Keep in Mind: Remastered similar games & best alternatives

Keep in Mind: Remastered

Android, PC (Microsoft Windows), iOS, Mac • 2018

Should you play it?

Keep in Mind follows Jonas, a man haunted by alcoholism, depression, and grief. One night, he awakens to a shadowy mirror world where beasts lurk and stars don't shine. Lost and scared, Jonas must face the twisted beasts if he ever wishes to return home and learn the truth about his darkness.

What works
  • Powerful and meaningful narrative
  • Unique artistic and symbolic creature designs
  • Emotional and reflective experience
  • Atmospheric sound design
  • Charity donation from profits
Things to keep in mind
  • Very short playtime (~15-30 minutes)
  • Minimal gameplay and interactivity
  • Linear and straightforward experience
  • Some players find portrayal of mental illness simplistic or clichéd
  • Limited replay value

What to play next

Top picks

Games that feel the closest overall

  • Sea of Solitude

  • Belladonna

  • The Invincible

  • The Old City: Leviathan

  • Invisible Mind

  • Gomo

  • Nevermind

  • Deer Man

  • Rumu

Hidden Gems

Less popular games with surprisingly high similarity

  • The Old City: Leviathan

  • Invisible Mind

  • Deer Man

If you liked…

Recommendations by what you enjoyed most

  • Story

    A Game About

  • Escapism

    Figment

  • Fantasy

    Lucah: Born of a Dream

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Keep in Mind: Remastered: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Value, Continuation, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose one of five distinct routes/worlds at the start, directing the story and romance path, showing moderate player control over narrative direction."

    Capsule for Amnesia™: Memories Amnesia™: Memories

    "Players navigate Jonas through a symbolic world and choose the order to interact with 16 demons, reflecting some personal control over exploration and pacing."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay involves simple walking and minimal interaction with no skill challenges or technical difficulty."

    Capsule for Cloud Climber Cloud Climber

    "Gameplay is minimal, mostly walking and interacting with NPCs, with no skill challenges or complex mechanics."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; focus is on personal narrative experience."

    Capsule for Impostor Factory Impostor Factory

    "No competitive elements or comparison to others; focus is on personal narrative experience."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Very short experience (~10-15 minutes) with little replay value; players generally finish quickly."

    Capsule for Plug & Play Plug & Play

    "Very short experience (~15-30 minutes) with little replay value; players tend to finish quickly and move on."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual reflection; no cooperative or multiplayer features."

    Capsule for Locke(d) Locke(d)

    "Single-player experience focused on individual reflection without multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Artistic hand-drawn visuals and some animation provide creative expression, though gameplay follows a fixed story."

    Capsule for The Terrible Old Man The Terrible Old Man

    "Artistic and symbolic creature designs and environments offer creative expression, though gameplay is fixed and linear."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is introspective and personal."

    Capsule for INDIKA INDIKA

    "No elements of exerting control or superiority over others; experience is introspective and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse in a surreal, symbolic world representing the subconscious mind, providing emotional escape and reflection."

    Capsule for Figment Figment

    "Players engage in a surreal, symbolic dream world to explore mental health themes, providing emotional escape and reflection."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest or emotional connection, not due to obligation or pressure."

    Capsule for As Long As You're Here As Long As You're Here

    "Players engage voluntarily for personal interest or emotional connection, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is straightforward and linear with limited exploration or mechanical experimentation."

    Capsule for Firework Firework

    "Gameplay is straightforward and linear with limited exploration; little novelty or mechanic experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore multiple locations and uncover lore, though environments are limited and mostly familiar after first playthrough."

    Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

    "Players explore a small symbolic environment and discover 16 demons, but world is limited and familiar after one playthrough."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited player customization; expression mainly through personal interpretation."

    Capsule for 0°N 0°W 0°N 0°W

    "Limited customization or personalization; expression mainly through narrative and art rather than player modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Surreal, dreamlike world with abstract storytelling and supernatural themes."

    Capsule for Lucah: Born of a Dream Lucah: Born of a Dream

    "Surreal, symbolic dream world with demons representing emotions, creating an imaginative and metaphorical experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo experience with no social or community interaction."

    Capsule for FAR: Lone Sails FAR: Lone Sails

    "Solo experience with no social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Encourages reflection, empathy, and understanding of mental health issues, promoting personal emotional growth."

    Capsule for missed messages. missed messages.

    "Focus on emotional insight and self-awareness, encouraging personal reflection and understanding of mental health."

  • Health
    Insufficient data

    No nearest game available

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during short play sessions; no background or idle gameplay."

    Capsule for A Mortician's Tale A Mortician's Tale

    "Requires focused attention during short play session; no background or idle gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited social interaction; emotional connection mostly through story rather than relationships."

    Capsule for Say No! More Say No! More

    "Emotional themes encourage personal connection but limited social interaction or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual experience."

    Capsule for Outer Wilds Outer Wilds

    "No leadership or group management elements; purely individual experience."

  • Progression

    Game with the same Progression vibe

    1

    "Narrative progression through stories but no item or upgrade accumulation."

    Capsule for CLANNAD Side Stories CLANNAD Side Stories

    "Narrative progression through interacting with demons and reaching resolution, but no item or upgrade accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Calm, nostalgic atmosphere with gentle pacing provides some relaxation despite emotional themes."

    Capsule for Emily is Away Emily is Away

    "Atmospheric and contemplative pacing offers some relaxation, though themes are emotionally heavy."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound design create a mix of cute and unsettling sensory experiences."

    Capsule for Cooking Companions: Appetizer Edition Cooking Companions: Appetizer Edition

    "Sound design and visuals create an unsettling but evocative sensory experience."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Demolition Company Gold Edition Demolition Company Gold Edition

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus on mental health and depression with multiple story paths and emotional impact."

    Capsule for A Game About A Game About

    "Strong narrative focus on mental illness, emotional struggle, and symbolic storytelling."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay; interactions are simple and straightforward."

    Capsule for TaskPals TaskPals

    "No strategic or problem-solving gameplay; interactions are simple and linear."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some moments of tension and unease from atmosphere and narrative, but no traditional thrills or scares"

    Capsule for The Old City: Leviathan The Old City: Leviathan

    "Some emotional tension and unease from themes and atmosphere, but no suspense or risk-based thrills."

  • Value

    Game with the same Value vibe

    -2

    "Mixed player sentiment about price versus short length; better value on sale."

    Capsule for A Juggler's Tale A Juggler's Tale

    "Mixed player sentiment on price versus short length; some feel price is high for content, others value message and charity donation."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on narrative and emotional themes."

    Capsule for Journal Journal

    "No combat or destructive gameplay; focus on introspection and emotional themes."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe environment."

    Capsule for Date Everything! Date Everything!

    "No survival or threat avoidance mechanics; stable and safe environment."

Last update: 05/07/2026