Game of Fate: Chasing Through Time similar games & best alternatives

Game of Fate: Chasing Through Time

2024

Should you play it?

Immerse yourself in the first-person perspective, cross time and space, solve bizarre cases, save innocent victims, and catch a mysterious killer! You will solve murders, uphold justice, and also gain love. Are you ready? Play the "Game of Fate" that crosses time and space, life and death!

What works
  • Engaging and complex branching narrative with many endings
  • Strong emotional and romantic character interactions
  • Innovative blend of time travel, mystery, and dating sim elements
  • High replay value with choice-driven story exploration
  • Collectible tarot card system adds extra layer of engagement
Things to keep in mind
  • Translation and subtitles sometimes poor or inconsistent
  • Acting quality varies, occasionally awkward or unconvincing
  • Repetitive scenes and slow pacing can reduce engagement
  • Limited gameplay beyond choice selection and light investigation
  • Large file size and some technical issues reported

What to play next

Top picks

Games that feel the closest overall

  • MiSide

  • Major\Minor

  • Cellveillance

  • Refate: Echoes of Desire

  • Otaku's Adventure

  • NOeSIS02_羽化

  • Game of Fate 2: A Century's Promise

  • Nocturnals

  • Suicide Countdown: 7 Days

Hidden Gems

Less popular games with surprisingly high similarity

  • Refate: Echoes of Desire

  • Family Man

  • 雨鸦 - You are my sanctuary

If you liked…

Recommendations by what you enjoyed most

  • Story

    daydream 白日夢

  • Autonomy

    Shiina Taki's Decameron

  • Escapism

    Vampires' Melody

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Game of Fate: Chasing Through Time: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Intimacy, Story, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story outcomes and character relationships, reflecting personal decision-making and control."

    Capsule for Shiina Taki's Decameron Shiina Taki's Decameron

    "Players make meaningful choices that affect story outcomes and character relationships, with ability to revisit and change decisions."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves selecting dialogue options and some minor interaction; low mechanical skill but requires attention to branching paths."

    Capsule for Motesolo : No Girlfriend Since Birth Motesolo : No Girlfriend Since Birth

    "Gameplay mainly involves choice selection and light investigation; some skill in managing branching paths but limited technical challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal narrative experience and exploration without competitive elements or player comparison."

    Capsule for Until Dawn™ Until Dawn™

    "Focus is on personal narrative experience and exploration of story branches without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple endings and branching routes encourage replayability and extended engagement despite some repetition."

    Capsule for Lay a Beauty to Rest: The Darkness Peach Blossom Spring Lay a Beauty to Rest: The Darkness Peach Blossom Spring

    "Multiple endings and branching paths encourage replay and extended engagement, though some find repetition tedious."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual decision-making without multiplayer or cooperative gameplay."

    Capsule for Knell of St. Godhrkar Knell of St. Godhrkar

    "Single-player experience focused on individual decision-making with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore different story branches and character routes, customizing their narrative experience."

    Capsule for DRACU-RIOT! DRACU-RIOT!

    "Players explore different story branches and character routes; limited creation but some customization in narrative choices."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are narrative and character-driven."

    Capsule for Rewrite+ Rewrite+

    "No elements of exerting control over others; interactions are narrative and equal among characters."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive story and characters provide escape from real life through fantasy and emotional engagement."

    Capsule for Vampires' Melody Vampires' Melody

    "Immersive story and emotional drama provide escape from real life through narrative and character engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in story, characters, and gameplay rather than obligation."

    Capsule for Marvel's Guardians of the Galaxy Marvel's Guardians of the Galaxy

    "Players engage voluntarily driven by interest in story, characters, and branching outcomes rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different choices and exploring multiple endings to discover story variations."

    Capsule for Cinders Cinders

    "Encourages trying different choices and exploring multiple endings to uncover all story possibilities."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new story branches and endings, uncovering hidden narrative details."

    Capsule for My name is You and it's the only unusual thing in my life My name is You and it's the only unusual thing in my life

    "Players discover new story branches, hidden endings, and character backgrounds through exploration of narrative paths."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited to narrative choices; no avatar or environment customization."

