Unusual Findings similar games & best alternatives

Unusual Findings

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2022

Should you play it?

Three friends uncover mysteries in the 1980s. Follow their amazing adventures in a game where your decisions really matter. Be prepared to spin like a record on your incredible journey back to the era of synthesizers, VHS Rental stores, 8 bits games and evil alien conspiracies.

What works
  • Strong 80s nostalgia and atmosphere
  • Engaging story with multiple endings
  • Well-crafted puzzles with logical solutions
  • Quality voice acting and soundtrack
  • Large explorable maps with many references
Things to keep in mind
  • Some puzzles are obtuse or require trial and error
  • Lack of manual save system
  • Navigation can be frustrating due to large hotspots
  • Dialogue options not always clearly indicated
  • Minor localization and text errors

What to play next

Top picks

Games that feel the closest overall

  • Rosewater

  • Unavowed

  • Dropsy

  • OneShot

  • Resonance

  • Spirittea

  • In Other Waters

  • Blackwell Epiphany

  • Spiritfarer®: Farewell Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Rosewater

  • Born of Bread

  • Starstruck Vagabond

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Crossing Souls

  • Exploration

    Dead Age 2: The Zombie Survival RPG

  • Fantasy

    Duck Season

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Unusual Findings: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Survival, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have control over exploration, dialogue choices, and puzzle solving, though within a structured narrative."

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  • Competence

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    "Puzzles require logical thinking and observation, providing satisfying challenges without being overly difficult."

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    "Puzzles require logical thinking and observation, with some challenging and obtuse moments, demanding skillful problem solving."

  • Competition

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    "Focus is on personal exploration and puzzle solving without competitive elements or player comparison."

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    "Focus is on personal exploration and puzzle solving without competitive elements or player comparison."

  • Continuation

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    "Players enjoy multiple playthroughs to discover different endings and secrets, though the game is short and some find replaying tedious."

    Capsule for Spirits of Xanadu Spirits of Xanadu

    "Game encourages multiple playthroughs to explore different endings and puzzle variations, fostering replayability."

  • Cooperation

    Game with the same Cooperation vibe

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    "Party companions have individual stories and quests; cooperation is present but mostly AI controlled, limited multiplayer or player-to-player cooperation."

    Capsule for Wandering Sword Wandering Sword

    "Though player controls only one character, companions follow and contribute to puzzle solutions and dialogue, implying light cooperative dynamics."

  • Creativity

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    "Players experiment with item combinations and dialogue choices, encouraging some creative problem solving."

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    "Players experiment with item combinations and dialogue choices affecting story and puzzles, allowing creative problem solving."

  • Domination

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    "Game emphasizes equal participation and community; no evidence of power imposition or superiority over others."

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    "Game emphasizes equal participation among friends with no power dynamics or dominance over others."

  • Escapism

    Game with the same Escapism vibe

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    "Strong nostalgic 80s setting, story, and atmosphere provide immersive escape from reality for many players."

    Capsule for Crossing Souls Crossing Souls

    "Strong nostalgic and immersive 80s atmosphere provides a compelling escape from reality."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest and nostalgia, with no external pressure or obligation."

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    "Players engage voluntarily out of interest and nostalgia, with no external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Game encourages trying different dialogue options, exploring multiple endings, and experimenting with puzzle solutions."

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    "Encourages trying different dialogue options and puzzle approaches to unlock alternate endings and solutions."

  • Exploration

    Game with the same Exploration vibe

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    "Large open map with many locations and quests encourages discovery and curiosity-driven activities."

    Capsule for Dead Age 2: The Zombie Survival RPG Dead Age 2: The Zombie Survival RPG

    "Large open maps with many locations to discover and revisit, supporting curiosity-driven exploration."

  • Expression

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    "Limited character customization but players express themselves through choice of dialogue and route decisions."

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    "Limited character customization but players express themselves through dialogue choices affecting story and relationships."

  • Fantasy

    Game with the same Fantasy vibe

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    "Imaginative fiction with a psychological horror twist on a nostalgic 1980s setting, blending reality and surreal elements."

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    "Imaginative fiction involving aliens, conspiracies, and supernatural elements set in a nostalgic 80s world."

  • Fellowship

    Game with the same Fellowship vibe

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    "Strong themes of friendship and group identity among characters."

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    "Strong sense of group identity and friendship among the three protagonists, emphasizing community feeling."

  • Growth

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    "Players develop problem-solving skills and learn puzzle logic through gameplay."

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    "Players develop problem-solving skills and learn puzzle logic through gameplay progression."

  • Health

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    "Sedentary gameplay typical of point-and-click adventures with no physical activity."

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  • Idle

    Game with the same Idle vibe

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    "Requires focused attention and active puzzle solving rather than idle or background play."

    Capsule for LEGO® Indiana Jones™: The Original Adventures LEGO® Indiana Jones™: The Original Adventures

    "Requires focused attention and active puzzle solving, with minimal idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Some emotional bonding and close interactions occur among friends during play."

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    "Player experiences social interactions and emotional bonds among the three friends, though limited to scripted dialogue."

  • Leadership

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    "Player leads the group and makes decisions affecting companions and story direction."

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    "Player leads the group as the main character, making decisions that influence companions and story outcomes."

  • Progression

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    "Players collect and combine inventory items to advance the story and solve puzzles."

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    "Players collect and use inventory items to solve puzzles and advance through branching storylines."

  • Relaxation

    Game with the same Relaxation vibe

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    "Generally a calm experience with some tension from puzzles and occasional timed challenges."

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    "Generally a chill experience with some tension from challenging puzzles, balancing flow and occasional frustration."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable pixel art visuals, music, and voice acting provide sensory stimulation and emotional fun."

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    "Enjoyable pixel art visuals, atmospheric music, and voice acting provide sensory stimulation and emotional engagement."

  • Status

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    "Game focuses on personal and shared experience without social recognition or status competition."

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  • Story

    Game with the same Story vibe

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    "Narrative-driven with branching plots, character development, and multiple endings."

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    "Narrative-driven adventure with branching plots, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking and planning to solve puzzles and make story choices."

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    "Requires logical reasoning, planning, and puzzle solving integrated with story choices."

  • Thrill

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    "Some suspense and surprise elements, but overall a moderate emotional tone."

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    "Some suspense and mystery elements, but overall a moderate emotional tone without intense thrills."

  • Value

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    "Good perceived value for price with quality art, voice acting, and replayability via multiple endings."

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    "Good perceived value due to length, replayability, and quality voice acting and music."

  • Violence

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    "Violence is minimal and mostly narrative; gameplay focuses on exploration and puzzle solving."

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    "Limited violence mostly implied in story; gameplay focuses on exploration and puzzle solving rather than combat."

  • Survival

    Game with the same Survival vibe

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    "No survival mechanics; stable conditions with no threat of failure or death."

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    "Stable conditions with no threat of failure or death; no survival mechanics."

Last update: 09/07/2026