雨鸦 - You are my sanctuary similar games & best alternatives

雨鸦 - You are my sanctuary

PC (Microsoft Windows) • 2018

Should you play it?

《雨鸦》是一款灰色治愈风格的剧情向解谜游戏。探寻久远的回忆,失散又重聚的兄妹俩,孤独而温暖的亲情故事。

What works
  • Deep emotional and symbolic narrative
  • Atmospheric music and visuals
  • Multiple endings and memory fragments
  • Puzzle and exploration elements
  • Free to play
Things to keep in mind
  • Limited interactivity and gameplay depth
  • Slow pacing and passive gameplay
  • Language barrier due to lack of translation
  • Low production and art quality
  • Confusing or inconsistent story elements

What to play next

Top picks

Games that feel the closest overall

  • Grimm's Hollow

  • The Forgotten City

  • Tales of the Black Forest

  • Fallen ~Makina and the City of Ruins~

  • Shardlight

  • Saihate Station

  • INMOST

  • Saint Emiliana

  • Nocturnals

Hidden Gems

Less popular games with surprisingly high similarity

  • Saint Emiliana

  • Heavy Spoilers RPG: The true identity of the final enemy is the hero's father

  • My Big Sister

If you liked…

Recommendations by what you enjoyed most

  • Story

    Wolf Tails

  • Escapism

    South of Midnight

  • Autonomy

    Alice in the Nightmare Land

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

雨鸦 - You are my sanctuary: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Intimacy, Survival, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore rooms, solve puzzles in order, and choose endings; some trial and error involved."

    Capsule for Alice in the Nightmare Land Alice in the Nightmare Land

    "Players have freedom to explore environments, solve puzzles, and make choices affecting endings."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves puzzle solving and exploration with some trial and error, requiring moderate skill and problem solving."

    Capsule for Corpse Party (2021) Corpse Party (2021)

    "Puzzle solving and exploration provide moderate skill challenge, but gameplay is mostly simple and narrative-driven."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

    Capsule for CLANNAD CLANNAD

    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime with multiple endings encourages some replay, but some players found replaying tedious and lost interest quickly."

    Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

    "Multiple endings and memory fragments encourage replay, but gameplay is short and somewhat passive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative features."

    Capsule for What Remains of Edith Finch What Remains of Edith Finch

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some puzzle interaction and exploration but mostly predefined puzzles and environments."

    Capsule for Cats in Time Cats in Time

    "Some puzzle interaction and exploration, but mostly predefined narrative and environments."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others."

    Capsule for Senren*Banka Senren*Banka

    "No elements of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in a unique, atmospheric world with emotional storytelling provides escape from reality."

    Capsule for South of Midnight South of Midnight

    "Strong atmospheric and emotional narrative designed for immersion and escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for narrative interest and emotional connection rather than obligation or external pressure."

    Capsule for Night Call Night Call

    "Players engage voluntarily for emotional and narrative interest rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore multiple endings and puzzle solutions, encouraging some experimentation."

    Capsule for Into The Gloom Into The Gloom

    "Players explore different endings and puzzle solutions, encouraging some experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of multiple interconnected rooms and environments is a key part of gameplay, with some disorientation noted."

    Capsule for Decay: The Mare Decay: The Mare

    "Exploration of multiple rooms and environments is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; focus is on narrative and environment rather than player expression."

    Capsule for Penumbra Overture Penumbra Overture

    "Limited customization; focus is on fixed narrative and visuals rather than player expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative elements, metaphorical storytelling, and surreal secrets beyond realistic scenarios."

    Capsule for Rat Quest Rat Quest

    "Game features symbolic, surreal, and magical elements within a narrative framework."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; experience is solitary and introspective."

    Capsule for Lynne Lynne

    "Minimal social interaction; experience is solitary and introspective."

  • Growth

    Game with the same Growth vibe

    2

    "Players gain understanding of story and characters through multiple playthroughs."

    Capsule for Endless Jade Sea -Midori no Umi- Endless Jade Sea -Midori no Umi-

    "Players gain understanding of story and character through memory fragments and multiple endings."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on narrative and puzzles; not designed for casual or background play."

    Capsule for SCP: Secret Files SCP: Secret Files

    "Requires focused attention on narrative and puzzles; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional narrative and character interactions foster a sense of closeness and personal connection."

    Capsule for Margo Margo

    "Emotional and symbolic narrative fosters feelings of closeness and personal connection."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking story branches, endings, and puzzle completion drives gameplay."

    Capsule for Zero Escape: The Nonary Games Zero Escape: The Nonary Games

    "Progression through story, memory fragments, and unlocking endings drives gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and contemplative pacing offers some relaxation, though themes are emotionally heavy."

    Capsule for Keep in Mind: Remastered Keep in Mind: Remastered

    "Atmospheric and contemplative pacing provides some relaxation, though some find it slow or tense."

  • Sensation

    Game with the same Sensation vibe

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    "Artistic visuals and music provide sensory and emotional stimulation, though subdued and reflective."

    Capsule for That Dragon, Cancer That Dragon, Cancer

    "Artistic visuals and music create emotional and sensory engagement, though not intense stimulation."

  • Status

    Game with the same Status vibe

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    "No social recognition or status systems involved."

    Capsule for MADiSON MADiSON

    "No social recognition or status systems involved."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is the core of the game, with multiple endings and character development."

    Capsule for Wolf Tails Wolf Tails

    "Narrative immersion is the core of the game, with multiple endings and symbolic storytelling."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic puzzle solving requires some reasoning but no complex strategic planning."

    Capsule for Lucid Dream Lucid Dream

    "Basic puzzle solving requires some planning but no deep strategic complexity."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tense chase sequences and moments of suspense, but overall controlled and slow-paced."

    Capsule for The Sand Man The Sand Man

    "Some suspenseful chase sequences and tension, but overall mild thriller elements."

  • Value

    Game with the same Value vibe

    1

    "Players appreciate the narrative and atmosphere, though some feel the game is short for full price."

    Capsule for Werewolf: The Apocalypse — Heart of the Forest Werewolf: The Apocalypse — Heart of the Forest

    "Free to play with some appreciation for narrative depth, but criticized for low production quality."

  • Violence

    Game with the same Violence vibe

    0

    "Some narrative violence implied but no gameplay focus on combat or destruction."

    Capsule for candle flame in the wind candle flame in the wind

    "Minimal violence present in story context; gameplay is not focused on combat or destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Some chase and escape sequences present, but not a core survival mechanic."

    Capsule for SCP: Secret Files SCP: Secret Files

    "Some avoidance and escape mechanics during chase sequences, but not a core survival game."

Last update: 09/07/2026