    Capsule for NOeSIS02_羽化 NOeSIS02_羽化

    "Limited to narrative choices; no avatar or environment customization beyond selecting dialogue options."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Incorporates time travel and emotional fiction, blending realistic themes with imaginative elements."

    Capsule for Once Again Once Again

    "Incorporates sci-fi time travel and fictional murder mystery elements blended with realistic emotional drama."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social interaction beyond community forums."

    Capsule for Cabin Fever Cabin Fever

    "Primarily a solitary experience with minimal social interaction beyond optional community message exchange."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop understanding of story and characters through exploration and repeated playthroughs."

    Capsule for The Music Machine The Music Machine

    "Players learn story intricacies and character motivations through repeated playthroughs and branching exploration."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of FMV visual novels with no physical activity."

    Capsule for Superscout Superscout

    "Sedentary gameplay typical of FMV visual novels; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and focus; some slow pacing but generally continuous engagement."

    Capsule for [Chilla's Art] The Caregiver | 終焉介護 [Chilla's Art] The Caregiver | 終焉介護

    "Requires focused attention on story and choices; some players find pacing slow but engagement is continuous."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Narrative includes deep relationships and romances, fostering emotional connections."

    Capsule for Mass Effect™ Legendary Edition Mass Effect™ Legendary Edition

    "Narrative includes romantic relationships and emotional connections with characters, fostering intimacy."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts individually within the story."

    Capsule for Scarlet Hollow Scarlet Hollow

    "No leadership or group management elements; player acts individually within story."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story chapters, unlocking endings, and collecting tarot cards."

    Capsule for Game of Fate 2: A Century's Promise Game of Fate 2: A Century's Promise

    "Progression through unlocking story branches, endings, and collectible tarot cards; narrative advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the story engaging and cathartic, though certain routes contain tension and disturbing themes."

    Capsule for Amnesia™: Memories Amnesia™: Memories

    "Some players find the story engaging and emotionally cathartic, though others note tension from moral dilemmas."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are pleasant but not highly stimulating; focus is on story and puzzles rather than sensory excitement."

    Capsule for Nancy Drew®: Alibi in Ashes Nancy Drew®: Alibi in Ashes

    "Visual and audio elements are adequate but not highly stimulating; focus is on narrative rather than sensory thrills."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and collectibles are personal goals without social status or competitive recognition."

    Capsule for Figment 2: Creed Valley Figment 2: Creed Valley

    "No social status or ranking systems; achievements and collectible cards provide personal goals without social evaluation."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with branching storylines, character development, and emotional engagement."

    Capsule for daydream 白日夢 daydream 白日夢

    "Strong narrative focus with branching storylines, character development, and emotional engagement."

  • Strategy

    Game with the same Strategy vibe

    1

    "Requires some planning and decision-making to navigate branching paths, but no complex problem solving."

    Capsule for Far Away Far Away

    "Requires some planning in choice selection and managing branching paths, but limited complex problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspense and emotional tension arise from story developments and time travel consequences."

    Capsule for STEINS;GATE ELITE STEINS;GATE ELITE

    "Suspenseful murder mystery and time travel elements create tension and emotional stakes."

  • Value

    Game with the same Value vibe

    2

    "Good content and replayability for price, though some consider it expensive at full cost."

    Capsule for The Marvellous Miss Take The Marvellous Miss Take

    "Offers substantial content with many endings and replayability; some complaints about price vs. playtime."

  • Violence

    Game with the same Violence vibe

    2

    "Contains gore and violent themes but violence is narrative-driven rather than gameplay focus."

    Capsule for Sally Face - Episode One Sally Face - Episode One

    "Contains murder and crime elements but no graphic violence gameplay; violence is narrative context."

  • Survival

    Game with the same Survival vibe

    3

    "Story involves survival themes and consequences of player decisions affecting character lives."

    Capsule for The Descendant The Descendant

    "Story involves avoiding death and solving crimes; player choices affect survival of characters."

Last update: 10/07/2026