寇莎梅特:困世迷情 Consummate:Missing World similar games & best alternatives

寇莎梅特:困世迷情 Consummate:Missing World

2017

Should you play it?

This is a cure Department of small fresh plot to the chamber of Secrets escape game, rich in 18 kinds of endings, a lot of funny content and hidden secrets.

What works
  • Deep and emotional narrative with multiple endings
  • Rich exploration and puzzle elements
  • High replayability with 18 endings and many achievements
  • Atmospheric art and music enhancing mood
  • Low price with good value
Things to keep in mind
  • Poor english translation affecting immersion
  • Some obscure puzzles requiring guides
  • Inconsistent art style due to multiple artists
  • Limited gameplay depth beyond narrative and puzzles
  • Lack of save/load convenience and ui polish

What to play next

Top picks

Games that feel the closest overall

  • Small Saga

  • Hello Charlotte EP3: Childhood's End

  • Nightmare Knight ~Sacred Maiden & Fallen Magic~

  • Witch of Eclipse

  • Soul Gambler

  • Tear and the Library of Labyrinths

  • OMORI

  • I'a I'a Cofflhu Fhtagnyaa

  • Ambrosia

Hidden Gems

Less popular games with surprisingly high similarity

  • Small Saga

  • Witch of Eclipse

  • I'a I'a Cofflhu Fhtagnyaa

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

寇莎梅特:困世迷情 Consummate:Missing World: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence, Intimacy. It leans lower than usual among comparable games on Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore, make choices affecting story and endings, and interact with many objects in different ways."

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  • Competence

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    "Puzzles provide moderate challenge with some requiring skill and logic, but many are easy or straightforward; some players rely on guides."

    Capsule for Prison Princess Prison Princess

    "Moderate puzzle difficulty requiring observation and some experimentation; some players rely on guides due to obscure clues."

  • Competition

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    -4

    "Focus is on personal story experience without competitive elements or player comparison."

    Capsule for 彷徨之街 The Street of Adrift 彷徨之街 The Street of Adrift

    "No competitive elements; focus is on personal story experience and achievement hunting without player-vs-player comparison."

  • Continuation

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    "Multiple endings and achievements encourage replay and extended engagement."

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    "Multiple endings and achievements encourage replay and extended engagement; some players spent many hours exploring all content."

  • Cooperation

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    "Single-player narrative experience with no multiplayer or cooperative gameplay."

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    "Single-player narrative experience with no multiplayer or cooperative gameplay."

  • Creativity

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    3

    "Players explore different story branches and character routes; limited creation but some customization in narrative choices."

    Capsule for Game of Fate: Chasing Through Time Game of Fate: Chasing Through Time

    "Players create their own story path through choices; some customization of character appearance; exploration of hidden secrets."

  • Domination

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    "No evidence of dominance or power over others; interactions are narrative and personal."

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    "No evidence of dominance or power over others; interactions are narrative and personal."

  • Escapism

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    "Players use the game to experience emotional storytelling and distraction from real life through immersive narrative."

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    "Players use the game to immerse in a surreal, emotional story world, providing distraction and emotional engagement."

  • Expectation

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    "Players engage voluntarily out of interest in story and exploration; no obligation or external pressure noted."

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    "Players engage voluntarily out of interest in story and exploration; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Encourages trying different dialogue options and puzzle approaches to unlock alternate endings and solutions."

    Capsule for Unusual Findings Unusual Findings

    "Encouraged to try different dialogue options and explore multiple endings; experimentation with puzzle solutions."

  • Exploration

    Game with the same Exploration vibe

    4

    "Strong emphasis on discovering secrets, hidden clues, and multiple story paths through environment exploration."

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    "Strong emphasis on exploring environments, uncovering secrets, and discovering multiple story branches."

  • Expression

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    "Character customization limited to dialogue choices; some cosmetic variety in character outfits and playroom features."

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    "Some character customization and multiple outfits; players can express choices through dialogue and actions."

  • Fantasy

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    3

    "Psychological horror with surreal and supernatural elements, blending fiction with realistic themes."

    Capsule for DEAD LETTER DEPT. DEAD LETTER DEPT.

    "Story blends psychological mystery with surreal and sci-fi elements, including cloning and altered realities."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player experience."

    Capsule for Ghostrunner Ghostrunner

    "No social or community features; purely single-player experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop understanding of story and characters; some learning through puzzle solving."

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    "Players develop understanding of story and puzzles; some learning curve in puzzle solving and narrative interpretation."

  • Health

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    "No physical activity or health-related gameplay aspects."

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    "No physical activity or health-related gameplay aspects."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention due to exploration and puzzle solving; not designed for idle or background play."

    Capsule for Psychopomp GOLD Psychopomp GOLD

    "Requires focused attention on exploration and puzzle solving; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Narrative includes character relationships and emotional depth, but no social interaction."

    Capsule for Gray Matter Gray Matter

    "Narrative includes emotional and psychological themes, but limited to story; no social intimacy features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

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    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking multiple endings and achievements, collecting items to advance story."

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    "Progression through story advancement, item collection, and unlocking multiple endings and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric pacing and immersive storytelling provide a contemplative and sometimes tense but generally balanced experience."

    Capsule for KARMA: The Dark World KARMA: The Dark World

    "Atmospheric and emotional storytelling provides a contemplative and sometimes soothing experience."

  • Sensation

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    "Stylized visuals, music, and sound design provide sensory stimulation and emotional engagement."

    Capsule for Heading Out Heading Out

    "Stylized visuals and ambient music create mood and emotional tone rather than intense sensory stimulation."

  • Status

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    "Achievements exist but social recognition or competition is minimal; focus is on personal accomplishment."

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    "Achievements exist but social recognition or competition is minimal; focus on personal accomplishment."

  • Story

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    "Core motivation is narrative immersion with a complex, emotional, and lengthy story."

    Capsule for True Love ~Confide to the Maple~ True Love ~Confide to the Maple~

    "Core motivation is narrative immersion with complex, multi-ending story and emotional depth."

  • Strategy

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    "Some puzzle-solving and decision-making required but overall straightforward gameplay."

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  • Thrill

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    "Mild suspense and mystery elements, but no high-risk or intense thrill moments."

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    "Some suspense and mystery elements, but not high-risk or adrenaline-driven thrills."

  • Value

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    4

    "Highly praised for its replayability, story depth, and nostalgic value at a low price."

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    "Highly praised for value given low price, depth of story, and replayability."

  • Violence

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    "Some violent story outcomes exist but are not the main focus; gameplay is more about observation and decision-making."

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    "Some violent scenes and choices exist but not a core gameplay focus; more narrative impact than action."

  • Survival

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    "No survival mechanics; stable environment with no threats or resource management."

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    "No survival mechanics; stable environment with no resource management or threat avoidance."

Last update: 10/07/2026