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[Chilla's Art] The Closing Shift | 閉店事件 similar games & best alternatives

[Chilla's Art] The Closing Shift | 閉店事件

PC (Microsoft Windows) • 2022

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Quick resume

The Closing Shift | 閉店事件 is a Japanese horror game about a girl on a closing shift.

Global score

88/100

Genres

Action, Adventure, Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Immersive and realistic horror atmosphere
    • Engaging coffee-making mechanics
    • Multiple endings and replay value
    • Smooth controls and good pacing
    • Relatable and grounded story

    Cons

    • Short game length
    • Some bugs and glitches reported
    • Lack of achievements
    • Limited exploration and customization
    • No multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the preparation of drinks and manage the shop, with some freedom in how they handle tasks, but within a structured daily routine."

      Capsule for The Boba Teashop The Boba Teashop

      "Players have control over making coffee orders and decisions during the shift, but overall follow a structured routine of work tasks."

    • Competence

      Game with the same Competence vibe

      4

      "Game involves skillful coffee making, multitasking, and managing complex orders with increasing difficulty."

      Capsule for Barista Simulator Barista Simulator

      "Players engage in mastering coffee-making mechanics and serving customers accurately, which requires skill and learning."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and individual performance without comparison or leaderboards."

      Capsule for Cash Cleaner Simulator Cash Cleaner Simulator

      "Focus is on individual performance and personal mastery without comparison or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players often replay to explore different endings and outcomes, showing moderate habitual engagement."

      Capsule for Ye Guild Clerk! Ye Guild Clerk!

      "Players express desire to replay for coffee-making enjoyment and multiple endings, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay centers on solo observation and decision-making with no multiplayer or cooperative elements."

      Capsule for Do Not Feed the Monkeys Do Not Feed the Monkeys

      "Gameplay centers on solo tasks with no indication of multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize cafe decorations, layouts, and recipes, expressing creativity in cafe design."

      Capsule for Barista Simulator Barista Simulator

      "Some creativity in customizing coffee orders and experimenting with recipes, but within predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and equal."

      Capsule for Nimbus Nimbus

      "No evidence of exerting control or superiority over others; interactions are equal and service-oriented."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to escape reality through immersive horror experiences and scares."

      Capsule for Demonologist Demonologist

      "Players use the game to escape reality through immersive horror and coffee shop simulation."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different choices and explore multiple endings, encouraging experimentation within story limits."

      Capsule for Corpse Party (2021) Corpse Party (2021)

      "Players try different coffee recipes and explore multiple endings, showing experimentation within gameplay."

    • Exploration

      Game with the same Exploration vibe

      -3

      "The game is set in a single café environment with limited discovery; focus is on mastering known mechanics."

      Capsule for Cats & Cups Cats & Cups

      "Game mostly takes place in a fixed coffee shop environment with limited new area discovery."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; focus is on gameplay and exploration rather than self-expression."

      Capsule for Tinykin Tinykin

      "Limited character or environment customization; focus is on gameplay rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Grounded in realistic horror scenarios based on true stories; no supernatural or fantastical elements."

      Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

      "Grounded in realistic scenarios of working as a barista and being stalked, no supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player experience with minimal social interaction or community feeling."

      Capsule for Into The Gloom Into The Gloom

      "Single-player experience with minimal social connection or community feeling."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in management, coffee creation, and business strategy, progressing through levels and challenges."

      Capsule for Coffee Shop Tycoon Coffee Shop Tycoon

      "Players develop skills in coffee making and progress through story and multiple endings."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on detailed tasks; not designed for idle or background play."

      Capsule for Car Mechanic Simulator 2015 Car Mechanic Simulator 2015

      "Requires constant attention to orders and tasks; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to strategic competition; no close personal relationships."

      Capsule for City Game Studio: Your Game Dev Adventure Begins City Game Studio: Your Game Dev Adventure Begins

      "Limited social interactions focused on customer service, no close relationships formed."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Player follows set tasks without leading others; no leadership mechanics."

      Capsule for Heart's Medicine - Time to Heal Heart's Medicine - Time to Heal

      "Player follows assigned tasks without leading or managing others."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking new drinks, story endings, and achievements."

      Capsule for Coffee Talk Episode 2: Hibiscus & Butterfly Coffee Talk Episode 2: Hibiscus & Butterfly

      "Progression through mastering coffee recipes and unlocking multiple endings."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While some find it relaxing, others note emotional intensity and existential themes that create tension."

      Capsule for NieR:Automata™ NieR:Automata™

      "Coffee making is described as relaxing, but tension builds due to horror elements."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio-visual design and jump scares provide sensory stimulation and emotional engagement."

      Capsule for I'm on Observation Duty 4 I'm on Observation Duty 4

      "Atmospheric audio-visuals and jump scares provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with psychological horror story, multiple endings, and character development."

      Capsule for Total Chaos Total Chaos

      "Strong narrative immersion with a realistic, unsettling horror story and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires planning and timing to complete recipes efficiently, but not deeply strategic."

      Capsule for Cooking Simulator Cooking Simulator

      "Requires some planning and memory for coffee recipes and task management, but not deeply strategic."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspenseful horror elements and jump scares create tension and excitement."

      Capsule for Mists of Aiden Mists of Aiden

      "Tension and suspense build through horror elements and jump scares."

    • Value

      Game with the same Value vibe

      4

      "Players generally feel the game is worth the price for its unique experience."

      Capsule for KinitoPET KinitoPET

      "Players feel the game is worth the price for its unique blend of horror and simulation."

    • Violence

      Game with the same Violence vibe

      1

      "Some minor violence such as fights and accidents, but mostly focused on constructive car building and survival."

      Capsule for My Summer Car My Summer Car

      "Some violent moments (e.g. dropping a brick on stalker) but mostly focused on constructive coffee making."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and death, managing threats and resources."

      Capsule for Sneak Thief Sneak Thief

      "Players must avoid threats and survive stalking events while managing resources and tasks."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Fantasy, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026