妄想症:Deliver Me similar games & best alternatives

妄想症:Deliver Me

2018

Should you play it?

Based on the best seller 妄想症Paranoia, the story about Lingluo's college life will bring you to a world unknown. She pursues her music dream without knowing her life is about to be turned upside down. Losing her best friend and her confidence, she plunges into the depth of despair. What will she do?

What works
  • Deep and complex psychological narrative
  • High-quality music and voice acting
  • Multiple branching endings and replay value
  • Artistic visual presentation
  • Low price with rich content
Things to keep in mind
  • Steep learning curve and confusing story for newcomers
  • Opaque and frustrating puzzle and stat mechanics
  • High repetition and grind in some gameplay parts
  • Lack of clear guidance and difficulty in achieving all endings
  • Limited accessibility due to language and niche themes

What to play next

Top picks

Games that feel the closest overall

  • The Haunted Building

  • PockeDate! - Pocket Dating Simulator

  • 寄甡 Symbiotic Love

  • Alicemare

  • Dreamfall Chapters

  • UNREAL LIFE

  • Lacuna – A Sci-Fi Noir Adventure

  • Lunar Mirror:The Pavilion of Desire

  • Bishojo Mangekyo Kotowari to Meikyu no Shojo

Hidden Gems

Less popular games with surprisingly high similarity

  • The Haunted Building

  • My Big Sister

  • Nurse Love Addiction

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    YIIK Nameless Psychosis

  • Story

    Mediterranea Inferno

  • Autonomy

    Man I Just Wanna Go Home

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

妄想症:Deliver Me: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Thrill, Intimacy. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful branching choices that shape the narrative and endings, reflecting high personal control over story direction."

    Capsule for Man I Just Wanna Go Home Man I Just Wanna Go Home

    "Players make numerous branching choices affecting narrative paths and endings, indicating high personal control over story progression."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves navigating complex narrative branches and puzzle-like elements, demanding attention and logical thinking, though not traditional skill challenges."

    Capsule for YOU and ME and HER: A Love Story YOU and ME and HER: A Love Story

    "Game involves skill in navigating complex branching storylines and some puzzle elements, but also includes repetitive and opaque tasks like the challenging music puzzle and stat management."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player visual novel focused on personal story experience without competitive elements."

    Capsule for Tiny Bunny Tiny Bunny

    "Single-player visual novel focused on personal story experience without competitive elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple endings and complex branching encourage repeated playthroughs and sustained engagement."

    Capsule for Inverted Angel Inverted Angel

    "Multiple endings and complex branching encourage repeated playthroughs, though some players report frustration and fatigue from repetition."

  • Cooperation

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    -5

    "Entirely single-player experience with no cooperative gameplay."

    Capsule for Sifu Sifu

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore different narrative branches and endings, creatively uncovering story variations."

    Capsule for Sound of Drop - fall into poison - Sound of Drop - fall into poison -

    "Players explore different narrative branches and endings, with some creative puzzle solving; limited direct creation or customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is personal and introspective."

    Capsule for GOODBYE WORLD GOODBYE WORLD

    "No elements of exerting control or superiority over others; experience is personal and introspective."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong emphasis on surreal, dreamlike, and abstract storytelling providing escape from reality."

    Capsule for YIIK Nameless Psychosis YIIK Nameless Psychosis

    "Strong psychological and emotional themes provide a deep escape from reality into surreal and introspective narrative worlds."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest in story, music, and emotional themes rather than obligation."

    Capsule for Mr. Saitou Mr. Saitou

    "Players engage voluntarily driven by interest in story, music, and psychological themes rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Multiple branching paths and endings encourage players to try new choices and explore different narrative outcomes."

    Capsule for Class of '09 Class of '09

    "Multiple branching paths and endings encourage players to try different choices and explore new narrative possibilities."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration is narrative-based, uncovering new story layers and secrets with each playthrough."

    Capsule for Billionaire Lovers Billionaire Lovers

    "Exploration is narrative and thematic, discovering new story layers and secrets through repeated playthroughs."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; expression mainly through narrative choices rather than avatar or environment personalization."

    Capsule for NUKITASHI NUKITASHI

    "Limited character customization; expression mainly through narrative choices rather than avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features surreal, psychological horror elements and imaginative creatures, blurring reality and hallucination."

    Capsule for Knock-knock Knock-knock

    "Game heavily features surreal, psychological, and fantastical elements blending reality and imagination."

  • Fellowship

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    -5

    "No social or community gameplay; experience is solitary."

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    "No social or community gameplay; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop understanding of complex narrative and character psychology; some skill growth in puzzle solving."

    Capsule for The Bad Kids The Bad Kids

    "Players develop understanding of complex story and character psychology over multiple playthroughs; some skill growth in puzzle solving."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity components."

    Capsule for The Hundred Line -Last Defense Academy- The Hundred Line -Last Defense Academy-

    "Sedentary gameplay with no physical activity components."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to narrative and choices; not designed for casual or background play."

    Capsule for Heaven Will Be Mine Heaven Will Be Mine

    "Requires focused attention on narrative and choices; some repetitive elements but not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional intimacy through narrative connection and self-reflection, but no social intimacy."

    Capsule for Cut Cut

    "Narrative explores close emotional relationships and psychological intimacy, though no direct social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story branches, character development, and unlocking multiple endings and achievements."

    Capsule for Along the Edge Along the Edge

    "Progression through story branches, character relationships, and unlocking multiple endings; some stat-based progression in mini-games."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Music and atmosphere provide some relaxation, but puzzle difficulty and frustration can create tension."

    Capsule for The Signal State The Signal State

    "Atmospheric music and visuals provide some relaxation, but challenging puzzles and emotional intensity create tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, music, and voice acting provide sensory stimulation and emotional engagement."

    Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

    "Strong sensory experience through music, visuals, and voice acting enhances emotional engagement."

  • Status

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    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven visual novel with deep, complex storylines and character development central to the experience."

    Capsule for Mediterranea Inferno Mediterranea Inferno

    "Narrative-driven visual novel with deep, complex, and multi-layered story central to the experience."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning and reasoning to achieve desired endings, but no complex strategic gameplay."

    Capsule for I Wani Hug that Gator! I Wani Hug that Gator!

    "Requires some planning and decision-making to achieve desired endings and manage stats, but not heavily strategic."

  • Thrill

    Game with the same Thrill vibe

    3

    "Psychological tension and suspense create moments of thrill and emotional excitement."

    Capsule for BLACK BOX LSS - The Shining Immortal BLACK BOX LSS - The Shining Immortal

    "Psychological suspense and emotional tension provide thrills, though not action-based excitement."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for its content, music, and challenge relative to its low price."

    Capsule for Duet Duet

    "Highly praised for content volume, music, and narrative depth relative to low price; some players note frustration with difficulty."

  • Violence

    Game with the same Violence vibe

    -3

    "No combat or destructive gameplay; focus is on emotional and psychological conflict."

    Capsule for We Know the Devil We Know the Devil

    "Contains psychological and emotional conflict but no direct combat or destructive gameplay."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; the game operates in a stable narrative environment."

    Capsule for Stiff Neck Stiff Neck

    "No survival mechanics; gameplay occurs in stable narrative environment."

Last update: 10/07/2026