DevilConnection similar games & best alternatives

DevilConnection

PC (Microsoft Windows), Mac, Nintendo Switch • 2025

Should you play it?

Punish the little bastard demon and being punished too! Cemo-Summoning Adventure Game

What works
  • Deep and engaging story with multiple endings
  • High-quality art and animations
  • Excellent soundtrack
  • Rich character development and interactions
  • High replay value with extensive branching
Things to keep in mind
  • No official english localization yet
  • Some players find hidden endings frustrating to discover
  • Repetitive loops can cause fatigue
  • Mature content may not suit all players
  • Some ui and save system quirks

What to play next

Top picks

Games that feel the closest overall

  • Break the Game

  • Sally Face - Episode One

  • Zeliria Sanctuary

  • Inverted Angel

  • Tear and the Library of Labyrinths

  • 寇莎梅特:困世迷情 Consummate:Missing World

  • Witch of Eclipse

  • Nightmare Knight ~Sacred Maiden & Fallen Magic~

  • The Adventures of Fei Duanmu 端木斐异闻录

Hidden Gems

Less popular games with surprisingly high similarity

  • Zeliria Sanctuary

  • Inverted Angel

  • Witch of Eclipse

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Katawa Shoujo

  • Escapism

    FINAL FANTASY VI

  • Experimenting

    Kyle is Famous: Complete Edition

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DevilConnection: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Survival, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices that affect story outcomes and endings, with multiple routes and endings unlocked through exploration."

    Capsule for Dark Nights Dark Nights

    "Players make many choices affecting story and endings; exploration of different options encouraged."

  • Competence

    Game with the same Competence vibe

    3

    "The game requires skillful timing, observation, and puzzle solving, with challenging QTEs and real-time decision making."

    Capsule for The Last Express Gold Edition The Last Express Gold Edition

    "Requires skill in puzzle-like knowledge lock exploration and managing multiple endings; some QTE elements."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story progression and exploration without competitive or ranked elements."

    Capsule for Costume Quest 2 Costume Quest 2

    "Focus is on personal story progression and exploration without competitive elements."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly replayable with multiple routes and endings; players report long-term attachment and repeated playthroughs."

    Capsule for Katawa Shoujo Katawa Shoujo

    "Highly replayable with many endings and incentives to keep playing; players report long sessions and attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with different characters, abilities, and strategies, creating varied gameplay experiences."

    Capsule for Let's! Revolution! Let's! Revolution!

    "Players experiment with choices and character interactions; game features extensive branching and hidden content."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are narrative and personal."

    Capsule for 寇莎梅特:困世迷情 Consummate:Missing World 寇莎梅特:困世迷情 Consummate:Missing World

    "No evidence of dominance or power over others; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game to immerse in a fantasy world, escape reality, and experience emotional storytelling."

    Capsule for FINAL FANTASY VI FINAL FANTASY VI

    "Players use the game to immerse in a fantasy world, escape reality, and experience emotional stories."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of intrinsic interest and love for the story and characters."

    Capsule for Little Busters! English Edition Little Busters! English Edition

    "Players engage voluntarily out of interest and affection for the story and characters."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "The game encourages trying many different choices to unlock various endings and discover surprises."

    Capsule for Kyle is Famous: Complete Edition Kyle is Famous: Complete Edition

    "Game encourages trying different choices, exploring multiple endings, and uncovering secrets."

  • Exploration

    Game with the same Exploration vibe

    5

    "Strong emphasis on finding secrets, hidden lore, and exploring branching storylines and multiple endings."

    Capsule for GlitchSPANKR GlitchSPANKR

    "Strong emphasis on discovering new endings, hidden dialogue, and story branches."

  • Expression

    Game with the same Expression vibe

    3

    "Customization limited to narrative choices and some UI options; character expression mainly via dialogue and voice acting."

    Capsule for 9-nine-:Episode 2 9-nine-:Episode 2

    "Customization limited to choices affecting narrative; character expression through animations and art."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fantasy world with angels, demons, magic, and mythical story elements."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "Set in a fantasy world with demons, angels, and magical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social interaction."

    Capsule for Stay! Stay! Democratic People's Republic of Korea! Stay! Stay! Democratic People's Republic of Korea!

    "Primarily a solitary experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn about characters and story mysteries, developing understanding over multiple playthroughs."

    Capsule for Nurse Love Addiction Nurse Love Addiction

    "Players learn story intricacies, character backgrounds, and puzzle-like knowledge locks."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement to follow story."

    Capsule for Heart of the Woods Heart of the Woods

    "Requires focused attention to follow story and make choices; some repetitive loops but active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connections and relationships with characters are central to the story experience."

    Capsule for Open Sorcery Open Sorcery

    "Emotional connection to characters develops through story and repeated interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through story chapters, character development, and unlocking multiple endings."

    Capsule for I Wani Hug that Gator! I Wani Hug that Gator!

    "Progression through unlocking multiple endings, story branches, and character interactions."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Players experience emotional flow and catharsis through story immersion and music."

    Capsule for Ken ga Kimi Ken ga Kimi

    "Players experience flow and emotional release through story immersion and music."

  • Sensation

    Game with the same Sensation vibe

    4

    "High-quality graphics, animations, sound effects, and music provide strong sensory stimulation."

    Capsule for F.I.S.T.: Forged In Shadow Torch F.I.S.T.: Forged In Shadow Torch

    "High-quality visuals, animations, and music provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; focus is on personal experience."

    Capsule for NieR:Automata™ NieR:Automata™

    "No social status or recognition mechanics; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with deep character stories and multiple endings."

    Capsule for Coffee Talk Tokyo Coffee Talk Tokyo

    "Narrative-driven game with deep story, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and timing to unlock specific endings, involving puzzle-like problem solving."

    Capsule for Confess My Love Confess My Love

    "Requires planning and reasoning to uncover endings and solve knowledge lock puzzles."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and emotional tension in story but no high-risk gameplay."

    Capsule for An Octave Higher An Octave Higher

    "Some suspense and emotional tension in story; not high-risk gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players report excellent content volume and quality for the price."

    Capsule for Slayaway Camp Slayaway Camp

    "Players report good content volume and quality for the price."

  • Violence

    Game with the same Violence vibe

    1

    "Some violent and disturbing themes in story but limited gameplay violence."

    Capsule for Traum Traum

    "Contains some dark and mature themes including violence, but balanced with constructive story elements."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics or threats; stable narrative environment."

    Capsule for Arcade Spirits Arcade Spirits

    "No survival mechanics; stable narrative environment without threats."

Last update: 10/07/2026