Keep in Mind: Remastered similar games & best alternatives
Should you play it?
Keep in Mind follows Jonas, a man haunted by alcoholism, depression, and grief. One night, he awakens to a shadowy mirror world where beasts lurk and stars don't shine. Lost and scared, Jonas must face the twisted beasts if he ever wishes to return home and learn the truth about his darkness.
What works
- Powerful and meaningful narrative
- Unique artistic and symbolic creature designs
- Emotional and reflective experience
- Atmospheric sound design
- Charity donation from profits
Things to keep in mind
- Very short playtime (~15-30 minutes)
- Minimal gameplay and interactivity
- Linear and straightforward experience
- Some players find portrayal of mental illness simplistic or clichéd
- Limited replay value
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Keep in Mind: Remastered: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Value, Continuation, Idle.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players choose one of five distinct routes/worlds at the start, directing the story and romance path, showing moderate player control over narrative direction."
Amnesia™: Memories
"Players navigate Jonas through a symbolic world and choose the order to interact with 16 demons, reflecting some personal control over exploration and pacing."
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Competence
Game with the same Competence vibe
-3"Gameplay involves simple walking and minimal interaction with no skill challenges or technical difficulty."
Cloud Climber
"Gameplay is minimal, mostly walking and interacting with NPCs, with no skill challenges or complex mechanics."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; focus is on personal narrative experience."
Impostor Factory
"No competitive elements or comparison to others; focus is on personal narrative experience."
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Continuation
Game with the same Continuation vibe
-4"Very short experience (~10-15 minutes) with little replay value; players generally finish quickly."
Plug & Play
"Very short experience (~15-30 minutes) with little replay value; players tend to finish quickly and move on."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual reflection; no cooperative or multiplayer features."
Locke(d)
"Single-player experience focused on individual reflection without multiplayer or cooperative features."
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Creativity
Game with the same Creativity vibe
2"Artistic hand-drawn visuals and some animation provide creative expression, though gameplay follows a fixed story."
The Terrible Old Man
"Artistic and symbolic creature designs and environments offer creative expression, though gameplay is fixed and linear."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is introspective and personal."
INDIKA
"No elements of exerting control or superiority over others; experience is introspective and personal."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a surreal, symbolic world representing the subconscious mind, providing emotional escape and reflection."
Figment
"Players engage in a surreal, symbolic dream world to explore mental health themes, providing emotional escape and reflection."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest or emotional connection, not due to obligation or pressure."
As Long As You're Here
"Players engage voluntarily for personal interest or emotional connection, not out of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
-3"Gameplay is straightforward and linear with limited exploration or mechanical experimentation."
Firework
"Gameplay is straightforward and linear with limited exploration; little novelty or mechanic experimentation."
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Exploration
Game with the same Exploration vibe
2"Players explore multiple locations and uncover lore, though environments are limited and mostly familiar after first playthrough."
Leviathan: The Last Day of the Decade
"Players explore a small symbolic environment and discover 16 demons, but world is limited and familiar after one playthrough."
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Expression
Game with the same Expression vibe
-2"Limited player customization; expression mainly through personal interpretation."
0°N 0°W
"Limited customization or personalization; expression mainly through narrative and art rather than player modification."
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Fantasy
Game with the same Fantasy vibe
4"Surreal, dreamlike world with abstract storytelling and supernatural themes."
Lucah: Born of a Dream
"Surreal, symbolic dream world with demons representing emotions, creating an imaginative and metaphorical experience."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience with no social or community interaction."
FAR: Lone Sails
"Solo experience with no social or community interaction."
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Growth
Game with the same Growth vibe
3"Encourages reflection, empathy, and understanding of mental health issues, promoting personal emotional growth."
missed messages.
"Focus on emotional insight and self-awareness, encouraging personal reflection and understanding of mental health."
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No nearest game available
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Idle
Game with the same Idle vibe
-4"Requires focused attention during short play sessions; no background or idle gameplay."
A Mortician's Tale
"Requires focused attention during short play session; no background or idle gameplay."
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Intimacy
Game with the same Intimacy vibe
-3"Limited social interaction; emotional connection mostly through story rather than relationships."
Say No! More
"Emotional themes encourage personal connection but limited social interaction or relationship building."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual experience."
Outer Wilds
"No leadership or group management elements; purely individual experience."
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Progression
Game with the same Progression vibe
1"Narrative progression through stories but no item or upgrade accumulation."
CLANNAD Side Stories
"Narrative progression through interacting with demons and reaching resolution, but no item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
2"Calm, nostalgic atmosphere with gentle pacing provides some relaxation despite emotional themes."
Emily is Away
"Atmospheric and contemplative pacing offers some relaxation, though themes are emotionally heavy."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound design create a mix of cute and unsettling sensory experiences."
Cooking Companions: Appetizer Edition
"Sound design and visuals create an unsettling but evocative sensory experience."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Demolition Company Gold Edition
"No social recognition or status systems."
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Story
Game with the same Story vibe
5"Strong narrative focus on mental health and depression with multiple story paths and emotional impact."
A Game About
"Strong narrative focus on mental illness, emotional struggle, and symbolic storytelling."
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Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay; interactions are simple and straightforward."
TaskPals
"No strategic or problem-solving gameplay; interactions are simple and linear."
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Thrill
Game with the same Thrill vibe
1"Some moments of tension and unease from atmosphere and narrative, but no traditional thrills or scares"
The Old City: Leviathan
"Some emotional tension and unease from themes and atmosphere, but no suspense or risk-based thrills."
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Value
Game with the same Value vibe
-2"Mixed player sentiment about price versus short length; better value on sale."
A Juggler's Tale
"Mixed player sentiment on price versus short length; some feel price is high for content, others value message and charity donation."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on narrative and emotional themes."
Journal
"No combat or destructive gameplay; focus on introspection and emotional themes."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe environment."
Date Everything!
"No survival or threat avoidance mechanics; stable and safe environment."
Last update: 05/07/2026