Shiina Taki's Decameron similar games & best alternatives

Shiina Taki's Decameron

PC (Microsoft Windows) • 2024

Should you play it?

Shiina Taki's Decameron is a doujin interactive fiction based on anime「BanG Dream! It's MyGO!!!!!」. The story concentrates on Shiina Taki, the drummer and song writer of MyGO!!!!! and her fight against fate till the last breath.

What works
  • Deep and moving narrative
  • Rich character development
  • Multiple endings and replayability
  • High-quality art and music
  • Free and accessible
Things to keep in mind
  • Slow pacing for some players
  • Heavy and potentially distressing themes
  • Limited interactivity beyond choices
  • Language barrier for non-japanese speakers
  • Some art style inconsistencies

What to play next

Top picks

Games that feel the closest overall

  • S4U: CITYPUNK 2011 AND LOVE PUNCH

  • Ticy Adventure Club

  • We Know the Devil

  • MareQuest: An Interactive Tail

  • My Memory of Us

  • natsuno-kanata - beyond the summer

  • In Stars And Time

  • Winds of Change

  • Life is Strange 2

Hidden Gems

Less popular games with surprisingly high similarity

  • MareQuest: An Interactive Tail

  • My Memory of Us

  • Winds of Change

If you liked…

Recommendations by what you enjoyed most

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  • Story

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  • Value

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shiina Taki's Decameron: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Violence, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

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    "Players make meaningful choices affecting story outcomes and character relationships, reflecting personal decision-making and control."

  • Competence

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  • Competition

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    "No competitive elements; focus is on personal story experience without comparison to others."

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  • Continuation

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  • Cooperation

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  • Creativity

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  • Domination

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    "No elements of exerting control or superiority over others; interactions are balanced and respectful."

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  • Escapism

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  • Expectation

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    "Players engage voluntarily out of intrinsic interest and emotional connection rather than obligation or external pressure."

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  • Experimenting

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    "Multiple story branches and endings encourage players to try different choices and explore alternate outcomes."

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  • Exploration

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    "Exploration is narrative and conceptual, discovering story layers and character backgrounds rather than physical environments."

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  • Expression

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  • Fantasy

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  • Fellowship

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    "Strong sense of community and belonging through character relationships and social interactions."

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  • Growth

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    "Themes of personal development, emotional growth, and self-acceptance are central to the story."

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  • Health

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    "Game depicts unhealthy work habits and stress, with players managing negative health effects rather than promoting physical activity."

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  • Idle

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    "Requires focused attention on story and choices; not designed for casual or background play."

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  • Intimacy

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    "Deep emotional connections and intimate storytelling foster strong feelings of closeness with characters."

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    "Narrative deeply explores close relationships, emotional sharing, and personal connections among characters."

  • Leadership

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    "Some narrative elements involve guiding or influencing others, but no explicit leadership mechanics."

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  • Progression

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    "Progression is narrative-based, unlocking new story branches and endings rather than item or power accumulation."

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    "Progression is narrative-based, unlocking new story branches and endings rather than item or power accumulation."

  • Relaxation

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    "Game offers emotional catharsis and flow through story and music, though some tension from dramatic themes."

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  • Sensation

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    "Art, music, and writing provide rich sensory and emotional stimulation."

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  • Status

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    "Focus is on personal emotional experience rather than social recognition or status."

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  • Story

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  • Strategy

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  • Thrill

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    "Emotional tension and suspense arise from story events and choices, though no high-risk gameplay."

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  • Value

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  • Violence

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    "No combat or destructive gameplay; focus is on constructive interactions and narrative."

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  • Survival

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Last update: 10/07/2026