneak Thief
"Players must avoid threats and survive stalking events while managing resources and tasks."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Fantasy, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026