Endless Jade Sea -Midori no Umi- similar games & best alternatives

Endless Jade Sea -Midori no Umi-

PC (Microsoft Windows) • 2019

Should you play it?

A suspense with a twist, this game is made by Cabbit, sister brand of SkyFish. The special touch of the female screenplay writer has brought this game to a whole new level. A group of youngsters, who suffered from memory loss, got lost in a mansion in the woods. What will their fate be?

What works
  • Deep psychological mystery and emotional drama
  • Multiple story routes and endings
  • High voice acting quality
  • Atmospheric music and art
  • Very affordable price
Things to keep in mind
  • Poor english translation and localization
  • Repetitive route structure
  • Some pacing and story coherence issues
  • Lack of gameplay complexity
  • Bugs and technical issues reported

What to play next

Top picks

Games that feel the closest overall

  • My Big Sister

  • Life Tastes Like Cardboard

  • Without a Voice

  • Port of Call

  • Love Begins With Goodbye

  • Space Pilgrim Episode IV: Sol

  • Serena

  • Tales of the Black Forest

  • Rakuen

Hidden Gems

Less popular games with surprisingly high similarity

  • My Big Sister

  • Life Tastes Like Cardboard

  • Without a Voice

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Endless Jade Sea -Midori no Umi-: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Intimacy, Continuation, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make choices that influence story routes and endings, reflecting control over narrative direction."

    Capsule for AIR AIR

    "Players make choices that influence story routes and endings, allowing personal direction within the narrative."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is simple reading and choice selection with minimal skill or challenge."

    Capsule for Games&Girls Games&Girls

    "Gameplay is mostly reading and choice selection with minimal skill or challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

    Capsule for CLANNAD CLANNAD

    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime with multiple routes and endings encourages habitual and extended play sessions."

    Capsule for Nameless ~The one thing you must recall~ Nameless ~The one thing you must recall~

    "Multiple routes and endings encourage long playtime and repeated sessions."

  • Cooperation

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    -5

    "Single-player experience focused on individual narrative without multiplayer or teamwork."

    Capsule for Senren*Banka Senren*Banka

    "Single-player experience focused on individual narrative without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players explore different story branches and endings, but within a predefined narrative structure."

    Capsule for True Love ~Confide to the Maple~ True Love ~Confide to the Maple~

    "Players explore different story branches and endings, but within predefined narrative structures."

  • Domination

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    -5

    "No elements of exerting control or superiority over others; cooperative and equal interactions only."

    Capsule for Necrobarista Necrobarista

    "No elements of exerting control or superiority over others; cooperative or equal interactions only."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong emotional story and immersive narrative provide escape from real-life through fictional drama and romance."

    Capsule for True Love ~Confide to the Maple~ True Love ~Confide to the Maple~

    "Strong psychological mystery and emotional drama provide escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and love for story and characters, not obligation."

    Capsule for STEINS;GATE STEINS;GATE

    "Players engage voluntarily for intrinsic interest in story and characters, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple routes and endings encourage trying different choices and story paths."

    Capsule for Nameless ~The one thing you must recall~ Nameless ~The one thing you must recall~

    "Exploring multiple routes and endings involves trying different choices and story paths."

  • Exploration

    Game with the same Exploration vibe

    3

    "Narrative exploration of a mysterious world with multiple story branches and secrets to discover."

    Capsule for Kaigrad Kaigrad

    "Narrative discovery through uncovering mysteries and character backgrounds across routes."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal customization; players experience preset characters and story presentation."

    Capsule for Tomoyo After ~It's a Wonderful Life~ English Edition Tomoyo After ~It's a Wonderful Life~ English Edition

    "Limited customization; players experience preset story and character presentations."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Story involves psychological horror and mystery with some surreal and dark narrative elements."

    Capsule for Serena Serena

    "Story involves amnesia, mystery, and psychological elements with some surreal atmosphere."

  • Fellowship

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    -4

    "Primarily a solitary experience with minimal social or community interaction."

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    "Primarily a solitary experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn about the story and characters through multiple playthroughs, gaining insight and understanding."

    Capsule for I Hate My Waifu Streamer I Hate My Waifu Streamer

    "Players gain understanding of story and characters through multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to read and make decisions; not suitable for passive or background play."

    Capsule for Crimson Gray Crimson Gray

    "Requires focused attention on reading and decision-making; not suitable for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Emotional connections with characters and romantic routes foster feelings of closeness and attachment."

    Capsule for Cinderella Phenomenon - Otome/Visual Novel Cinderella Phenomenon - Otome/Visual Novel

    "Emotional connections and romance routes foster feelings of closeness with characters."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual narrative experience."

    Capsule for STEINS;GATE STEINS;GATE

    "No leadership or group management elements; purely individual narrative experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking multiple endings and achievements, though no traditional item or power upgrades."

    Capsule for Purrfect Apawcalypse: Love at Furst Bite Purrfect Apawcalypse: Love at Furst Bite

    "Progression through unlocking new story routes and endings, though no item or power upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmosphere can be tense and suspenseful but also allows moments of calm exploration."

    Capsule for Prey Prey

    "Atmosphere can be tense and suspenseful but also includes calm, emotional moments."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, music, and voice acting provide sensory stimulation."

    Capsule for Heart of the Woods Heart of the Woods

    "Enjoyable music, voice acting, and artwork provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; experience is private and individual."

    Capsule for Homebody Homebody

    "No social recognition or status systems; experience is private and individual."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings, character development, and mystery plot."

    Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

    "Strong narrative focus with multiple endings, character development, and mystery."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving elements; choices mainly affect story branches."

    Capsule for A Sky Full of Stars 仰望夜空的星辰 A Sky Full of Stars 仰望夜空的星辰

    "Minimal strategic or problem-solving elements; choices mainly affect story branches."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspense and mystery create tension and emotional thrills."

    Capsule for 7'scarlet 7'scarlet

    "Psychological suspense and mystery create some tension and emotional thrill."

  • Value

    Game with the same Value vibe

    5

    "High content volume and quality provide excellent value for the price."

    Capsule for The Artisan of Glimmith The Artisan of Glimmith

    "High content volume and voice acting at very low price provide excellent value."

  • Violence

    Game with the same Violence vibe

    -3

    "Story includes dark themes and references to violence but gameplay involves no violent actions; focus on narrative rather than combat."

    Capsule for Marie's Room Marie's Room

    "No graphic violence focus; some dark themes but gameplay is narrative-driven."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; story involves death but no player resource management or threat avoidance."

    Capsule for Doodle Date Doodle Date

    "No survival mechanics; story involves threats but no player resource management."

Last update: 09/07/2026