My Memory of Us similar games & best alternatives
Should you play it?
My Memory of Us is a moving fairy tale about friendship and hope in the darkest moments of our times. Enter a hand-crafted, gorgeously animated 2D world full of adventure, exploration, stealth and puzzles. Meet the kids brought up in different worlds and help them survive during times of occupation.
What works
- Emotional and historically inspired story
- Unique black-and-white art style with red accents
- Cooperative puzzle gameplay with two characters
- Narration by patrick stewart
- Varied puzzles and mini-games
Things to keep in mind
- Clunky and sometimes frustrating controls
- Checkpoint placement can cause repetition
- Some puzzles are too simple or unintuitive
- Short playtime
- Lack of save anywhere feature
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
My Memory of Us: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Status.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players control multiple characters with unique abilities and can switch between them to solve puzzles and progress, indicating a good degree of player control and decision-making."
"Players control two characters with unique abilities and can switch between them or move them together, allowing some freedom in puzzle solving and movement."
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Competence
Game with the same Competence vibe
2"Puzzles require thought and coordination but are generally accessible and not overly difficult, providing moderate skill challenge."
"Puzzles vary in difficulty but are generally accessible; some require logical thinking and timing, providing moderate skill challenge."
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Competition
Game with the same Competition vibe
-4"Game is single-player with no competitive elements or leaderboards; focus is on personal progress and story."
"The game is single-player focused with no competitive elements or leaderboards; emphasis on personal experience and story."
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Continuation
Game with the same Continuation vibe
2"Players tend to engage for a few hours to complete the story; some replay for achievements but overall moderate attachment."
"Players tend to engage in several hours of play to complete the story; some frustration with controls and checkpoints but overall attachment to narrative."
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Cooperation
Game with the same Cooperation vibe
4"Gameplay centers on teamwork between characters with different abilities to solve puzzles."
"Gameplay centers on cooperation between two characters with complementary abilities, requiring teamwork to solve puzzles and progress."
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Creativity
Game with the same Creativity vibe
3"Players creatively use different characters' unique abilities to solve puzzles and progress; the game includes various gameplay styles and mini-games."
"Players creatively use character abilities and environmental elements to solve varied puzzles; some mini-games add diversity."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and equal participation."
"No elements of exerting control or superiority over others; cooperative and equal participation with the two protagonists."
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Escapism
Game with the same Escapism vibe
3"Players use the game to immerse in a fictionalized historical tragedy, escaping real life but confronting heavy themes."
"The game provides emotional engagement and distraction through a stylized retelling of historical events, allowing players to immerse in a fictionalized world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in story and emotional experience rather than obligation."
"Players engage voluntarily driven by interest in story and emotional experience rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players experiment with character abilities and suit combinations to solve puzzles and access areas."
"Players experiment with switching characters and using their abilities in different combinations to solve puzzles."
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Exploration
Game with the same Exploration vibe
2"Players explore detailed environments and uncover collectibles and lore, though areas are somewhat linear."
"Players explore detailed environments to find collectibles and clues, though levels are relatively linear and focused."
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Expression
Game with the same Expression vibe
2"Character and environment designs are distinctive and expressive, though player customization is minimal or absent."
"Visual style and character design allow some expression of themes and emotions, though player customization is minimal."
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Fantasy
Game with the same Fantasy vibe
3"While based on historical settings, the game includes fictional conspiracies and sci-fi elements, blending fantasy with realism."
"The game uses allegory and fantasy elements (robots, stylized world) to represent real historical events through imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
1"Some social interaction with characters and shared experiences, but primarily a solo narrative."
"Limited social interaction; primarily a solo experience though the story emphasizes friendship between protagonists."
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Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn game mechanics; some character progression via collectibles."
"Players learn to use character abilities and puzzle mechanics progressively; some historical knowledge gained from collectibles."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and puzzle solving; not designed for casual or background play."
"Requires focused attention and puzzle solving; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
3"Emotional connection to characters and story fosters a sense of closeness and empathy."
"Emotional connection to characters and story fosters a sense of closeness and empathy."
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Leadership
Game with the same Leadership vibe
1"Players guide characters and make strategic decisions but do not lead other players or groups."
"Players guide two characters cooperatively but no leadership over others; shared control and decision making."
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Progression
Game with the same Progression vibe
3"Progression through story chapters and puzzle completion, with item collection and use advancing the narrative."
"Progression through story chapters and puzzle completion; collectibles unlock historical information enhancing narrative."
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Relaxation
Game with the same Relaxation vibe
2"Calm, slow-paced experience with soothing art and music, though emotionally heavy."
"Generally calm and reflective atmosphere with moments of tension; music and art support emotional flow."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound design provide sensory enjoyment without overwhelming stimulation."
"Visual and auditory design provide emotional stimulation and aesthetic enjoyment without intense sensory overload."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal story experience."
"No social status or recognition systems; focus is on personal story experience."
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Story
Game with the same Story vibe
5"Narrative is a major focus with emotional, psychological, and metaphorical storytelling integrated into gameplay."
"Narrative is the core of the game, with strong emotional storytelling, historical allegory, and narration by Patrick Stewart."
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Strategy
Game with the same Strategy vibe
2"Puzzles require some logical thinking and planning, but overall gameplay is straightforward and accessible."
"Puzzles require logical thinking and planning, though gameplay is generally straightforward and accessible."
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Thrill
Game with the same Thrill vibe
1"Some tense moments and chase sequences provide mild suspense, but overall experience is calm and controlled."
"Some suspenseful stealth and chase sequences add mild thrill, but overall experience is more reflective than adrenaline-driven."
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Value
Game with the same Value vibe
3"Good perceived value especially on sale; praised for visuals, story, and unique experience"
"Good perceived value especially on sale; praised for story, art, and emotional impact relative to playtime."
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Violence
Game with the same Violence vibe
-4"Minimal violence; focus on exploration and puzzle solving rather than combat or destruction."
"No direct combat or graphic violence; focus on avoidance, stealth, and puzzle solving rather than destruction."
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Survival
Game with the same Survival vibe
3"Themes of survival and overcoming threats are present in story, though not in gameplay mechanics."
"Themes of survival and evasion are central; gameplay involves avoiding enemies and overcoming obstacles to stay alive."
Last update: 09/07/2026